[quote=“WL, post:1263, topic:115557”]
If he goes for falling sky and you do crouch tech or do nothing? I’m not saying Abel should have no advantage. Just saying there’s at least something to lose.
For the Yang set up, that’s what I’m trying to figure out. Precisely as you said, as of now, Yang has 100% going his way in that set up (against me at least).
So far what I’ve tested
eISH cl mk.
I tried mashing but I couldn’t always get it to work though. Timed it accordingly seemed good enough. Although you only eat a jab rather than the full combo with the mix up again, Yang still has the upper hand. Also, there’s only so much time we can mash till we get predictable.
cl mp.
Since to cross up, you have to slightly delay his cr light, cl mp seemed to trade in our favour. However, if it doesn’t, we eat the full combo again. Again, this doesn’t seem to be the option.
neutral throw
Beats all lights regardless of direction. If Yang techs, we’re back at square one. I would like to think this will be in Juri’s favour. Can someone confirm if cl mk beats throw? Wouldn’t this be a good option to go for if we have no bars?
Ex Pinwheel
Just commit one direction I think he will most likely be and try for an EX pinwheel. If he ends up on the wrong side, EX fireball comes out instead and the cr jab will hit on the air frames ala eISH logic.
This is what I’ve been testing thus far. I’ve haven tried if ex Pinwheel trades with Yang cl mk or not though.
So…
After seeing a few FA Option Selects from Xian, I learned using a delayed wakeup focus attack back dash leaves you clear from Yang’s pokes when you hit the ground. If he goes for a throw you can also use the FA+Tech Throw option.
In addition to keeping Yang guessing what you’re going to do is neutral jump if you read a throw. Well timed csMk when he lands will pop you up, leaving you both at a reset. This option might be more dangerous if he has a meaty poke. From what I’ve tested, it’s really hard to csMK when he goes for a throw after he lands.