Full schedule's recap on FR17, his joystick and what it does, top player treatment, wizard debacle

Honestly, it makes plenty of sense to carve out exceptions for OEM pads, but ban the same feature in custom sticks. It helps with accessibility, and people who have the resources to customize also have the resources to disable (or abusively exploit) problematic features.

no, it doesn’t.

what you’ve just said is that its ok for pad players to use 2 joysticks but not joystick\hitbox players for no other reason than they’re pad players. What kind of logic is that?

these problematic features you speak of already exist on a pad. cloud\vangief abusively exploit techniques on those things like using 2 joysticks to manipulate the game in such a way that gives them an advantage.

@Preppy I don’t think keits is THAT crazy since EVO allows a select\back macro to joysticks, hardware bind I believe, yet there is no option for this within the game itself. Its on the same level what FS did his to stick. Why is there this weird ass double standard? Why can players create their own hardware bind in SF but you can’t create your own hardware bind in marvel? EVO is a console tournament and if the console itself doesn’t support the bind, it should be illegal.

I’m assuming I understand this sf4 thing with the back\select being wired to buttons so if I’m wrong on my example, I apologize.

Select/back plinking is simply having select on the face of a joystick. You can probably back plink on a HRAP.EX without any hardware mods since Back is on the top panel.

My understanding of it was that LP\LK were physically chained to select so that if LP was the only button pushed, it would come up as LP+select.

is this correct?

Shoultzula would you agree to this bind to be used for Qbee on vsav?

http://i.imgur.com/DjleTbI.png

I find SOCDs funny as programmers knew about them way before MvC3.
In Vampire Collection it’s a question mark.

Edit:
Another thing Arcades in Japan have Macros hardwired all the damn time like the Kaiser Knuckle cab at Mikado with 4 extra buttons (LP+MP),(MP+HP),(LK+MK),(MK+HK) each of those buttons represent a different normal and strength for a special move and other various cabs like a blow back button on kof machines(not kofxi either).

Lets not forget how badly programmed the macros in GGAC+R are to the point it’s banned but the only way to use them is to make a mod on the controller yourself.

if I was a TO running EVO that sets an invisible standard, I wouldn’t allow half of this crazy fuck shit to be allowed because I know how input devices\binding affect the game. As long as its the game I’m currently playing hard as my sf4 knowledge isn’t on par with my marvel knowledge. Hitboxes and using 2 joysticks on a pad should of NEVER been allowed from the beginning. I’m not against pad players, just the rules they operate by and through particular “rulings”, they’re allowed 2 joysticks and no one else is?

but no, I wouldn’t allow it. Nor would I allow 2 joystick pad players or hitboxes. You get 1 joystick and 6 buttons and binding would also probably be banned, like 3p\3k. I don’t make the rules, I just follow them and a like all other good players I try to get advantages where I can. If TOs are going to be lenient on X rules, they will be exploited which is why the people who set the standard NEED to think harder about it.

I was just joking. I think Keits is wrong but also generally hilarious.

My understanding as d3v noted is that you’re incorrect: it’s simply adding an extra solo button for ‘back’ to the stick. I still strongly dislike it - hack banks, not game controllers - but it passes my basic legitimacy test. It is not adding any sort of macro or physical multiple input bind. See also:

It would be pretty fucking sick to simply have a ROM or fast fly row of buttons on the top of my stick. Keits tries to weasel out of this general problem by saying you can’t combine directions and actions, but it’s also a completely unexplained addition to his article. Once you question that exception I feel his house of chards falls apart.

ok, so they’re just rearranging where select is so they can hit it easier which isn’t THAT bad.

what the difference between a phyiscal input bind and a regular bind other than what the console allows? binding is binding the way I see it.

I remember the whole fanatiq OBD crap and everyone said it was cheating, and rightfully so. If players are allowed to set 3p through the console, I see very little difference in 2 directions mapped to a button. You’re splitting hairs at that point when its just far easier to ban all binds in general. Its shitty to pick which binds are legal and which are illegal.

