Full schedule's recap on FR17, his joystick and what it does, top player treatment, wizard debacle

Except this kind of thing has existed and been explicitly banned, basically since tournaments began.

All ths commotion seem uneccisary. All of these problem revoving execution and input devices makes me glade I play game that dont realy on execution.

Most of what Keits says makes sense unless you know how the innards of a joystick works. If you know how they work, you also know that it’s basically impossible to do a totally clean diagonal input in most any game. Mapping two directions to one button should never be tournament legal.

As gummo pointed out in a different thread, controllers can only send one hat switch value through usb. Meaning you can directly tell the console that you’re pushing a certain diagonal. A controller must have the logic that two inputs really means one; up and left really means up-left and must be sent this way.

That’s really only true for some sticks. Xbox 360 sticks use a different protocol, and send the data bit-by-bit.

  1. i was taking about marvel 2
    it was stupid as fuck to complain about it and you couldnt convince me otherwise especially when the usual suspects still won

also we know your loyalties lie with FS but it highlights your inconsistency

ive seen you talk about that shit in UMVC3 ad nauseum talking like i aint know
has it materialized at a significant level where there was a uproar like we just witnessed
NO

your extrapolating numbers based on one special technique coupled with a million sequences that happens over the course of a match… you are talking out your ass at this point.

these things help with special situation maneuvers… you could easily bring up that the up forward makes seismos easy as shit and viper ball easy as shit or fadc seismos easy as shit

you might wanna do that if your gonna bring up situational magneto shit to remain consistent

I dont have a problem with OBD because it simply highlights a basic movement that you should be doing anyways plus the game allows it

THOSE ARE FACTS

Money match

^predictable coming from you lmfao

this conversation is better left between people who understand what is going on historically with the scene, how input devices affect the game etc…I shouldn’t have to teach history because X person feels like they’re opinion deserves to be heard.

it can’t be discussed among the community for good reasons. Preppy, please close this thread. I’ll bring up my arguments to TO’s\respectable members of the community instead.

Whoever presses the ROM/FF/AHVB button first wins the match. Fun.

In my opinion the beauty of fighting games is the combination of strategy and the added execution requirement (on a reasonable level). Judging by your past posts about this issue you seem to regard execution as nothing more than an impediment for new players. So we clearly stand on different grounds on this topic. I personally think that the inclusion of such macros to be detrimental to fighting games as a whole. So yeah, I would care if they are allowed. You won’t be fighting stronger opponents, you will be fighting a cpu.

About FS performance, i don’t play Marvel 3 so please take my opinion with a grain of salt. However, I agree with some the things SaeQuo posted. He seems to be much more consistent with the Seismos in the first match against FChamp. Doesn’t change the fact that he is an exceptional player even without the extra UF/UL buttons. This is proven in his following matchup against JWong.

Except, for the umpteenth time, no one is asking for a ROM/FF/AHVB button. We aren’t talking about macros here. We aren’t talking about automating everything to make matchups CPU vs. CPU. Of course macros are dumb, no one is arguing for them here. We’re talking about binding directions to buttons.

Hmm…I think you missed ukyo rulz posts.

He’s not supporting macros, and he’s not saying that allowing macros are a good idea. He’s saying that he doesn’t care about whether or not they’re used.

I don’t agree 100% but you’re the one who isn’t understanding him.

*sigh…well I do care if they are used. That was my point. If he doesn’t support macros why is he saying he doesn’t mind if they are allowed? Do you see the contradiction here?

Geez…this is why I wanted to stay from this topic. I’m outta of here.

dont back pedal
and if you gonna point to “history” then stay consistent

ill put it like this
i use a ps4 pad
i got some back buttons that have simultaneous button presses so i dont have to hold the pad like a stick and press awkwardly
at the end of the day in most fighting games do those gain me wins and net me Ls by a significant amount
no
are there a multitude of other variables that come into play
yes

I mean damn let niggas use their apparatus and play the match out
as long as it aint some stables easy button type shit
shit shouldn’t matter

If there are no rules, it’s only a matter of time until there is an easy button. We need a collective stopping point, and it can’t be decided in the middle of a national tournament, and we can’t just say “Fchamp it’s your call. When you see a scary player, we’ll shut it down and think of a rule set.” Full Schedule didn’t cross any lines for me, but a less than perfect rule is better than nothing.

Execution matters in fighting games. The decision making just doesn’t hold up on its own compared to other genres or even Smash Bros. what makes 2d fighters so great is the mixture of decisions, spacing, and execution. It needs to be protected.

Also, I think people that have been in the scene for a long time don’t really grasp how strange it is to have tens of thousands of dollars floating around will barely any rules or schedule. The scene can’t grow that way. Does it need to grow? I don’t care, but pick one or the other.

From my perspective, there is no practical difference between an opponent who does perfect links through macro or countless hours of practice mode. As long as he provides me with the challenge I need to improve myself I couldn’t care less about anything else. In fact, against many opponents, it’s actually beneficial to me that they use tools to improve their execution because playing against someone who drops combos or misses inputs all the time just gives me bad habits.

that’s part of the challenge in getting better. you don’t just play top players, you play intermediate and beginners. even beginners can get a lucky win here and there so you have to know how to handle those who go for random decisions or what’s considered the best decision for each situation. they can surprise you. you need to be able to change your gameplan.

The most challenging part of beating a beginner is figuring out how to overkill them in the most stylish way possible (edit: it is also somewhat challenging to not destroy them so badly they never play again, or to go easy on them without making it obvious that you’re sandbagging). Against intermediate players the hardest part of playing vs them is to resist the urge to develop bad habits (oh how hard it is to not mash out a reversal during the toughest links in their combos).

I like to think I am willing and able to meet the above challenges if needed, but if they disappeared overnight I wouldn’t miss them.

While the whole incident brought up a long needed debate, I find it funny that full schedule’s stick caused so much commotion when
A. he didn’t use it the whole tournament
and
B. His OBD buttons affect his gameplay 50x more, and they are universally allowed