Fucking love the combat in that game. I fucking love that game in general. You wanna talk about stuff thatāll get you flamed? Peep this shit:
Ocarina of Time has aged very poorly because the graphics arenāt very good, the mechanics are stiff, the combat is simplistic and dull, and most of the boss fights consist of āexpose weak point, hack at weak point, repeat three times.ā
I only made it 6 hours. I got like 3 ATB bars and a Summon and was like āRight on shits finally picking upā then they force switched my party to a new group (Sahz and Vanille) with none of that stuff and I got pissed and turned it off. Who the fuck gives you new toys then takes them away before you really even get to play with them?
Oh Yeah, Despite Golden Eye was so far ahead of its time, itās code mechanics, controls and game play horribly dated.
Perhaps even worst than even older FPS games.
And to think Golden Eye was coded by programmers who (admittedly) have no idea how a FPS is supposed to run.
I do credit Golden Eye being a success at the time as the game devs never looked at a FPS and was not constrained with the typical FPS tropes.
Which gave Golden Eye that (at the time) āout of the boxā thinking.
That isnāt the Rare N64 Golden Eye. That was something else based on the Jame Bond License that just happens to tie in with the Golden Eye film.
We never will see a Modern legit port of the N64 Golden Eye as the Rights are spread out to like 3 or 4 different holders and none are willing to play ball.
Yeah MGM would not play ball with Microsoft. As MGM saw it their deal was with Nintendo and Rare and never Microsoft.
And MGM can care less if gamers lose out on a classic game or not. They only green light the āWiiā game as all they care about is profits.
On the flip side of this, I started playing Startropics for the first time in probably 2+ decades on Sunday, and Iāve put about 5 hours into it since then. That is one game that was way ahead of itās time and has aged incredibly well. The puzzles and level design in that game is incredible. I am pretty sure there is not a chance in hell I finished that game when I was a kid because itās pretty damn difficult, and thank god for save states.
It was the only game that looked good on an overpriced trash system.
Only reason you motherfuckers praise that game, is because you didnāt have anything else to play except for arcade ports and this cringey pos.
Day of the Tentacle did āgames within a gameā before that and I bet itās not the only game that did.
Itās also not the inventor of the āsandboxā. Basically every fucking classic CRPG did that long before Shenmue and QTEs are fucking cancer anyways.
Game is a boring cringe fest. Only good thing it did was deliver the blueprint for Yakuza which blows Shenmue out of the water.
Praising Shenmue for making Yakuza possible is like praising Hitler for making the autobahn though.
I did as a kid, but that fucking piano took me forever to solve. Had to wait for a localized Nintendo Power to come out, because I didnāt speak English at that age.
I still remember the UFO being tough as nails though.