From the start, they should of been banned and since they weren’t we’re now left with a hypocritical rule. Some binds are more legal than others. If you allow any bind in game, imo you should accept them all and since that is an incredibly slippery slope, they’ve should of been banned from the start.

this was my post about this on the georgia umvc3 facebook

if this shit is allowed i will play using it. if its not allowed, then i’m not going to play with it. i think i’m gonna learn to play with button binds on my 7th and 8th buttons too even though i’ve been writing it off as dumb bullshit that shouldnt be allowed. hell, i’ve been thinking about getting a hitbox, i may as well get all the extra buttons you can put on there just because fuck it.

i (and many others) argued against allowing 3p and 3k and the other macros when sf4 came out. it is an argument that was lost and now there is no clear line

Jesus fucking Christ it’s not a fucking macro that FS was using.

yes, semantics is what matters here.

people historically called 3x punch and 3x kick binds ‘macros’. yes, i understand those aren’t the same as a macro that executes a series of inputs, nobody here thinks those two things are the same thing

edit: to clarify: you’re correct, i misspoke (mistyped) because everyone talks like that though, and everyone understands what i mean

Can agree with this.

I used a hitbox at SCR for the first time and was shocked at how good it is (took some time getting used to downjump at the bottom). It’s hard, if/when it’s accepted, to not see hitbox as the future IMO:

No, select plinking does not work like this. There’s a specific timing for when to press select. The only way to do this is to program it into the PCB itself.

I don’t need them. I just don’t care if my opponent uses them. I want to be playing against the best opponents possible. If they need macros to give me the toughest possible challenge, I welcome it. Also I’ll use them if they’re legal. I don’t believe in giving myself any handicaps. I’ll use whatever tools are legal within the rules to give me every edge I can get.

This is starting to get way too deep in the analogy department. I don’t really care to discuss which situations are more or less analogous to this one. My point is that in the case of baseball or tennis a level playing field was achieved by adopting standard tools that anyone playing those sports had access to. If we’re going to be on the “fairness” bandwagon, we need to acknowledge that sticks are a less fair standard than the standard-issue controller. We’re already giving an advantage to people with an extra $150 lying around.

I’m not particularly interested in making it happen. I’m just saying I don’t care either way if it does. I just want to fight strong opponents. I don’t care how they got strong.

Feel the power of auto hot key lol, wait till some guy adds a chip to his PCB to allow scripting, next you know everyone is opening their box to get it inspected. Auto hot key type scripting is simply amazing, a lot of keyboards have this type of thing too, i can already do combos with AHK i messed around with it as i used to script a lot for world of warcraft, i suppose if you got serious you could build combo chains for pressing a set button combination, like lp+hk+back arrow and it will blast a combo. Seems to me shit is just getting stupid, hit box should be the limit, stop all this weird, shit stick with the basic stuff. I promise you, the day will come where someone does this exact thing, one hit confirm and boom here comes a flawless combo, no more dropping. When money is involved things get dumb fast.

its not like its steroids or anything
i would think that we would welcome certain accommodations
hit boxes help with special movement there’s no substitute for consistent focus/sound decision making
it wouldve been nice for full schedule to beat champ like he did before their last match (even though champ is hilarious as a villain)
since he looked different you dont think that makes champ feel more pompous and inflating his own argument

but comparing this to pad is just asinine leave that out
people have preferences

OBD was never op it was always fucking idiotic to dispute otherwise

Fuck hitboxes in use for 3rd Strike, though. Faster return to neutral during parry attempts widens the window for parries (or so I’ve read).

For 3s it doesn’t really matter though, since most scenes that play at a high level are still playing on actual cabs.

OBD never op? obd-plinking in umvc3 allows for damn near a 100% consistent OS. Also because of how much easier in umvc3 to obd-plink and get OS’s, it increase the amount of OS’s certain characters get per situation. It can create up to 30% more option selects for magneto in flight mode. If you extrapolate that over a tournament set that goes the distance, magneto may sneak in 20-30 more option selects than a regular magneto player on a joystick of equal skill that is not using OBD.

I think its idiotic to open your mouth when you can’t assess facts for ANY person myself included. The statements I made about sf4 with select\back plinking are followed by, " I don’t know that game very well, can someone correct me if my information is wrong." I don’t assume, or do as little of it as I can since I’m human.