Right now I’m trying to get into Kain since not many people use him, even though he’s isn’t that great. But he still has some dope moves and pretty much you just have to keep characters locked down with him. Freeman is real fun to use…I think he’s one of the funnest characters to use mainly for his hit me super . Alright well lets keep this Garou thread going and keep up the great posts guys. Later.
True, freeman’s hella risky on a high level. Furthermore, he lacks good air control/counter.
About the supers…it depends. There are a few wake-up setups which are quite effective, but these are for mind-game lovers like me ^^. Anyway, as with any super, a good guard cancel is the best option is you are up to it
And to conclude, I’ll advertise a little since I am part of teh same team as Maker. The best combo vid on garou *(though you will not find EVERYTHING in it) is still availiable on kof cyberfanatics (though in LQ): www.planetdreamcast.com/orochinagi/cyberfan/spower/garou/last_pro.htm
*I’m not bragging : if you know a better vid, just tell me ! Garou (MOTW) is my favourite game since it was released and I’m still longing for good vids! (Not to mention that I am working on our 4th and last combo vid on Garou so I’ll be much more motivated if I have some competition for the best vid title)
Freeman’s d+AB is an awesome anti-air, and so awesome it even is great ground-to-ground. His TOP attack looks like it could be anti-air, but I find it too slow. Get very used to throwing out the d+AB attack. The main techniques you have for comboing into super are from counterhit qcf+P, his break throw, feint cancels, canceling into the super from the d+AB attack, and (timing is tight) canceling his standing close D (between the two hits). For his kick super, you only guaranteed way to connect is JD a multihit attack->Guard cancel with kick super.
I see a lot of similiar things between most of the characters. If anyone could point out any places where these are wrong, I’d appreciate it before I truly consider them part of the system.
Most characters have a two hit standing close move (usually D) that with easy timing can be canceled into a special, and with very strict timing, can be canceled into a super.
All characters have a special that causes a ‘pop juggle’ on counter hit. All aerial counter hits cause the same ‘pop juggle’. By pop juggle,I mean where the opponent goes straight up, then straight down, perfect for comboing into supers. ex. Rocks qcb+A, Freemans qcf+P.
There are some vids with stuff like that in it, I haven’t seen any vids that just do JD stuff only. It sounds like an idea though…something me and Master Giby have planned for a combo video. Alright well lets keep this thread going since more and more people are getting more intereted. Alright take care everyone…later.
Can someone really explain why Freeman is regarded as teh suk? I always found his Rekkas to be effective, though his flip moves (throw and overhead) are horrible and sucky. QCF A/C didn’t seem that bad, either.
Well, there really is no point in making a JD video since its 100x easier to do than parrying. All you need to do is JD the first hit then mash back for the rest of the hits.
Gaurd Canceling isn’t all too hard either, especially if your opponent is very predictable, just do the motion for you move before you see the attack coming, then JD, and hit A,B,C,D whichever one you need to use.
Some of the combos in that vid are impossible to do in the real game, one of them is Grants infinite. He doesn’t have one in the game, just in the early version of it, which was produced in limited numbers. You can juggle more in that version, and you can feint out of moves you can’t normally feint out of. The DC version is basically the same thing as the Neo version, but the timing to a few things are different. So if you guys decide to make a combo vid using roms, don’t use the Prototype, or Fixed versions.
I dunno, Freeman just doesn’t have what others do it seems. He has a hard time comboing his super, he doesn’t really do that much damage, two of his specials (including the one that his brake is on) are worthless. It’s probably because he is so limited that he does poorly.
i have this game for dreamcast, i’m serious. its gonna explode, the game works the console’s lazer. like ever noise the characters make like “yah!” it reads directly from the disc.
bellreisa - as I mentioned earlier, itz not that hez TOTALLY useless, itz just that compared to the other players in the game, he doesn’t really have all that much go’n for him.
Here are a few of his disadvantages:
He moves pretty slowly, so itz kind of hard to PUMMEL your opponents w/ him. Itz not to say that he DOESN’T posses any sort of “guard crush game,” itz just that it can be quite limited.
He is somewhat limited in available combos (at least in the middle of the screen).
