This is mostly what I wrote before on this topic. Seems like a better place to discuss this and see opinions from people that disagree.
The big issue is people want to rule that you can only use what has been used historically. People don’t want to do the hard job of defining rules on input devices. Up until now no one had to. The big thing I see in this thread so far is people coming up with elaborate rules the pretty much just mean “Like it used to be, and damn consistency”.
FS Stick is literally a better joystick. The FGC has never had to deal with this before.
Pad’s were accepted because 'lol if you don’t want to step it up to stick i’ll allow it, you scrub’
Keyboard, same thing.
Hitbox actually does improve things but you do give up some thing, which is one motion multi inputs. QCB’s are effectively one input from the human’s point of view. You gain a lot, but you still lose something.
The history of new input devices has been FGC heads laughing at those that choose them, then grudgingly accepting the devices when an abusive device specific technique is used. Vangief walking 720’s were not welcome, nor are keyboard/hitbox input advantages. The legitimacy is just grandfathered in at this point, and even hitbox doesn’t have full status.
Full Schedule had the gall to actually improve our Holy Grail the joystick.
Your point on the games not being designed for them is legitimate. I want to go back to my printer-copier-faxmachine analogy and say the question should not be what physical features does this tool have but rather what powers does it give your player? Keits’s article argues the individual physical attributes of the controller resembles already accepted input devices which currently aren’t banned for providing those attributes individually. He assumes you accept input devices containing the constituent parts thus you must accept the composite. This isn’t necessarily true. The whole may be more than the individual sums. Carbon atoms arranged one way makes graphite whereas another gives you diamond.
Let me introduce the situation I think is most similar. ST/HDR Akuma. Most of akuma’s tools individually don’t look too dissimilar to other characters. Please ignore obvious exceptions like inescapable Demons, and permanent blockstun. With the most basic use of his tools together you end up with a broken character worthy of a ban. The other characters in ST just aren’t designed to handle him. I think a similar situation is here. We have this new tool, which some think makes players broken in certain games.
Now, it might be true in certain games the FS stick is broken. They aren’t designed with that stick in mind. However, UMVC3 could be a game where the FS stick isn’t worthy of a ban. We don’t really know. We know it offers some advantages and with few, if any, disadvantages. Is it ban worthy in UMVC3? The fact is no one really knows.
If the stick is good a commercial version will show up, I can promise you that. Until then the mod community will tide us over as they always do.
I say let it rock. Until no one can compete with FS stick Viper, let it rock.