Practical? If they pop-up, go for it. Unless I have a full P level bar, or absolutely HAVE to try and kill them right then and there, I will do the dp+P xx d+K for a finisher instead of the punch super; Grant HAS to have a bar of meter for a A super, because its the only worthwhile, reliable anti-air attack he has.
I won’t try for a f,b,f+A (faster than the C version, a little less range, but in my experience, youll only be trying for it at point blank range, such as on wake-up or after a A+B overhead.) unless I KNOW I have the opponent nervous. If I do this more than once per game, I’m not taking the game seriously, or Im trying for a last ditch effort before I die.The risk is just too great if they block or interupt it. The counter-hit bull charge is much better (B version is safe against almost every non-zero frame super, D version is completely safe.) but you have to have it counter hit. The closest thing to a ‘set-up’ for it I have is after a kick super pushed the opponent into the corner. The end of the super switches sides, so YOU are in the corner. I usually do a D bullcharge or a dp+P xx d+K to get over their corpse and out of the corner. Once on the other side, depending on timing and away from the opponent (just outside sweep range. Grant’s ‘sweet spot’), maybe a little fake like a brake’d whiff dp+p or whiff c.A, and then bull charge. You’re trying to get them to twitch after seeing the whiff from far away, so it counter hits, but since the bull charge is safe on block, and you’re far enough away they wont get you in the startup, you’re in a good position. Youll have them on the defensive, in the corner. and you would have built meter with 2-4 specials while they were down. If it counter hits, flex 'em to death.
This isn’t something I implement in my play often though. Keeping control of the distance, staying the hell of the corners, and remaining in TOP are the priority.
I really need to break down and just make the grant tuorial vid I want to make. I just got to get over the amount of work involved, and get over that I’d be telling everyone in plain terms EXACTLY how I play and why.
EDIT: If you’re timing and breaking skills are good, and the opponent doesn’t have meter, you can try for a brake’d dp+P when they wake up in the corner. I forgot about that one. Even if they block, you’ve got great frame advantage to continue to put pressure on if you want.