Games that haven't aged well

Beat’em ups from both companies aren’t any better or worse than the other. Just different flavors of awesome. I can say with 100% certainty that i enjoy both just as much. Them being different just adds nice variety to the genre.

And both Konami, as well as Capcom, have made beat’em ups that rank up there with the best ever. Again, i cite Konami’s X-Men arcade game, which is still a blast to play even after all these years.

Edit: And being an X-Men fan is just a bonus for me. I enjoy Metamorphic Force just as much. Which is basically the same game disguised with different sprites.

They are not simply different kinds, Konami’s are much shallower. Let’s take the X-Men example. The combat system is a mess. Hit detection is bad, hitboxes are very wonky. Throws in particular are a bitch to pull off compared to a Capcom game. No depth to the combo system above “knock them down then OTG infinite”.

There’s not much you can do either. You have your regular attack string, a divekick, a neutral jump attack an OTG, a turn around attack and a desperation move. Compare to The Punisher, also a 1992 game. You have piledrivers, shoulder toss, jump throws, holds, desperation throws, OTG grabs, dashes, rolls, flying kick, the special axe kick, running kick, triangle jumps, the different kinds of grenade toss, the gun sections, all the different weapons which you can even hurl at the enemy from a jump… The difference in depth and options is massive, and all these aren’t just for show or for the sake of adding lots of stuff, they are all very useful and necessary.

There’s also very little in the way of level design. Enemies just spawn and come at you with little regard to well organized formations and placement. Silly AI, too. Whereas in a Capcom game you would have enemies that go point blank to get you, others would attack from a distance, others would try to circle you, some would prowl other parts of the screen while the main mob deals with you… In X-Men everyone just comes at you and you hit them and maybe jump divekick to reposition and start again.

Not that much variety to the enemies themselves either. Overabundance of mini-sent cannon fodder, then you have a rocket guy sometimes. First levels are pretty much that. Then you have lizard guys later which you dodge the tail spin and kill. And the monster things that vomit stuff that you hit once with a jab and then mash to kill. The flying things are pretty annoying thanks to terrible attack boxes. Not much to say here really, even the bosses are pretty dull too.

I could go on and on, there’s no equivalence in any way. Don’t get me wrong, as a kid I used to love TMNT and The Simpsons and X-Men, but that was because at that time I was a fan of all those shows, I liked the presentation and I just mashed stuff with little thought. Now that I understand the genre much better, the defects stand out very badly for me.

I remember playing this game in the 1980s. It was/is terrible!

Atari 2600 Pac-Man is an awful port, but Pac-Man itself is timeless.

I agree, Pac-Man still holds up. I also personally think that Pong, Tetris, Super Mario Bros, and Galaga stand the test of time as well.

Hahaha. I came here because of the click-bait. This forum isa lil crazy…and i love that!!

Is this a fucking China bot?

I’m thinking the same thing

Anything that Assffinity is shilling.

Can we put Xenoverse 2 on this? Or at least XV1?

For games I enjoyed when I was younger but didn’t really age well for me when playing them years later:

-Shenmue 1
-Batman Forever (genesis version)
-Eternal Darkness
-Battle Arena Toshinden

Batman Forever was crap even when it came out.
Of course a turd will look even worse when it’s rotten for 20 years.

I agree, Crap games then don’t even rate to be here now in this thread.

Batman Forever (genesis version) is just awful, and it look like shit then.

Eternal Darkness and Battle Arena Toshinden are PS1 Era games, and there few games of that era that look good now.

Shenmue 1, LOL. I never understood why there was a part 2, Which also explains how I feel about the up coming Part 3.
The Game’s dialog was awful, the world design is missing direction and it popularized the Quick time events that is the bane in so many games.
Most of these games with Quick time events is just the same awful shit that was around with Dragon’s Lair, but at least with Dragon’s Lair there was an excuse for the terrible lack of interactivity as it’s a early FMV Game using a Laser Disc player for the FMVs. The whole Press X not to die in modern games now is just shit. Very few games do Quick time events correctly and Shenmue was not one of those games.
Cult Classics = Does not have to be actually good, you just need a army of fans to think it was good.

How can you say that the world design is missing direction when they went to great pains to recreate Yokosuka from a certain time period in the 80’s right down to getting accurate weather data from the specific dates that the games takes place in?

I think Shenmue 1 has aged so badly it feels like a prototype for Shenmue 2. Shenmue 2 is fine except the game play which complimented the very interesting environment design now makes players not as immersed because we’re so used to better graphics. I think the game play is absolutely fine for what it was doing

Seriously do you think the real world has any direction?
We going into religious shit now?

The real world does not, but their design did. They worked very hard to recreate a very specific neighborhood during a very specific year. That game has a crazy amount of world design for it’s time.

99% of time, games that haven’t “aged well” sucked even when it was released. You guys just didn’t have taste.
There’s still some old ass games I missed out as a kid, play them today, and think they are great. Where as other games, back then were garbage.

People say Legend of Dragoon didn’t aged well, but I bought that game day 1 as a kid and that game FUCKIN SUCKED DICK!!
I had trouble selling that game cause I’d show if off to friends and they were like “ew, this game smells of dick” and I just had to pawn it. FUCK!!

Vandelay on his stupid meds again. Shenmue 1 was what GTA III and The Getaway, to name a few, got their cues from. Heck, it’s arguably the progenitor of modern “sandbox” videogames. World design aside, game mechanics such as QTE and “games within a game” also started there.

Yes I am sticking to that statement.