Gen General Discussion Thread: Theory Fighter!

we know it’s possible. I’m saying most ibuki players i play vs do it meaty so I can’t FADC it.

So if you haven’t seen some of the top players have stated they are charging to teach people how to play. lol Damn man. i should come up with a group of the best Gen players and charge… Seriously? Give it up. Not for the prices they are asking. … 50$ and 40$ for Gootecks? Come on kid you’re not that good. I’d get lessons from Jayce the Ace who is 15, before Gootecks.

Manits(PPP) cr. mp, works better and has a shorter recovery frames IMO against wake-up jump-ins. Then a grab or mantis st. wp, …, since they both have 3 start-up frames.

Then grab or what?

St. weak punch, then link into any combo (example; mantis st. wp, st. mp, st. mk xx wk Gekirou).

man I tried to use c.MP as an AA, that shyte doesn’t work at all.

yea i cant believe that and the fact that it online is funny as hell too. i would rather just make a friend with a top player and fight him ever chance i get to get better with gen and ibuki. i need to find a gen and ibuki player in oklahoma haha, expect i think im the only one who plays gen in Oklahoma.

oh on ibuki kunai it always have to be a meaty lp kunai for the vortex to work.

Not as an AA, I use it as cross-up defense. It moves my hit box forward enough not to get hit by deep cross-ups; and then I counter.

ya I tested that. get SRKed or crouching moves.

yea i think im going to use gen, i just know his normals better then ibuki right now, what range they are and how to punish a wiff with his normals, i just have to work on my aa and i have no problem keeping people out with gen. plus droping something with ibuki puts me in a lot of trouble.

If you have problems with AA try using Air to Air. Neutral jump Normals can stuff many things. Crane Neutral jump MP is amazing.

I’m not sure where exactly to post this but have you guys noticed if you get your opponent dizzy and use mantis super that it whiffs on some dizzy opponents?

you are doing it way too early. let them stand up. other than that no… You shouldn’t be whiffing it.

um no the super should not whiff on dizzy opponents…only the shakudan whiffs on character that have a slouching dizzy state

Against Ibuki, would Gen’s parry glitch work if Ibuki is trying to do Vortex?
I was just thinking the other day that if I can perfectly time the parry glitch, and cancel that shit into either (Crane) st.hp or (Crane) cr.hp, then that shit would be awesome as a punish.

But as someone mentioned earlier, trying to FADC on frame 1 on wake-up is tough to do… but it’s not impossible, though, it’s going to take A LOT of practice to get it down. If I were to undertake this idea, then I would solely focus on Gen’s wake-up frames and time that shit bcuz I know for a fact that you can start moving soon after you switch stances, and if that shit is applicable in a match, for fucks sake, the Ibuki-Gen match-up would DEFINITELY be in Gen’s favor.

Also, one little thing to note if you guys don’t already know, but Gen can dash forward when Ibuki is trying to do her overhead, and you’ll cross her up, and that’ll give you so much time to do something awesome! =D

yeah i use white too… sometimes the Pink costume if i want a change.

yea ibuki overhead is stupid, if gen slow overhead did not help him in the first game why would giving ibuki a slow one do anything for her. yea you can combo into stuff from it, but the combos are not easy and the spacing has to be right. still trying to get use to ibuki only having one long range poke, and being force to get in someone face to do a lp link into mk.

but i guess her damage output kind out ways her lack of pokes, meh reversals and slow overhead.

although her overhead can still be use for like a broken link combo, the risk a character with a fast dp.

but yea it should be possible to parry it, but ibuki target combo jab is fast. it may work but that a lot of buttons to push, i would rather just take a chance and block for a 50/50. that way i would not put gen in more risk then needed.

ibuki vortex is all about the person timing and if the opponent can guess wrong, it possible to kill someone for one fuck up but it not likely they will keep guessing wrong.

oh in 3rd strike she could combo from her overhead too, in case anyone wondering why i hate it speed so much lol.

Wait… you can really Crane cr.lk into Mantis Ultra One? I never really tried or thought about since its seems unlikely it would land, and I’ve never seen anyone else do it in a video or during a match. I know it’s definitely not very viable since the timing seems different and also the fact that it ends up doing only around 300 damage, but it was just kind of startling to me when I pulled it off on accident against Ryu’s dummy in Training after using this old fart since Vanilla and thinking this to be impossible. Is this a corner only or character specific thing? And is there any use to this at all, or is just a useless gimmick?

Also, when doing the cross-up Crane j.mk into a cr.lk, which you usually end with a crouching roundhouse or fierce, I noticed that I can get his standing Crane roundhouse to hit twice after the pop kick. It does some decent damage and also gives you a pretty big window to dash under the opponent and start up a quick mix-up game after the kick’s second hit. Is this a good tool to use in matches or is Gen just not a reset friendly character?

yea it was possible to get his first ultra after a low kick in the first game, i think it just too strict to be useful. that why i stop trying to do it when i was first learning gen.

well a reset is not bad you can get more stun and cause some confusion to you opponent, only problem is it only really useful maybe once in a match. once they catch on what you did and what you can do. they will be more ready to use a reversal to punish you.

course you can use that to your advantage and except a attack, so block.

my favorite then to do with ibuki is hit them with lp in the air and then dash under them on one side, or stay on the same side. then i can either chose to attack or block and see what they do.

it a lot of what if, and i should mix it up more then i do now. i have a bad habit of trying to do the same attack pattern. im getting better tho, like ibuki frame trap with her kick special sometimes i chose not to do the 2nd kick special and go for her little hien special. catches people off guard sometimes.

but im working on gen and ibuki now, mostly about the same time. i spend one night learning gen combos i need to get down then the next time i play i try ibuki.

oh i really want to get that combo down where he goes from mp mantis into crane cr. mp into roll. it not really for anything match, but something to aim for to get my execution better.
i have a same goal with ibuki with her sjc into ultra.

i use c.lk => u1 in the right corner alot. if you try a wakeup crossup one somone in this corner you’ll usually land before him, even tho the crossup can hit him from behind. that’s the only way to ensure you’ll hit it, and it’s also the best follow up to do. without ultra u can also do a gekiro.

c.lk => u1 in the middle of the screen is depending on you c.lk distance. you’ve to be the closest possible distance and afair you can’t do it if you make something like j.mk, c.lk from front. you’ve to do a j.mk, c.lk from a crossup you’ll be too far away.

s.hk is okay to use every now and then. it does the most stun, but gen’s stun possibility is very poor anyway :X
c.hk gives you an untechable knockdown and allowing you to make further mind game shit.