have you downloaded the latest pc patch?
What patch? Is there a new patch? When was that?
the patch that fixes few bugs. it was released like 6 months ago on consoles but only recently on pc.
so sorry guys.
just tested with both costumes on pc (don’t have costumes on xbox). Seems to be fixed.
yeah, its fixed.
theres a few set ups ive seen after HK giekro in the corner that i dont understand. someone explain the details. who they work on, specific finish hieght, etc.
the first is the one ugo was talking about.
hk giekro finish, forward dash, mantis sweep, mantis forward jump mk
the other is hk giekro finish, mantis neutral jump, whiff standing lp, mantis jump forward mk
then ive seen the guy and ibuki unblockable set up, hk giekro finish, forward dash, back dash jump mk, used on other characters. dunno why.
lastly i saw a danhiru video against ryu where he hk giekro, then forward dash mantis crouch fierce, mantis forward jump mk
if anyone knows whats going on in those, let me know.
So i played at a benefit tourney last night. Man, I should’ve just stuck with Gen the whole time, my yun is so fraudlike. Go figure every game i played Gen in, i mopped up. Lost both matches that took me out by playing Yun. I still managed to get top 8 but fuck.
I’ve been thinking about it, and i think playing Gen has taught me to be a lot more patient in defense. In fact, playing anyone without a great meterless dp, especially ones you can fadc, teaches you to be a lot better at blocking, proper delayed crouch teching, and being patient in general. Sometimes when I dick around with other characters, I get spoiled with having a good dp and start building reckless habits.
That was the last project I was working on before my PC gave out on me
The secret here is being ambiguous, Gen normally ‘cannot’ cross u up in the corner on your wake up if its not a meaty jump. Now for example guy unblockable (F.T dash dash jump mk) in the corner is a meaty attack and seth unblockable (F.T mantis dash cMK jump medium kick) is not a meaty now a dash is 19 frames and cMK is 24 frames for total animation, now there is a threshold of 21/22 frames, that after a Forward Throw dash in that anything that is 21 frames or less will cross up and anything greater than 21 will not cross up.
As for Ryu the setup is a 4 frame safe jump and he is being crossed up and unless you are mashing its hard to dp against.
The one I mentioned works well on Seth as a corner unblockable and doubles as a 5 frame safe jump and hard to see coming on midscreen.
Unfortunately my laptop is bad so I can’t do further research
ok added a few more things.
check me for corrections and additional info
I feel like for the first time in a long time, my Gen has really leveled up. Maybe it’s from wasting my time and dicking around with other characters that i’ve come back to appreciate all our old man’s great tools. Team Geriatric 4lyfe.
What was Gens favourite party in College?
An Oga party.
I’ll show myself out…
Okay, so as far as actual theory, i’ve been thinking of this. I think the crane combo jumping double heavy kick, cr.mpxxhp roll FADC mantis st.mp, TC2 xx lk(or character specific hk) dp is worth the meter IF you don’t have super currently. It’s not necessarily that super is incredibly useful, but it’s because, when you don’t have meter, you build meter while doing the parts of the combo before the FADC. Obviously if you have super, you build no meter.
383 damage for almost exactly one meter (it builds just a tiny bit more than one meter) is great. Of course, I think a lot of us will agree that the main way we land this is when the opponent blocks the first hit and is hit by the second (from trying to low block right away I guess) I’d like to find out the damage this does when the first hit is blocked but it’s impossible as far as I know to get the training dummy to do this. 100 damage is a lot to miss, but perhaps the one hit less of damage scaling evens it out slightly? Until I can get a friend to test this out with me, i’m at the mercy of you lads. What do you think?
good question. theres a damage scaling calculator around here somewhere. i’ll link it if i can find it.
my guess answer is that it ends up doing slightly less damage and is still around 350ish
hmm… I think it builds almost the same meter as the other FADC combo
j.HK*2, c.MP, Roll…
No FADC at all: 311 damage
With FADC: 383 damage, -2 bars
j.HK*2, s.MP, TC…
Straight into LK Gekiro: 329
With FADC: 366, -2 bars
j.HK’s second hit, c.MP, Roll…
No FADC: 240 damage
With FADC: 334 damage, -2 bars
j.HK’s second hit, s.MP, TC…
LK Gekiro: 265
With FADC: 323, -2 bars
So the best comparison would be a roll FADC combo vs. the bnb, and in that case you’re looking at a net of 54 damage (or 69 with just the second hit) for a cost of 2 bars.
Also, meter gains:
j.HK2, c.MP, HP roll, FADC, s.MP, TC xx LK gekiro: -246 meter
j.HK2, s.MP, TC xx LK Gekiro: +216 meter
That’s a difference of 462 meter. It’s kind of a hidden cost, but it’s really a -1 bar FADC vs. a +1 bar non-FADC. Those 2 bars could let you land a super, turning some random poke xx hands into a net of 400+ damage. Going for the bnb in this case also has the advantage of not leaving you in crane, so if both hits are blocked you can keep pressuring. If you do already have a super, then you’re almost certainly going to miss a better opportunity to land one, and the net cost is still around 400 meter.
Honestly, I think FADCs are total garbage unless they’ll win you the round, or you have a good setup afterwards. FADCs are literally the last thing I would recommend learning, and I hate seeing other Gen players act like ~70 damage for 2 bars is worthwhile.
Come on Yeb, relaxxxxx… It is +1000 Charisma to land fadc combo lol! and makes you look badass while you are at it.
Reasons why I would FADC combo (IMHO)
- To kill my opponent
- To stun my oponent (I have memorized 7 handy resets I can go for after a dizzy lol)
- To hit confirm, when I hit a random TC2 hands after a wakeup or frame trap its easier for me to fadc than gekiro, the hands lets me hitconfirm
- To push my foe in the corner, from anywhere midscreen a roll fadc combo will pretty much slam anyone to the corner faster they can say “here i go!”
- To demoralize my opponent, some peeps hate being on the receiving end of long combos and result to mashin on wake up so its what I use.
- To rub salt (especially killing after a double fadc combo)
- To get the crowd going lol! +1000 charisma points.
- To bait reversals for mashers that mash after fadc, you can hear the button mashing a mile away
- To get out of the corner after a successful wakeup fierce hands, since HP hands is 3 frames its sweet to go long combo on their ass on wake up when they are trying to frame trap/meaty you on wakeup lol!.
- because I CAN DO IT.
Besides that is half the fun of being a Gen player, dont you think?
I did FADCs before they were cool, bro. Back when they were so hard that almost no one could do them consistently, but now everyone does it. Doing these easy mode, low damage, meter-inefficient FADCs is not only uncool, it’s embarrassing to me, man. FADC Gens are like the modern Crane stance Gens.
Seriously though, turning big combos into slightly bigger combos has never been a good idea. Turning small, barely scaled combos (random poke into hands) into big combos (super or FADC) is far more threatening. You actually put in a lot of work researching setups too, you should be way past caring about the FADC itself and focusing on what you’ll do with the untechable knockdown afterwards.
Even when I do have setups though, I still save for super the majority of the time. If 2 bars can be spent to get that 50 extra damage you need to win the round, why are people against saving for 4 bars when it can get the 300-400 extra damage needed for the win? If you want to make them play different, watch what they do when they’re scared of losing half their life to a poke.
Especially when oga>super>ultra= 650+ more or less a match winner and Gen has tons of way to build meter. Oh well Yeb you win :). Having super is the essence of playing Gen.
I’ll take the FADC against Guy / Ibuki in the corner with HK gekiro. Otherwise I never touch my meter.
Ever.
Best Super in the game Yo.