I was thinking, Hoigek’s walk up Oga cross-up video should be here. It’s very useful as long as you can get the timing right, and exploring that I was able to do 2 cross-up settings on Ryu:
Mantis U1 -> Walk forward MK Oga
Mantis U2 -> Walk backward MK Oga
I’m looking for more settings that he didn’t show in the video.
Timing issue, I’m sure you’re currently doing down -> walk forward -> up + LK. I got the timing right by doing this, step by step:
down -> walk forward for about 0.2 seconds -> up + LK. If j.LK comes out, LK input is too late compared to up direction.
If s.LK comes out, LK input is too early compared to up direction.
down -> walk forward for 2 seconds (you will lose your charge) -> up + LK. If Gen empty jumps, timing is just right, and if walk forward was slight, for up to approximately 0.4 seconds or so, Oga will come out.
I tried this for 30 minutes straight in training mode, and I can get it 80% of the time.
Thanks, these ogs cross-up setups are really vital against good opponents, I don’t think anyone I played ever correctly judged if the oga were to cross-up (first time atleast). I’ll add hoigeks vids to the Op.
I believe the main reason we hit the wall in these specific setups is that we (or I) seem to think j.LK comes out by losing charge, when it’s not the case. Hopefully there will be more ppl who utilize these setups.
just found something that should make that kara walk up oga easier for people with square gates.
instead of holding down back, hold down foward. then semi slowly roll thru up foward and hit kick.
i was trying to do it by going from down back, but my movements arent precise enough to do it with any accuracy. going from down foward made an instant improvement
Wasn’t headbutt -> Ultra a different thing? I don’t think it necessarily has any movements.
You can usually get cross-up with it most times, but when it comes to casts like Fei Long or Guile, which has slightly lower height than shotos, you need to walk forward a bit more, so sliding wouldn’t work in that case.
So I have been trying it for about an hour, and I still haven’t gotten it once. This is way above my level of execution it would seem. Then again, anything involving charging is instant obstacle for me
What I meant was that the slide method is about the same except reverse, with this you slide db,d,df,f,uf for the lk oga. With balrog it’s the exact other way isn’t it? I’m not sure, I hate charge characters so I don’t really know much about those techniques and whatnot.
Oh ok. For rog all I can do is db, b, ub so not so sure about that lol. Different from Rog would be you would need to hold f for a short moment, or slow down the whole motion. The reason it is so hard is because we haven’t got any hit freeze animation to do the Oga cancel, so we need to input uf and kick at almost the exact same time.
Which part is your problem? Are you getting j.LK or something?
I guess you just need to press LK earlier and you’ll get it as long as you didn’t lose your charge. When you input up direction after walking forward, if you press direction button and kick button at the same timing as you would do from down motion you’ll not get Oga.
EDIT: You can also try this method if you have some problems
another good helpful tool is instead of pressing the kick button like usual. hold it down during your charge and release at the up motion. this way if you mess up your oga you dont jump and instantly kick. If you use the press and release you will simply jump. and you can press whatever you want as a normal jump in.
Also. The video doesn’t show chun, Fei, or Gen. They can be done as follows;
Chun- Walk forward (lk) oga
Gen- Walk forward (lk) oga
Fei- Walk forward (lk) oga.
I am writing a spread on all the set-ups after forward throw, and all the follow-ups as well. example;
Fei - after forward throw- walk forward (lk) oga folllow up mantis sweep, mk oga.
Gen -after forward throw- walk forward (lk) oga folllow up mantis sweep, mk oga, follow-up c.mp (lk) oga (nuetral)
Another hint on the timing. on all the walk forward oga set-ups you need to start the walk forward right as you see the opponent stop bouncing from the fall. In other words when you throw them they will bounce a little before lying perfectly still on the ground. Once they lye still you do the oga.
Its actually the same timing as before you just need to walk forward now.
Hope this helps. and hopefully Ill have the spread sheet done soon.
Fei’s x-up Oga setup is harder than shotos, with him you need to walk forward a lot more than them. Same goes with Guile’s walk up LK Oga (which is not shown in video). With Fei though, Mantis U2 -> MK Oga is an easy cross-up setup.
You know, that releasing method seems pretty interesting. I might try it later.
I’m afraid I must disagree with you. AFAIK, they existed since vanilla, it’s just that it was easy enough to do cross-ups that we didn’t need to explore alternatives. I’m not interested in testing them in vanilla though, it’s an old version of the game.
yeah, me neither. my point was that maybe that particular complaint was a bit premature.
add sim to the hard characters that were unlisted
on a different note, i think its a good idea to practice it using one of the harder characters like fei as the dummy. and thats a good timing trick secretcharacter mentioned.
after i did it a few times with fei as the dummy, im at like 80% on the shotos
I wonder if all they did from super to vanilla was increase how far Gen threw them. puting them at a different distance. and now the walk forward oga decreases that space they added?
I’m not so sure. In vanilla, forward grab -> HK Oga near kick either crossed over or landed in front of them. In super, the same setup will always land in front, no matter how well you time it. I doubt they increased the distance, because in that case, you’ll always whiff. That is, of course, assuming they made no distance changes to HK Oga follow-ups.
Btw, following setup works on Fei:
Mantis U1 -> walk back a slight distance -> LK Oga.
I’m trying to test all of Mantis Ultra, forward grab, and back grab.