General impression for people who got it early?

I pretty much was not going to get this game no matter what but I have come across some extra dough recently and want to purchase a new game. I love MvC3 and all but it would be nice to take a break here and there with another fighter (until KOF 13 comes out). Been watching some streams and what not and this game has interested me a lot more as of late. Any insight would be fantastic :tup:

completely sick. It feels like UMK3 mixed with SSF4. Combos are fun and flashy. Might be my new fav fighter EVER. I am not even a MK fan until now either.

Good to hear. Admittedly, I never played the old MK games and realize that it is a much different fighter than mosts. I am very open minded though.

game is awesome. unbelievable amount of content.
the engine is mostly good, with some weird exceptions and quirks here and there (nothing that i would deem annoying, though).

I got rid of MvC3 for this.

No regret whatsoever, and I even bought the kollector’s edition. 100 bucks? Still don’t regret it.

i like it alot, i haven’t played MK since I was a kid and it’s really fun. the amount of content is really refreshing, and the story mode is quite good imo and doesn’t expect you to know the characters pasts if you havent kept up.

as far as gameplay goes, its very awkward at first if you are used to capcom fighters but after a few days im starting to get the hang of it.

you will probably find some redeeming qualities in the game you’re not flat out opposed to the idea of liking an MK game (for example if all you like is anime fighters you wont magically like this game)

good stuff, peeps. :slight_smile:

How’s the online?

At first I didn’t like it, but after playing it with my friends it started to grow on me. It’s a great game overall and it has loads of extra content. I only have two complaints one is that you don’t gain any points to buy extra content if you play multiplayer you have to play the story and the challenges to get points, and the second one that is pretty big is that to configure your buttons you have to go to the options menu, there’s no way to do it in game like in any other fighting game, you can only change from the presets that you set up previously in options, I think this will be a big thing for tournaments. I heavily recommend the game it’s really fun.

Ps. From the matches I played online, they were decent but nothing we haven’t seen before. They implemented input delay or it seemed like it.

So is the online play solid or not?

Opinions on it so far have been mixed. Some say it’s good, some say bad. But I can say this much, input delay is better than the wack ass netcode they had before… shudders

Who seriously thought it was a good idea to implement a netcode remotely similar to a shooter into a fighting game??? :rolleyes:

I’m loving it. One thing is for sure… don’t press any buttons during the load screen with the icons for entering kodes.

I’ve had Player 1 50% life, Player 1 75% life, and even invisibility occur :wow: So you know that tournament rules would be no to touch shit!

-Rotendo

the game is great but two main problem i found

  • “the netcode is shit too much lag” ,may be because the game not been released yet

  • “no practice dummy attack” just stand,duk,jump" ,i dont know why they did this

i’m sure i’ve seen a record function in the menus on a stream

the record function actually records a segment of playing to be viewed later…like replay in SSF4 online lol. it’s really weird they added that and not a normal record function

its unforunate because you can’t test setups and what moves beat each other, how to punish, etc

Visuals = 9/10 .Veyr nice graphics. Especially good use of lighting and shadows.

Content: 10. Yep, loads of content.

Presentation: 10, very high.

Gameplay.

Engine: Is fluid.

Combos: They’re quite in-depth. There’s target combos/cancels and links and super cancels and all that good stuff. Finding out new combos in practice mode is a lot of fun. There’s a lot of freedom to be had - and more than likely people will have their own variations on combos online.

Meta game: I don’t know anything about MK meta game. And to be honest I haven’t found much of a meta game yet. But this is probably due to lack of experience than the actual game being at fault. I play a lot of Third Sttrike mostly, and this game is not at all like Third Strike. Most low normal attacks don’t seem to go anywhere. and don’t seem that dangerous, where as in Third Strike they’re lethal. So also I guess that means overheads won’t be as important either because a lot of people will be blocking up right instead of crouching down. Crossovers though seem to be quite strong, and are very easy to combo off.

