GA Thread: Rise of the Fallen has begun!

Yes GA arcades are mostly dead, don’t bother.

yeah, the new mvc3 is just how i expected it would be…well, actually a little worse.

i didn’t have high expectations for it, as it looks like a tvc with marvel and whever else those characters came from. but when i played it, gosh, lol, im just glad to have played good games before in my life. with the way games are being made nowadays, the enjoyment of playing seriously (competitively) is not there (for me, obviously).

mvc3 is very limiting. this game will definitely not have a competitive life of more than a year or so. i don’t want to discuss too much on the forums yet as it hasn’t dropped yet, but wow. if you thought capcom shitted on street fighter series with sf4, ssf4, wait until you play mvc3. THAT, is a TRUE shit. i did have fun playing it for one night…but i doubt there will be a night two or three. worth 60 bucks? lol

I feel the exact same way :tup:
We need more anime talk & not just DBZ & other shonen shit that everyone knows of.

I already payed for my copy so I’ll have to try it for one night at least & from what people with similar gaming taste as mines are saying, looks like I’ll be playing this one casually as well…

Apparently FunkyP is streaming MvC3? Where in the hell is this available in Atlanta? Been trying to find a good mom and pop store for years.

Wtd

Who is this

The Noob Era of gaming brings out all the unknowns lol

well, i guess im looking at it from a biased mvc2 head viewpoint. i mean mvc1 and mvc2 are very different, but the thing is, they are on the same type of system (not consoles people) and are working on similar game mechanics. there wasn’t people playing mvc2 and saying “wtf, i dont know where they got this shit from, this won’t EVER be as good as mvc1.”

so like, if you just don’t look at it like its mvc3…but like, a different game. i.e. People you’ve always heard gamers who read comic books talk about vs capcom, then it doesn’t seem so stupid…because your used to seeing retarded games, but i mean for it to carry the marvel vs capcom 3 title, and just play that way its like…wow

besides all of my personal gripes with it, one unbiased thing i think will limit its tournament life is that i feel it limits you. they made the game easy mode. so assists don’t come out quick enough to get effective crossovers due to assists (outside of maybe after knockdown or teleport characters), you don’t have tri-jumps in the game (if you do consider them tri-jumps, they are A LOT slower than mvc2, and will get blocked a LOT more unless in X-factor mode), things are a lot more projectile based (i mean seriously…there is a fireball that is so broken on this game), sentinel is easy as crap to play and SO lethal (many people claim so and so can do 90% combos, but a lot of that requires somebody to be standing, or on the ground, sentinel will kill you anywhere, anyhow if he has teammates and enough meter).

i mean granted this is not enough to show how stupid this game is, a lot of people would have to hear the words from justin wong’s mouth to actually believe it. but i bet he won’t play this one for enjoyment.

mvc3 is ass and i co-sign everything this man says. if sf4 was special move friendly well this mvc3 is mash friendly. everything is easy mode and the tri jumps are hell of nerfed. I think viper has the fastest tri imo and its fast but still everything about mvc3 is terrible. after FR im done fuck this game with this weak ass scene and yes I am glad to have played the real fighting games before it all ended and we got the noob era of gaming…whatever Fuck mvc3. this scene compared to the scene we had before sf4 was a lot better and more knitted together then this bs we have now. We had great players at everything and now its just bull shit…:frowning: done with fighting games after FR. really don’t play now so fuck it

Played MvC3 a bit today. Better than I thought. Very passable TvC wannabe, which is funny because I took a disliking to the game after playing it at Fight Club due to it being a gimped TvC. Took a huge liking to Chun since she’s essentially a beefed up version of her TvC counterpart. Also repping Trish and X-23.

Dumba, with all due respect, you’re really fucking impressionable. If somebody comes on here and say they hate a game it’s like “oh I gotta hate the game too, because somebody better than me hates it”. I respect Max’s opinion, but I also realize that Max doesn’t have the same taste as everyone. It looks like there is going to be a lot of room for growth and innovation in this game. And on a competitive tip, it takes a while to evolve games. For one, people are just trying to figure out the metagame, find out what’s powerful, whose powerful. I mean how quickly do people forget? Back when I went to Gamewarp for the last time in 2001, motherfuckers were mashing out proton Cannon. When I went to Perimeter Mall arcade a year later, people were doing magic series crossups. When I went to Northpoint, they were laming it out with Sentinel blackheart. In 2005 went to the underground, a i was getting rushed the fuck down.

MVC2, and fuck it MVC 1 started out pretty mashy as well. Not sure how anyone cannot say Marvel is a mashing game. Just because yeah, you played MVC2 at a high level to the pont where people don’t mash anymore, doesn’t mean mashing doesn’t have it’s place in Marvel. Beside every masher in MVC2 gained a little knowledge and just became MSP players anyway. They game isn’t even in widespread play yet. No one hss been to the lab, no one has innovated nothing yete, nor have we seen any real teams develope. People are just basically tryinig stuff out. There is no metagame yet. Kind of premature to close the book on a game that isn’t even out yet, and that people haven’t had to chance to figure out. MVC2 was about more than just combos there was a hufge metagame that took YEARS to fully develop. Once that metagame was in place, then we got modern Marvel.

