http://img705.imageshack.us/img705/7519/gems2bymelodycphotograp.jpg
Love it or hate it, the game is balanced around them and makes for a lot of interesting decisions players can make based on how they choose to implement these into their teams.
With WNF and IPW enabling gems in their weeklies, the selection of proper gems for teams become a necessity. We will assume only boost gems will ever get enabled in the long run. All assist gem discussion is prohibited.
There are a few conditions of gem activations that are absolute and then there are some which are a little more randomized and not guaranteed to go off at the right times in need. A prime example of absolute activation gems, or as I’d like to call them “on demand”, are ones with such conditions met at the players’ disposal:
[LIST=1]
[]Your partner connects with a launcher - Enter the fight boosted for the next 20 seconds.
[]Connect with 1 launcher - You tag out with the damage activated but your tag in character has none. A way to bring your character back in is to tag cancel or restand and manually launch once more. The former scenario is more likely.
[]Activate Cross Assault (absolute for teams)
[]Perform a Cross Cancel (“Alpha Counter”)
[*]Use a Super Art
[/LIST]
Below is the list of BOOST gems in the game that are default with the game upon purchase along with the extra free activated gem packs that released in April.
What characters are on your teams and what gems do you use?
*I’ve highlighted some of the better ones in my opinion in **bold *to get the ball rolling.
Attack Gems / Immense Power Gems:
- Attack +10% Connect with 5 normal moves
- Attack +20% Speed -10% Connect with 10 normal moves
- Attack +20% Connect with 10 normal moves
- Attack +20% Get hit by 8 normal moves
- Attack +10% Block 5 times
- Attack +10% Have your attack blocked 4 times
007.Attack +20% Block 10 times - Attack +10% Connect with 3 special moves
- Attack +10% Have your attack blocked 4 times.
- Attack +10% Connect with 3 special moves.
- Attack +20% Connect with 4 special moves.
- Attack +10% Get hit by 2 special moves
- Attack +10% Get hit by 2 EX special moves
- Attack +20% Get hit by 3 EX special moves
015. Attack +10% Perform a Cross Cancel - Attack +20% Perform a Cross Cancel 2 times
017. Attack +20% Connect with 1 launcher
018. Attack +30% Connect with 2 launcher
019. Attack +10% Your partner connects with a launcher
022. Attack +20% Use a Super Art - Attack +30% Activate Cross Assault
- Attack +30% Activate Pandora Mode
- Attack +30% Opponent uses Pandora
027. Attack +10% Connect with a combo over 10 hits. - Attack +20% Your partner performs a knockdown recovery 3 times.
- Attack +10% Your partner rolls forward after a knockdown 2 times.
- Attack +20% Your partner rolls forward after a knockdown 3 times.
- Attack +20% Escape 1 throw
Defense Gems / Iron Wall Gems:
041. Defense +10% Connect with 5 normal moves
042. Defense +10% Get hit by 4 normal moves
043. Defense +20% Attack -10% Get hit by 8 normal moves
044. Defense +20% Get hit by 8 normal moves
046. Defense +10% Block 5 times
047. Defense +20% Attack -10% Block 10 times
048. Defense +20% Block 10 times
049. Defense +30% Block 15 times
050. Defense +10% Get hit by 2 special moves
051. Defense +20% Attack -10% Get hit by 3 special moves
052. Defense +20% Get hit by 3 special moves
054. Defense +20% Get hit by 2 EX special moves
055. Defense +30% Get hit by 3 EX special moves
056. Defense +10% Perform 1 Cross Cancel
057. Defense +10% Connect with 1 Launcher
059. Defense +20% Opponent uses a Super Art
060. Defense +20% Opponent uses a Cross Art
061. Defense +30% Opponent activates Cross Assault
062. Defense +30% Opponent uses Pandora
063. Defense +20% Opponent gets First Attack
066. Defense +30% Land 3 Counter Hits
067. Defense +10% Perform 1 Reversal
069. Defense +30% Perform 3 Reversals
074. Defense +10% Escape 1 throw
075. Defense +20% Escape 2 throws
076. Defense +20% Your partner escapes 1 throw.
077. Defense +30% Your partner escapes 2 throws.
Damage Reduction Gems / Fortitude Gems
082. Damage Reduction +100 Get hit by 4 normal moves
083. Damage Reduction +130 Get hit by 8 normal moves
085. Damage Reduction +100 Block 5 times
086. Damage Reduction +130 Block 10 times
087. Damage Reduction +160 Block 15 times.
088. Damage Reduction +100 Have 4 of your attacks blocked
090. Damage Reduction +100 Connect with 3 special moves
091. Damage Reduction +100 Get hit by 2 special moves
092. Damage Reduction +130 Get hit by 3 special moves
093. Damage Reduction +100 Get hit by 1 EX special move
094. Damage Reduction +130 Get hit by 2 EX special move
095. Damage Reduction +100 Perform a Cross Cancel
096 .Damage Reduction +100 Your partner connects with a launcher
097. Damage Reduction +130 Your partner connects with 2 launchers
098. Damage Reduction +130 Opponent uses a Super Art
100. Damage Reduction +160 Activate Cross Assault
101. Damage Reduction +160 Activate Pandora Mode
104. Damage Reduction +100 Get hit by a combo over 5 hits
105. Damage Reduction +130 Get hit by a combo over 10 hits
106. Damage Reduction +160 Get hit by a combo over 15 hits
107. Damage Reduction +100 Land 1 Counter Hit
111. Damage Reduction +100 Perform a knockdown recovery once.
113. Damage Reduction +100 Escape 1 throw
114. Damage Reduction +130 Escape 2 throws.
Speed Gems / Divine Speed Gems:
117. Speed +10% Connect with 5 normal moves
118. Speed +15% Defense -8% Connect with 10 normal moves
119. Speed +15% Connect with 10 normal moves
121. Speed +10% Get hit by 4 normal moves
122. Speed +15% Get hit by 8 normal moves
123. Speed +10% Block 5 attacks
124. Speed +15% Block 10 attacks
125. Speed +10% Connect with 3 special moves
126. Speed +15% Defense -8% Connect with 4 special moves
127. Speed +15% Connect with 4 special moves
128. Speed +20% Connect with 5 special moves
130. Speed +20% Get hit by 4 special moves
131. Speed +10% Perform 1 Cross Cancel
132. Speed +15% Perform a Cross Cancel 2 times
133. Speed +10% Connect with a launcher
134. Speed +15% Connect with 2 launchers
135. Speed +10% Your partner connects with a launcher
137. Speed +20% Your partner connects with 3 launchers
139. Speed +20% Activate Pandora Mode
140. Speed +10% Land a counter hit
145. Speed +20% Perform 2 Reversals
146. Speed +10% Your partner performs 1 Reversals
151. Speed +20% Roll forward after a knockdown 2 times.
152. Speed +10% Escape 1 throw
153. Speed +15% Escape 2 throws
154. Speed +15% Your partner escapes 1 throw.
Vitality Gems / Life Force & Harmonize Gems:
158. Vitality gradual restoration +120 Get hit by 12 normal moves
1****61. Vitality gradual restoration +80 Get hit by 2 special moves
164. Vitalty gradual restoration +100 Connect with 2 Launchers
165. Vitalty gradual restoration +120 Opponent uses Pandora
166. Vitalty gradual restoration +80 Perform 2 Reversals
169. Vitalty gradual restoration +100 Roll forward after a knockdown 2 times
172. Vitality gradual restoration +80 Your partner escapes 1 throw
177. Vitalty instant restoration +100 Get hit by 12 normal moves
179. Vitalty instant restoration +80 Block 10 times.
181. Vitality Instant Restoration +60 Get hit by 2 special moves
182. Vitalty instant restoration +100 Get hit by 4 Special Moves
184. Vitalty instant restoration +60 Connect with 1 Launcher
186. Vitalty instant restoration +80 Use a Super Art
187. Vitalty instant restoration +100 Opponent uses a Super Art
190. Vitalty instant restoration +100 Opponent uses Pandora
191. Vitalty instant restoration +80 Opponent gets the First Attack
193. Vitalty instant restoration +100 Get hit by a combo over 15 hits.
194. Vitalty instant restoration +80 Land 2 Counter Hits
196. Vitalty instant restoration +60 Perform a knockdown recovery 2 times.
198. Vitalty instant restoration +100 Roll forward after a knockdown 3 times.
199. Vitalty instant restoration +60 Escape 1 throw.
200. Vitalty instant restoration +80 When vitality is at 50%
201. Vitalty instant restoration +100 When your partner’s vitality is at 25%
Cross Gauge Gems / Onslaught & Proficiency Gems:
203. Acquisition +40% Block 10 times
205. Acquisition +20% Have 4 of your attacks blocked
207. Acquisition +20% Connect with 3 special moves
208. Acquisition +40% Connect with 4 special moves
212. Acquisition +40% Connect with a launcher
213. Acquisition +60% Connect with 2 launchers
214. Acquisition +40% Your partner connects with a launcher
220. Acquisition +20% Perform a Reversal
225. Acquisition +40% Escape 1 throw
230. Cost -10% Connect with 5 normal moves
232. Cost -10% Get hit by 4 normal moves
233. Cost -20% Get hit by 8 normal moves
234. Cost -20% Block 10 times
236. Cost -10% Connect with 3 special moves
238. Cost -10% Get hit by 2 special moves
239. Cost -20% Get hit by 3 Special Moves
245. Cost -40% Activate Pandora Mode.
247. Cost -20% Land 2 Counter Hits
250. Cost -10% Perform a knockdown recovery once.
255. Cost -10% Escape 1 throw
My current team is Bison on point and Law anchor. My current load out for them are:
M.Bison:
[LIST]
[]Onslaught #205 & #214 – A lot of Bison’s pokes are safe and unpunishable on block so it is easy for me to stab and build extra meter as a battery for both characters when needed through two opportunities being first and coming in through a launcher.
[]Immense #019 - If I get a launcher through Law, I will make sure Bison comes in with a strong ender via Psycho Crusher. Boosted, it’s about 155. This ties in with one of the meter gems as I can get some semblance of wake up pressure and continue building meter.
[/LIST]
Law:
[LIST]
[]Onslaught #205 & #220 – Same reasons above almost, but with the reversal gem giving more meter, I need to make up some of back through post-reversal bound or juggle. This technically minimizes my meter usage as it inherently negates some.
[]Immense #22 – Law has one of the better damaging Super Arts in the game, this is a no brainer especially off a clean launcher to finish up the mess as Law comes in.
[/LIST]
Discuss.