Gen General Discussion Thread: Theory Fighter!

crane c.MK works well but id recommend using crane c.HK if someone tries to cross you up after a knock down or block string. practice using it as a auto correct AA.

Thanks for advice, but i’m going to experiment new stuffs.
Before you know it, people are gonna learn how to counter your strategies.
It’s just a matter of time… me? I’m gonna develop a random ass style.

The other day, I fought a Gief, Rufus, and Ryu.
I was on wake-up and all three of them jumped at me, and I didn’t have enough time to do cr.hk (crane).
but, I did cr.hk Mantis to make my own hitbox move on their other side, and they all did st.hk’s or something to try and attack me.
but they all whiffd due to my hitbox being lowered, and then I just grabbed on their recovery =]
easy little trick to do, try it.
It could open up nice options… i’m not sure yet, i’ll keep playing.

if gen would have a slide like cody’s or rose - would be awzum. crossup <> slide = throw

In a general sense, that slide is a frame trap.
Gen has plenty of frame-traps. All his Mantis punch normals can frame trap.
but I see what you mean, you wanna move forward…

i’ve been more careful about managing my style changes.
Sometimes I cover ground with Crane style, and switch right over to Mantis to start my footsies game.
I’m really aggressive with Gen. But you kinda have to turtle at some points.
Depends…

ya but what I see in my head from someone using c.HK as a escape via hitbox all I can see is Gief Green Palming right when he lands. Man I’m testing this and a perfectly timed Ryu throw, back up cross up MK doesn’t allow gen to use his sweep. or Ryu jumping in with a MK I could not get Gen to cross under him with c.HK. You’ll have to make a video cuz I cannot recreate it enough to remotely try this in a match. This is the way I see jump-ins and cross ups.

  1. Correct Blocking. - some characters this is the best option and just wait out their block strings.
  2. Focus Attack Dashing Away or allowing it to hit. - this works great vs characters that don’t have a fast option to use after their first hit. Guy’s Elbow Drop is one of them.
  3. Dashing Under. - Great vs close jump-ins that would probably be cross-ups or floaty jump characters.
  4. Anti Airs. - If you can play with great movement and know how to move to your AA’s while doing so, you can create great defense.
  5. Air to Airs. -practice neutral jumping or jumping back to take out their jump ins. Gen’s Crane jumping MP is amazing

so whats going on guys, i been mostly playing mvc2 so i have not been keeping up to date. oh we are going to start doing ranbats and im trying to decide if i should use ibuki or gen. personally i still think my best character is gen. although i gotten ibuki vortex down now, just having trouble getting in.

use who you feel most comfortable with. I prefer Gen because I know how to clutch with him. I’ve been down to match point have a huge life disadvantage and turned it around. You’d need a character you know how to get in on almost all of the time.

BTW answer your XBL msgs, I msged you to see if I could join your endless.

i use what he is talking about a lot actually. but its usually cuz im trying to AA with cr.hk in the wrong stance. however you should note that it loses to people who OS with their jump ins

I’d rather just Stance manage and AA safely. I’d rather trade with their air move then get caught with a OS that can be FADC’d into Ultra. No thanks.

haha really i dont remember you sending me a msg, yea i need to start playing super before it starts but im having fun playing mvc2, i think i play some saturday and sunday since i have those nights off.

ibuki vortex is great they keep guessing wrong and i either get a perfect or a stun haha.

what vortex? you mean “THROW THAT FRIGGIN KUNAI REGARDLESS OF OPPONENT!!!”-thing?

i hate that stupid shitload of diarrhea on wakeup. i mean, how much block stun could they possible add? all your opponent can do is either block for just getting ibuki walking relaxed into your face doing another mixup while you still in block stun or getting hit and get your ass handed down with a shitload of damage ending in another knock down and the game starts on square one… with 30% less health.

geeze - i hate her²³²³

/rant off

ya I can’t stand that damn thing. And I dunno if it’s me but wake up Focus Attack seems way too freaking hard to do now. I even have problems Focus Attacking Fireballs sometimes. Walk forward, Focus attack, nope I get hit. I’ve never had these problems in vanilla. I get beat hard by Elf players and Ibuki when they Vortex me.

well it ant full proof, some characters can escape, and i would not advise focus it does not work, and even if ibuki gets the timing wrong and you focus dash, she can just nb into another vortex.

plus if i fuck up and not super jump the recovery on her kunai is so long that you can walk around me twice and then grab me. that why you never see a ibuki go forward with a kunai unlike in 3rd strike. i hate how unsafe her slide is, i have to get the right distance to barely touch them so i can go into a good mixup.

plus with her low heath it makes sense what she can do unlike gen heath and damage output.

i still like her 3rd strike version, so faster and i feel like i could just keep getting hits on people, sf4 pressure game is annoying. plus i miss her fast overhead so much.

still working on gen but not as much, got to say tho i love having a usable overhead in his crane stance haha.

oh wait messiah did you get a new xbox account, now i remember the message but i did not knew who it was so i ignore it. since i did not see you on my friend list.

You ask whom to play as in the Gen section…

Go with who you think you’ll have the most fun with, or better chance of winning with.

Wakup FASC into throw beats out most OS/Cross-ups not that hard to do on wakeup. If you really want to punish jump-ins on wakeup crane super/lp roll/lp to gekirou most likely catch them… buffer qcf as your getting up then hold back/downback on impact for backgrab/other attacks/ tap back again to dash back.

Keep pressure on walking forward with frame-traps mantis s.lp s.mp into mkhands/crane s.mp or hp/backgrab. Against viper Mantis s.mp/Crane s.hp punishes ex-seimso. Against rufus using crane cr.mk at a distance to hit low and to go under his Ex messiah on wake up…you punish with cr.hp after. You may or may not take any damage if you do it’s a trade off for meter and stun.

ya but I’m talking about Cross up moves like Ibuki’s dagger. I try to FADC it and i just get hit. I’ve never had a problem with this before in vanilla like with Akuma’s tiger knee air go hadou.

yep that why her air kunai so good only a few characters can escape, everyone else has to guess right or they get right back into the mixup.

if i think right only guy and gouken can punish ibuki trying to vortex, guy with his ex kick special and gouken with his parry haha.

that why with gen you dont want ibuki to knock you down once, use your long range normals to keep her out. dont ever let ibuki right in your face, ibuki is a monster up close. she no rufus but she still scary if she knocks you down.

plus you cant fadc if they get the timing right, since the dagger hits you right when you try to fadc.

someone I believe Hoigek posted FADC’ing her Dagger. I can’t get it online. but maybe u are right when i get hit it always looks like i dont have time

if the kunai hits meaty on frame 1 of your wake up, you also have to be hitting mp+mk on frame 1 of your wake up. this is like trying to get a reversal in the older sf games without being able to at least piano your inputs. which is really hard to get the right timing.

you cant buffer focus in sf4 like you can with reversals

you can FADC out of it.
god’s garden tournament - daigo vs ibuki was that seen various times. not always with success but it is possible.