I have to say I completely agree with this

ggs in Marvel 3 to everybody who made it to GA Tech last night. : D

Agree with what??
Some one who’s never been good at any game and never even licked the surface of legit strategy,skill,execution in the previous versus games??

BranH’s opinion on the depth of this game and others is based soul on what he saw other players due and not the fact that he was able to do them himself and take the game he plays to another level,that plays a factor in game depth and longevity!!

The problem that most of you all are having is you don’t know the differences between the MvC 1, MvC2 and MvC3 versions in terms of the button layout, combos, timing,assist depth and overall depth of each game.

MvC3 doesn’t even have a damn legit kick button but people think the game is about to be “Deep” people claim/think the button layout doesn’t matter but think about it, it’s L.Attack M.Attack H.Attack and a Launch Button… so basically the combos are automatic based upon the distance between you and the opponent, the game automatically chooses a kick or punch FOR YOU so where is the depth??
Yea it’s going to look pretty when you air combo then tag int he assist, whoopty damn do.

Simple Question asked too Seth Killian last year: What is the button layout?

  1. SF4: (LP MP HP), (LK MK HK)
  2. MVC2: (LP HP A1), (LK HK A2)
  3. TVC: (W M S A)
    He wouldn’t even answer, he claims it’s similar to MvC2…how??

One of the Reasons a character like Storm moved up to the possible #1 character in the game was due to the ability to expand her normal attacks to extend combos with air dash, her ability to rushdown with tri-jumps and expand her otherwise even ground game,with assists she was able to add mixups which mainly consisted of crossups but all in all another yami wall to break through.
You don’t have that option in this game period,there all taken away.
Added a minor FADC or Roman Cancel style to the game and we are back to TvC Square one.
Madara Itachi played TvC,ask him how long it lasted in the states, so did Marn,Wong,Skisonic,Keits and despite keits love for that game… once the games depth was exposed due to its button layout,combo sequences etc… IT DIED!!

I understand they were fixated upon character balance,making money because they didn’t during the releases of MvC2 in 2000-01 or CvS2 etc.
What I do get upset about is the nut huggers who never played the other versus series games hopping on MvC3 thinking its the brutal shit because they don’t fully understand the word depth.
The Button layout is basically BlazeBlue.TvC.
This is not a true Marvel vs Capcom series game, yes it has its title and some characters but it is its own game TvC2 in my eyese and nothing close to what the “Classic”/“Traditional” versus series players hoped for after we were hyped for this game.

That doesn’t mean you all shouldn’t play it BUT with all the high hopes and expectations, you all need to learn the features the difference in parameters from each game and if your not interested in doing so stop trying to defend this game at every post you see that is negative about it because you do not obtain the common knowledge to debate the tools of any of the 3 versus games,make a legit or scientific comparison

http://iplaywinner.com/players-blog/2010/10/15/tales-of-comic-con-vol-1-mvc3-system-i

A few quotes about the debate in question!!

I gotta say I really like this post.

As someone who didn’t play MvC2 but understood how the game worked in concept there are things I’ve been wanting to play with in 3 (Mainly assist mixups). After seeing someone with previous history pinpoint the major changes I can see why the Marvel 2 players would be upset.

Now I’m a lot less excited for this game, I’ll still buy it and play it; but maybe I’ll finally open up to MvC2 after messing around in 3. Besides I really want to give Strider/Doom a shot and I just cant get that in 3.

EDIT: Forgot to ask, what the really broken fireball you’re talking about?

so let me get this straight…

there is an influx of new players posting because a new game is coming out and they are being labeled as noobs/trolls?

but…

players who are calling them noobs/trolls do not have an invested interest to play the game that said noobs/trools are interesting in playing?

this is what i am deducing from these posts. am i missing an inside joke or something?? i am seriously asking and not talking greasy by the way. so please don’t burn me. i am legitimately trying to understand. lol.

You hush

You hush right now

Don’t attempt to add logic to our threads damn it lol

I MUST add to this discussion…
I am a bit disappointed with MvC3. I think it is fun to mess around with, but honestly, TvC had seemingly more depth than this game, and MvC2 seemingly more, as well. Speaking from the characters I played in TvC(Doronjo/Chun), the two ladies had a lot interesting setups and traps(Doronjo) along with confusing movement and combos/infinites(Chun). MvC3 is more polished than TvC, I suppose, from a visual aspect. I really like the presentation and character models. The game is beautiful, to be honest, but everyone, save a couple of characters(i.e. Dormammu) feel extremely generic, and I feel that is a fault of everyone having a/b/c into launcher combos. Still, I do feel that the game deserves a chance, and maybe if it is given that chance, it may develop further than we can see right now. Unfortunately, due to human nature, I already know a lot of people in the competitive community are going to shit on it JUST BECAUSE it is not MvC2, and I feel that is ridiculously stupid. It really should just be given a chance as if it were its own game, and not MvC2:Patched Edition. Because, honestly, despite how gung-ho you are about how great the meta-game of MvC2 is, you can’t deny that MvC2 developed by mistake. The game has ridiculously poor character balance(and PLEASE do not give me the “it’s balanced in the high tier” argument. No matter how you slice it, a game with 56 characters having only 10-15% of those useable in competitive play is horrible.), EXTREMELY poor programming, and horrible foresight on the behalf of the development team. People just happened to embrace all of the flaws of this game, but if ANY other game was as poorly designed as MvC2, people would shit on it and call it bad. MvC2 was a giant mistake, and people embraced it, which is very weird in the gaming/programming world.

