love the wrestling reference~ I also like the usage of boost combos as well! so big thumbs up there~
Would ya help me build better gem builds for Heihachi? haha~ I honestly just enjoy giving people solid templates for them to customize~
I’d appreciate advice on a gem build. I’m planning to play Ryu/Juri when I’m able to get back to the game - probably in that order. The plan is to zone/poke with Ryu and watch for jumps. Once we’re in close I’ll use Ryu’s good pressure to try to open them up and tag in Juri for her great juggles with cr. HP cancelled into J. HP. etc. (I realize how stupid it is to say I play to throw fireballs and srks with Ryu…but just trying to account for what attacks I’m likely to have trigger gems)
For the poking and fireballs I anticipate a lot of early blocks so I’m thinking meter build on blocks for Ryu is a no-brainer. If I’m watching the skies with my MP SRK and throwing fireballs perhaps also use a meter build gem that triggers on connected specials? The third gem I’m unsure about - I’d most likely take fortitude as I’m not confident in my defense.
For Juri I’m at a complete loss. When she comes in she does great damage on her juggles but I’m not sure how to really boost this effectively. Ideally I don’t want to be bringing her in with a launcher since boost combos scale so badly but the “partner connects with one launcher” gems are so easy to activate - and the 40% meter one seems rad. Not sure what else to run on Juri. I guess fortitude again to cover my scrubbiness and because she has sub par health.
Any suggestions or builds for similar teams would be greatly appreciated.
Ryu can link multiple normals together and gets alot of mileage off them too. Since Ryu is on Point starting with Immense Power lv. 1 (connect with 5 normals) should be a good starting point. If feel confident enough, you can run the Immense power lv. 2 (connect with 10 normals) and stack it with another Immense power gem with the same activation condition(DLC required) for a 40% damage boost. C.Gauge Gems can work with Ryu because Juri is in Reserve but the problem is that Ryu doesn’t have many options to activate them in a timely or effective manner, so your going to need Juri to do double duty.
Juri should run these Gems
Onslaught lv.2(Parnter connects with Launcher)
Immense power lv.1(partner connects with launcher)
Immense power lv.1(connect with 3 special moves) or Onslaught lv.1 with the same activation condition.
This works well due to Boost combos are a effective way to bring in your partner and its a easy way to activate gems. Juri should be 2/3’s the way in activating her last gem and that can build you alot of meter to and deal a significant amount of damage if you have 1 or more stock on deck. I’m not sure if this helps but sometimes the basic stuff works the best.
What exactly does the Fortitude do? o.O
Fortitude is immediately gone once you get the first damage cut. But Iron Wall lasts for the entire duration of the gem, making you take less damage the entire time. Seems like a clear choice to me.
Does anyone know how much extra life you get from the assist gem that gives you extra life? One of them also makes you have -10% defense for the entire match… so, you may have e little extra life at the start, but then you take more damage throughout the match? Seems worthless?
did you just neglect my explanation on fortitude vs iron wall? seriously i just explained it…in great detail why you would use fortitude…you take no damage after a certain point.
This gem varies from character to character because it’s relative to their max vitality.
Life Extent lv1 i believe is 20% so if it’s on Ryu it increases his vitality from 1000 to 1200.
combine with the right fortitude gem it’s like he has around 1300-1400 HP.
again we are suppose to stay on topic with boost gems…
Jesus Christ. I dont have time to read every single post. You dont have to get sensitive.
I just asked my question and went on my business -________-
Damn…
it’s like right there though >_>’ not being sensitive, just being informative…not trying to start nothing, just chill.
Iron Wall is reducing the damage by a % once it’s activated. Fortitude Reduced damage by a set value for the duration. I gave a really good example already, I can’t see how any more clear I can be though o_O
Yea, I still have a lot to do still.I dont read or look at all the comments unless I have that time.
But thanks anyways…I didnt neglect you comment…o.O
"Did you just neglect my explanation on Fortitude?"
LOOL
awesome, this is very similar to the set up on my yoshi. I run vega with partner performs launcher, land 5 hits, and I forgot the last one. Yoshi and vega are so fun.
Sparnovax-Question: Hows your Law been treating you under pressure in high level play? Because I use him as well as an anchor, with Kazo. Just curious to know cause he really gets rushed down alot. I like your set up with him it’s almost as similar as the gem sets I have with Law. Just might use your set up to help him even more.
2 level 3 speed gems and 1 level 3 onslaught gem for all characters.
Out of curiosity, why the hell are there gems with the exact same activation conditions, effect % and effect length but with 1 having a debuff and the other not? Something about planned DLC which they ended up not charging for?
It’s standard forum ettiquete to read all posts in a thread before replying or prefacing your reply with something like ‘didn’t have time to read the whole thread but…’
Incidentally I did not read the whole thread and apologise if my question has already been answered
Its for effect stacking…
Juri: Pandora Extend + Onslaught Lv. 3 024
Juri has so many ways she can combo into super, and her super hurts a ton at 350 damage. Boosting the attack power further + giving her unlimited meter to do whatever she wants beforehand can lead to almost 75% damage off of something as simple as an EX Dive Kick.
O_O
Not the only way to play it at all. It’s not about trying to prove anything, it’s about not enjoying stupid BS. There was a poll recently and most people agreed the level 2 and 3 autoblock/autotech gems ruin an otherwise (arguably) decent game. Even if you’re the most casual player in the world, I don’t understand how you could enjoy removing a fundamental element of all fighting games.
Players like you go right onto my noplay list the minute I see that autoblock flash.
Seriously we cant have one fucking thread without people talking about assist gems(auto gems)?
That’s a very good point… What have you come up with for opening them up once you’re in Pandora? In my (limited) experience it seems that whenever you go into Pandora they just jump away (obv you can try to do it only when they’re cornered, but if you’re popping the desperation button it’s possible you don’t have the ideal set up…)
Pandora Extend lasts a rather long time, to a point where you could use it as a Pseudo X-Factor. Juri can close the gap very quickly with dive kicks and pretty much run the opponent into a corner. Thanks to Extend, you’ll have enough time to do so and deal anywhere up to 700+ damage if you can open the opponent up.
Just an experiment right now though.
Aren’t her divekicks unsafe on block? And if I just sit there blocking, what can you do? It takes about half an hour to throw someone in this game. You’ll run out of time before you can throw me enough times to kill me.