Has has a few NEXT to useless moves. This is pretty much NEVER a good thing (for any char)! Sadly, his break move pretty much falls under this catagery. The qcb+K may not be all that, but I wouldn’t call it UTTERLY useless.
In general he does not tend to dish all that much damage against his opponents.
Perhaps some advantages for later.
The Beholder - the Grant infinite works for you? Uh oh… that means you are use’n the “wrong” ROM. The mad juggle’n possiblities w/ him are due to “emu-magic or emu-madness (in otherwords you can’t do this at the arcade)”.
DsS Game & Master Giby - true JD’n is pretty easy in general, but it does have itz own merits especially when coupled w/ guard cancel’n. Not EVERYTHING in the game is SUPER simple to JD (qcb+P for Hotaru is a pretty good example). Even some of the guard cancel’n manuvers can be quite challanging (360x2+P for Tizoc). I just like the game for what it is and TRY not to compare it to 3S, which I think is ANOTHER fine game w/ itz OWN merits. :razzy:
Question regarding Marco / Krushnood’s hidden P-Power, the (:qcf:)x3 + :snkc: one.
Which version of it yields higher damage? From training mode I would think that the final version (the one ending with an uppercut then a kick) would do the most, but in combo videos I see people settling for the next - highest version, which does more hits but (at least I thought) less damage.
Can anyone let me know if this is due to damage scaling, personal preference, etc.?
I definitely knew someone was going to say this ^^. Can’t say you’re wrong. Can’t say I’m not sorry if you felt deceived…
Well, to be precise, if I had edited the vid, I would have completely split the vid in 2 with one serious part and one ‘prototype glitch’ part (includes Grant, Hokutomaru and JH infinites for example, as well as Marco’s 3s-like OTG shoryu, etc,etc).
I kinda share the same point of vue as you. But, I still love the video for the timing and editing.
When I release mine, it will be completely split in two parts (because there are still a few funny glitches to exploit… just as an exploit!). But, the only problem is that I can’t work on it before mid january be patient !
P.S. Please, if you like Garou, don’t serve me the DC version, please! I’m FAR better with a MVS! (though roms are easier for video making purposes)
Magician: hey dude…ohh,but i have Neo rage.i have another one Emu but i only use it for story mode( somehow the Neo rage story mode is bugged)…also i use the other emu when i need to ply with kain or grant (the neo rage Emu doesnt have Kain or grant…:D)
so maybe yar rigt dude
hey festival, can ya tell me some combo’s bout marco ?? any charecter ya like please…am just trying to gather info’s ya know.
also,what bout JH infinities?? O_o…really?
hey also,Kain’s JDing supers are so easy
The vid editing is great, I loved the way it starts out, and the songs you guys used in the vid are wonderful.
I didn’t feel decived at all since I learned most of the combos in the game already and knew the Prototype was funky. The only thing that irked me about it was that everytime I play someone with Grant, I always hear “Cheap, you’re gonna use his infinite.” I’ve gotten used to hearing it, but it still does get annoying.
The MVS version is far better than the DC version, I just didn’t think you had an MVS. I know roms are better for making vids. I made tiny clips to help out people here and there, but I’ve never been able to get sound in any of my vids, can you help me out on this one? If you can, just PM me with what programs I’d need.
BTW, how long did it take Maker to make the vid?
Magician, gaurd canceling Big Birds(Tizoc/Griffon) Big Fall isn’t hard at all, for some odd reason, when you JD once and go into a 360(or the hcf,uf)it will register the next hit as a JD, even if you didn’t hit back.
Yes, I CAN tell some combos (and no, not right now because I’m not in front of the game and I don’t play Marco often so I can’t tell just like that GOOD combos except the most basic ones (e.g the ones with involves breaking shoryus))
JH infinite, AS ALL INFINITES, works only with the prototype rom of the game (or a prototype mvs for the very very very few who have one, which is not my case). I don’t remember exactly the move it comboes into, but as (most if not all) infinites, it’s basically a “hit, feint, dash” sequence.
Btw, the same sequences can be used with the real game… but you can only repeat them 2 or 3 times (mas o menos). Not to mention that you have to be real fast when playing to keep the right input timing.
well, yes… (don’t know what you mean exactly though!)