Fanatiq made a post on FGD which became an article saying that the damage in Marvel was too low and it should be a one touch kill game. This was based on early builds where we got time outs every time because we didn’t know hot to do damage. So a lot of characters started doing more damage at the expense of having their hitstun scaled more harshly.
Conversely, the opposite happened in SFxT. Capcom thought chains were too strong, so they lost the ability to chain into a non ex move, their damage got scaled really harshly, and some other stuff happened to discourage them.
Capcom wants to make more revenue off 1 particular game. Currently the way games are, you only have about maybe 1-2 months for people to buy your game. The early hype train is what produces the most sales. After that period is over, I’d say they made about 90% of their total revenue off that specific game.
With gems or alternate DLC approaches, 1 game can supply income for very well over a year rather than a few months. If they had released gems the way they wanted to, it would probably have been a montly\bimontly DLC upgrade for more gems that costs 1-3$.
The main reason its gems is because gems affect wins so people will more than likely spend more money to become stronger rather than spend money on costume packs or any other DLC approaches that doesn’t affect the core of the game.
They know what the casual market hates about hard fighters so they wanted those guys to buy their way to a win and let pro’s try to dig it out against them. The fucked up part is that when 2 pros go up against each other with gems, its just the ugliest POS of all time. Can you imagine daigo vs justin and both of them running the auto block\auto tech throw gems?
Oh, come the fuck on! Yeah, Capcom pissed alotta people off but let’s not pretend like that’s what really gottem. You wouldn’t even find out about any of Capcom’s antics unless you’re an avid gamer who surfs the net for game info. What truly dipped sales was casuals stopped paying attention. This game had gems and everything. Do people really think that the casual gamer knows that these games are bad, to them, they’re fun as hell, especially when they win?
The problem is cannibalism, and it’s self cannibalism more than anything. How many games is Ryu gonna be in over the course of just 4 years? Some times it helps to take a risk and try something new, Capcom. Produce something that’s not Street Fighter or Versus related or hell, go on hiatus again (not a long one). Make people excited to see a new installment, make people want it cuz they haven’t had it in a while.
Most of my friends, people who I just went to UFGT8 with have either no idea or don’t know enough to care about the DLC fiasco. They don’t use the internet for anything more than watching porn and hopping on Facebook/Twitter. Most of the people who buy these games, even the decently talented, don’t care or even know about SRK.
In the early builds countering TACs led to a free combo. People bitched about how retard something like that was. It was later changed that a TAC counter just reset positions like a normal burst. Considering how relatively easy it is to counter, it was a good call in the long run
Airdashes got taken out early but a number of things didn’t change until the last revisions of the game.
Back + assist used to be how you tagged out
X factor used to be only level 3
Magic pixel still made it in the game
I tried to go back into the MVC3 forum and pull some stuff up but all of those posts have been deleted. The path of that game was taking threw that forum into a state of anarchy that SRK wasn’t likely to leave evidence of for new people to find out about.
The last chance to change the game wasn’t the day before it came out as the game had to be completed for a while before that, which was one of the main points being argued for why people needed to speak before MVC3 was released. The big push to change these things had to be months before the release or it would be too late.
In MVC3 people had seen the problems and spoken up, with SFxT there were problems that you really didn’t get to see until Cross Assault or maybe a week or two before that, which was already too late.
It may seem like prudence to say “wait until the game comes out and then judge” but what you’re actually doing is giving up you power to stop this nonsense from getting into and possibly ruining the game.