In conclusion, I think the game deserves a decent chance despite seeming slightly disappointing on the surface. Even though it is not MvC2, if you get over yourselves, you may even enjoy the game. Who knows? I enjoyed MvC2 and TvC more than this game so far, but it’s not to say that I don’t think MvC3 isn’t fun. Honestly, though, I think AH3 is a better game than all 3 of these. :o

I notice you say this alot in your posts as to inform us of your future position in GA…best of luck on your future endeavored adventures…

pretty much how its going down here…but I think its because they only post when a new game comes out

I wonder whats going to happen with MK9 and Tekken vs. streetfighter :)…

i want to make the point of my post(s) clear. first off, my posts are just opinions (although i think my opinion is a lot more valid than others opinions, but im sure everyone feels this way). the reason behind why i post the stuff i do is that im curious of other gamers opinions. that means somewhere in my subconscious, i do care about what yall think.

i do think mvc3 has room for growth and innovation…just at a limited level.

for example, a common problem for me when i played, if magneto is spamming fireballs with sentinel drone assist in mvc3, there is VERY little i can do to close the gap in this game. the screen (area of fight/battle) is MUCH bigger than mvc1 or 2.

I tried sj ad/f and whiff’ing attacks, but that doesn’t work, and half of the time i couldn’t block on the way down in time. and the same problem exists if adding or using lightning attacks. you can’t whiff tri jumps to close the gap because you will get hit by drones or em disruptor. and the screen is so large, if you do make headway, he has AMPLE room to keep on backing up.

the best method i found in closing the gap is just jumping and dashing forward and blocking. the problem with this is that as soon as you get near magneto, he can just shockwave you back to the totally opposite side of the screen. OR, when you get hit hold forward, it will do like a darkstalker roll towards magneto. but this doesn’t solve the problem, he’s just going to call drones and make you block another one.

once again, pushblocking/advancing guard doesn’t work, as it pushes him back and somehow you still get pushed back by the shockwave. you can’t jump over the shockwave since it descends from the heavens now (goes up to the highest point on screen). so if you do not have a character that can go through the shockwave, you are back in the disruptor fuck.

notes about the em disruptor and why it is SO broken. it has NEAR instant recovery at any range. but the big kicker here is that different versions on mvc3 (light attack, medium attack, …) produce different amounts of hits. so if you try to fill the screen up with crap to get even with magnus, he can do a medium (which is like 3-5 hits) or a hard attack one (which is like 5-8 hits) it WILL cancel AND hit your character. (so no ryu, akuma or whatever type fireballs) and this isn’t broken, but it helps a lot in him zoning you, is that he can cancel out of em disruptor to shockwave any time he feels like you are being successful in closing the gap. (and he is building LOTS of meter doing this mind you)

this is just my view about the fireball problem.

my view on character balance (which isn’t something i really look for to make a game good, because there is hardly any balance in a game with multiple characters, i think tekken does the best job of this consistently, but it isn’t 2d, so its easier) is that if half or a third of the cast doesn’t have the ability to do what sentinel does in this game, then it will definitely be a trash game.

sentinel can use his special attack (launcher), which is his f.fp from mvc2 the frying pan, and if you get hit ANYWHERE (top of screen included), you can and will die once people get good with him. very easy. if you think someone is going to jump at you, you can do something like j.special attack, special attack, sj.med attack, sj.hard attack, sj.special attack, light rocket punch, hsf super, cut on x factor, plasma super, into a good super for death. and this works for anywhere.

if other characters have to hit you on the ground, what good are they? what would make me sit on the ground and block when i could just jump off the ground, get hit, and live.

im interested to hear other people’s thoughts but i feel i have a fairly good feel on how this game is going to get played out. i couldn’t tell you all the characters that i think will be used to win the money, because i dont know them all. but its plain to see that sentinel will unless other characters can do the same thing.

another issue, is that your character can’t just be able to land special attack or whatever anywhere and go into super, you have to be on the ground to activate x factor, so for example, with akuma, if his special attack did do the knockdown continue the combo animation, he still couldn’t kill you because he ends with an air super, which can be damaging when you dhc, but without x factor, its going to be very difficult to 100% somebody from anywhere.

has anyone tried to breakdown the game yet? im curious as to how people are thinking this is going to play out. even though i already know im not playing this game.