Gauranteed Damage! Makoto punishment list

I’ve seen these types of lists before on Tz and on other character’s forums. Ill start the list with what i know about ken. List it in this format

Character:
Move that can be punished: (make sure to specify if its on block or hit, or both)
Move and strength used to punish opponent:

Ken Masters
D.Hk (Blocked) = Punished with a fierce hayate into whatever
D.Mk(whiff) = Can also be punished with a fierce hayate, this acually happens a lot in footsie games.
D.Mk (blocked) = Immediate SAI
Blocked Shippu = punish with karakusa (easy), s.Short xx Hayate (harder), s.Fierce->whatever (can get it guaranteed un-DP-able, but hardest)
EX FB = SA I

Makoto
D.Hp (blocked) = Fierce hayate into whatever

Gouki
D.Hk (Blocked) = Punished with a fierce hayate into whatever
D.Mk(whiff) = Can be punished with a fierce hayate while limb is retracting.
D.Mk (blocked) = Immediate SAI

Ryu
D.Hk (Blocked) = Punished with a fierce hayate into whatever
D.Mk(whiff) = Can be punished with a fierce hayate while limb is retracting
D.Mk (blocked) = Immediate SAI

Sean
D.Hk (Blocked) = Punished with a fierce hayate into whatever
D.Mk(whiff) = Can be punished with a fierce hayate while limb is retracting
D.Mk (blocked) = Immediate SAI

Dudley
Ex MachineGunBlow (Blocked) = Fierce punch into fierce or EX hayate.

Oro
Hcb+k (Blocked) = Fierce punchxxHayate
Oro ©D,U+P - punish with kara-DP, or normal Fierce DP if his was EX.

Yang
Second or third mantis slash (not EX) = SA I or d.lkxxhayate

If done right, this could help a ton , so that we dont just sit there like dummies when we could be punishing other people’s bullshit. Ill edit this post as new chars come in.

This may seem kind of obvious but

Makoto
D.Hp (blocked)Punish with fierce hayate

Nice idea for a thread btw. Let’s hope srk gets off thier asses and contribute’s
:clap:

think you should clarify “into whatever”, sounds like you’re talking about a combo. How bout the only combo possible after fierce Hayate:

Ken
D.Hk (Blocked) = Punished with a fierce hayate, link SA1(which is MUCH easier if he’s crouching, which he is)

Also, to be specific, if shoto sweep blocked up close, you can add a c.mp to the F. Hayate.

i wasnt only talking about combos. Theres a variety of mixups that take place after a hayate. Im sure i dont need to explain that.

punish whiffed shoto low kicks w/ dash in karakusa :tup:

I am not 100% sure but I think:
Dudley: blocked ex mgb, punish with fierce xx ex hayate
Ryu, Akuma: blocked sa1, punish with short xx jab hayate
( if you block the sa1 in your corner you can karakusa them instead, but midscreen this is the best punish)

EX MGB knocks you back a bit, but I guess you’d have time to dash in, what with Makoto’s insane dash. _

no u have to do the standing fierce straight up…
it will reach in most instances, and if you dash you lose the opportunity to punish EX MGB

PS: punish shoto c.mk w/ SA1 on block

Ok guys, good stuff so far. Keep em coming.

Come on guys, we can do better than this cant we?

uhm, iirc, when i was a real noob, i kept on trying to punish blocked / wiffed Yang rollkicks (dunno da name) with s.FP xx EX hayate, but the s.FP always missed, so now i always karakusa first. was it just me? or does the recovery animation on that move put Yang in a crouch?

btw, any stuff to punish Oro’s pokes would be much appreciated =)

standing fierce will not hit recovering roll kicks from yang
it will also miss if u try to punish ibuki’s dp+k and oro’s charge shoryuken
it will also miss ken’s DP if u are too slow

if dudley just dumbly throws out cr. rh u can punish it as long as u were far enough awat to where u didn’t block it.
um can’t u punish ryu and ken’s hurricane kicks? akuma’s i don’t think u can.

I’m pretty sure you can’t punish Makoto’s c. fierce with a fierce Hayate…she’s got one of the better recovering trips in the game.

Blocked Shoto sweeps, punish with d.Strong into hayate at medium distance, or s.Short into Jab Hayate if close - more damage than a Hayate by itself.
Oro ©D,U+P - punish with kara-DP, or normal Fierce DP if his was EX.
Oro blocked HCB+P, punish with s.Fierce xx Hayate (yep, Fierce…from any distance).
Blocked Shippu - punish with karakusa (easy), s.Short xx Hayate (harder), s.Fierce->whatever (can get it guaranteed un-DP-able, but hardest).
Blocked Ryu/Akuma SA1, take the last hit or two (hitstun < blockstun) and punish with s.Fierce into whatever.
Blocked EX FB from Ken you can do the same, or punish with d.Strong xx Hayate or just Hayate if you were really far away.

Mike Z

by “the same” you mean after blocking both hits of Ken’s EX Hadouken or doing the same as with Shinkuu/Messatsu Gou Hadou? if it’s the latter, wouldn’t that knock Makoto down? 'cuz i’m thinking that the 2nd hit of Ken’s EX Hadouken knocks down.

:rock:

you are correct sir. And I think the only thing you can punish blocked ex fireballs with is SA1

damn, still a newb - I FUCKING HATE AKUMA’s Tatsu! Whenever i block low, it’ll cross me up and hit me from behind =s How do i avoid this? (Assuming that i’m already blocking low, and His RH Tatsu (Ground) is nearly over my head). should i just tap back ryt after he passes over (Perhaps get a parry)?

how do i punish?

thnx

Kind of the wrong thread to ask in, but… if you see it coming, DP it and reset, stun, dead akuma…

I probably haven’t played against a “good” Akuma, but just be really patient with his random rushdown, get one karakusa, and kill him, plain and simple. He takes so much damage, and Makoto dishes out so much stun/damage that he can’t afford to mess up once.

evilryu, when i play akuma he usually likes to mk>tatsu. If u can low block the mk, switch to a high block right after and tatsu should not be a problem. Also, it couldnt hurt to go into training to get the parrying down for the tatsu.