Zoning: You can zone with normal attacks. And some characters can zone with projectiles. I think though it will come down to mostly using a combination of the two. A bit similar to 3S in that way, in that projectiles are strong when mixed in with your normal play. But weak if used as a straight up zoning tool.

That’s all I can say on the game so far. Anyway it’s worth buying.

U guys playing online, no rollback at all? Imput delay only? Have you guys played with a friend who also plays sf4 with you? Whats the difference?

Btw, can anyone to explain me whats the point with Subzero´s ice clone? Ive had my 8 or 10 matchs with mk9 and didnt get it, sometimes subzero simply jumps back but no ice clone poping up at all. I dunno if its when you do it as reversal, or when the opponent is too close, seens to be related to that, but i had no opportunity to check it properly.

After playing this game all weekend, long story short, I was wrong. I thought that this game would be janky and give me a poor experience but it is quite the opposite. Movement for me is still weird and I’m still fighting over what my button configuration should be but MK9 really is a fun game. There are footises, wakeups, oki game, etc. The basic concepts of a 2D fighter is still there but there are just things that are specific to MK that I still need to get used too. Blocking command throws being one of them.

It is a fasted paced game and I believe that where it really excels is the 2v2 mode. It is just so much more fun than 1v1. Played it with 2 other friends and it is fantastic. Not only did it give is all of a chance to play it but we were able to talk to each other as far as doing a combo, launcher, tag in, and have my partner continue the combo. It really is a satisfying experience.

My only gripe right now is the fact that you can’t do a button config anywhere except the main menu. I hope a patch will fix this. That and Scorpion. Fuck your full screen 50/50.

I dunno how long this game will last in the scene or if it will be broken fast. All I know right now that this has been a pleasant surprise and is a solid 2D fighting game.

My feeling on the game so far is that it feels really snappy and fresh precisely because here, for once, is a fighting game built on a different paradigm than the Japanese Trinity we’re used to - Capcomland, 3D VirtuaTekkenoid, and Doujin Meter Fighter 2000 - but also highly polished and trying its best to pay attention to just what makes those Japanese games dominate. But without actually trying to imitate them conceptually.

While it’s clearly built 50 percent on UMK3, it’s a heavy reinterpretation that combines a bit of Tekken or Virtua Fighter, with a touch of meter complications from a Capcom or Arc game.

Naturally it has content out the wazoo, goes without saying, though ironically enough my one criticism is that The Krypt doesn’t offer as much excitement for exploration as you’d think. There’s a ton of stuff to unlock but not much variety and no “surprises” and so far (again, so far) no weird little things as we saw in the original execution of The Krypt back from Deadly Alliance.

On the other hand, something very much worth pointing out is that each individual character also has story stuff for being the arcade modes; so there is both an over-arching story from the formal story mode, and also a reason to play arcade ladders with every single character to get a look at their own lore.

Definitely the greatest MK game of all time, that is hands down, period. Probably the greatest American made fighting game of all time by a wide margin.

One more important note for potential purchasers: the online set up is very well designed and full of features, but no, it doesn’t appear to use any form of GGPO-like netcode (3D characters). It does have input delay when connections are poor, but it does play very smoothly. The upside is that the fundamental nature of the gameplay is such that it negates input delay issues to a degree. This isn’t MvC3 where online there’s entire tiers of lag tactics, hell, there are input lag teams, designed expressly to rape you because you are helpless against certain characters chip strings online that you’d be able to get out of, without latency offline.

Coming from a Super SFIV and Super Turbo background, is the game a solid, slower, more methodical fighter like those are? Or is it filled with touch of deaths like in MvC3? To be honest, I’m looking for something that’ fresh, but not filled with infinites and touch of death combos. Third Strike is about as close to touch-of-death’s that I can handle (and even that’s close).

Also, Do you feel like it’s built for tournament play?