Gamasutra on the reasons Capcom titles are underperforming

Lol @ Capcom blaming natural market forces for the lack of sales… Doesn’t that signify your company is producing inferior goods and that people have developed favor for other, substitute, goods?

The odd part is many of those substitutes are their own games.

That’s funny… guess who was the guy who closed down those studios in the first place? :stuck_out_tongue:

I’ve spent a lifetime trying to avoid anything related to DBZ, so I have no idea if you mean that as a good thing or a bad thing ><

If it’s bad, it’s presupposing you have good designers, that part is really really key.

I call BS. But even if it were true, having one of your most important people leave the company isn’t a good look.

I suspect they know, that’s kind of the center of the discussion, Capcom corporate fucking up the games :stuck_out_tongue:

The thing is, not one of the actual designers for any of these games have any of us heard of (well most likely anyways). Niitsuma and Ono are producers, although they certainly had some input on things, they weren’t the nuts and bolts guys.

The only lead designers for a current fighting game who’s names I actually know are MikeZ and John Edwards (no not that John Edwards, the lead designer for MK), and Edwards is hardly a celebrity… oh, and Srlin I guess, if you count HDR.

The only cases in fighting games I can think of where a designer name carried anything were Skullgirls and HDR.

Uh, I’m pretty sure if anyone is going to not be telling BS about the state of Capcom here, Reno would be that person.

Project leads have the right to cut into design space because they ultimately control the budget and time of a project. They have the reign to say no to anything because of this.

Ono doesn’t take the flak for bad reason, he has the final say because if the product doesn’t ship and make money, it’s (assuming he’s making the highest level of decision here) his fault.

Now, that’s just outside perception here. There could be a thousand different things going on here. But as someone who’s dealt with project management before, that’s typically how it works. This isn’t absolute.

For example, he could have just been dealt a shitty resource hand (here, have 7 junior designers…), or been instructed from higher to do something (free to play is the new rage, make a microtransaction DLC system…).

However, I’m going to assume it was in his control, and he’s had years of experience doing this, so…

Also, compared to the US (I have been told) Producers in Japan have just a fuckton of power.

Playstation Smash Bros has Ed Ma, Maj and Clockwork on the payroll. Clockworkis a community manager, not sure what roles Ed and Maj have exactly.

Ed Ma is a Senior Combat Designer.

No idea about Maj!

Oh yeah, I forgot. People who don’t work at my company know more about my company than I do. :stuck_out_tongue:

Yet taking the bashing in here amazingly well, all things considered…

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Oh, you work for Capcom? Sorry man. That doesn’t change how I feel, though.

Capcom fighting games don’t have that special kind of charm to them anymore. And new mechanics they add to their game is just making games less competitive for the sake of being different. Gems aren’t really needed and neither is X-factor. Namco fighting games are doing better than Capcom games.

And if you get a good game designer that thinks he’s hot shit you end up with Cliffy B. Which in turn leads to something like BulletStorm… DICK! FUCK! TITS! NUTS!
Fun Fact: Those words are about 85% of the games script.

It’s funny you mention that–the Bulletstorm script was written by People Can Fly, the Polish gamedev studio that made Bulletstorm. English isn’t their native language, and they didn’t really have an idea for how ridiculously over-the-top their script was until after they were done with the game.

The later Capcom titles forgot their roots which in turn resulted in mediocre gameplay.

Those 3 games didn’t get gradually worse, MVC3 was originally going to be as bad of a game as SFxT turned out to be. It only wasn’t because of an 11th hour push from the players when they saw how bad the game was going to turn out to be. And the worst part is that the lesson Capcom learned from this wasn’t to make the next game better, it seemed to be to keep the details of the game undisclosed for longer so people didn’t have the time to speak out about it before release. They just kept saying don’t worry about Gems and left them out of every build until just before the release date.

Somehow I’d missed hearing that story before, hows it run?

for example everyone was going to have air dashes, srk whined about it, crying homogenization and stuff like that (despite that there is a lot of games that have a diverse cast where everyone or almost everyone can dash in the air)
that is the one that i remember