From Down-Back to Dash Ultra: An AE Dee Jay Guide for Beginners (Now updated for AE 2012!)

Good shit man. New players and some seasoned ones can definitely benefit from this guide.

Also, we have the same avatar. Awesome.

I have a question, right now I am using an Xbox 360 controller, but I do intend to get a fight stick soon. But something I can never get input wise is c.LP to c. MP and a link from c.LP to xxMGU any tips for this?

long time Dee Jay user, but I never really trained my combo’s. This makes me loose matches very often, so I decided to follow this guide.
I’m already stuck in the beginning;

When trying to combo knee shot, cr lp, cr lp, the lp’s sometimes get blocked (I tried against diff chars.) My timing wrong or execution? When I execute cr lp twice, my input shows I executed 4 or maybe 5 light punches for example. I really need to tap more, and “mash” less I guess?

Just time them, bro. Try st.lp if you’re having trouble…I hear it’s a little bettter. I dont use it as much as I should…it would probably really help me from getting Dp’d after crossups…I cant stand that ish.:tdown:

Hey guys, not a beginner but have a problem with something :stuck_out_tongue:

I’ve watched people do FA then dash cr.mp into upkick or dread kick. How do you keep charge while dashing or is it that they charge until they have enough in the short time? Thanks in adv

You input the dash way before it actually comes out…allowing you time to charge.

Tried it a couple times…failed each time.

edit: Nevermind starting to get it now, thanks :slight_smile:

Yeah, it really is just a question of timing. When you say “mash less”, you really shouldn’t be mashing at all! Mashing isn’t really useful in this game, except for certain characters in certain situations, and certainly never for charge characters. Save your mashing for MGU! :stuck_out_tongue: Also remember that you often can’t combo cr. lp from Knee Shot if you performed an instant knee shot (you knee shotted as soon as you left the ground). You usually need to wait a fraction of a second before inputting the knee shot. This doesn’t apply with some of the taller characters (Sagat, Seth, etc.)

cr. LP to cr. MP is a tough link, and it’s one of the last ones Dee Jay players master. You can be a high-level Dee Jay player without ever using it, and instead using the much easier cr. LP to st. MK link, but for the purposes of this guide I decided to only post optimised combos. As with most one-frame links, there isn’t really a trick to it or a “secret”, unless you go for plinks, but I don’t so unfortunately I can’t help you with that technique.

As for cr. LP xx MGU the thing to remember is that it’s not a link, it’s a cancel. That’s what “xx” means in the guide, btw. :stuck_out_tongue: This means that you need to cancel the jab into MGU, not wait for it to finish and input the MGU during the jab’s hitstun. This is a surprisingly tricky combo to pull off, mostly because the timing between the first and the second jab is completely different to the timing between the second jab and the MGU. It took me a while to get it back in the day, but the key is to keep it very present in your mind that you are cancelling, not linking. So cr. lp, cr. lp xx MGU is not going to sound like “tap, tap, tap mashmashmash”, it’s going to sound more like “tap, taptapmashmashmash”. Lol I don’t know if that last bit helps at all.

Thunda’s exactly right. Try going for cr. mp into MGU for more damage!

quoted to this thread, since I posted in the wrong thread at first.

So yesterday I had this meeting and some well known dutch players went into training mode with me and explained me lotsa stuff. Tech throws, zoning, using of normals for anti air etc etc. So just now I practiced 45 mins to execute a combo. They told me to train the combo in pieces. (pretty obvious, yes I know)

So I managed to execute the following combo twice during these 45 mins:
knee shot, st jab, st jab, st mk xx lk sobat;

I practiced the following combo’s to achieve the whole thing:
knee shot, st jab, st jab (3 hit combo)
st jab into st mk (3 hit combo since st mk hits 2x when executed completely.)
knee shot, st jab, st jab, st mk (5 hit combo since st mk hits 2x when executed completely.)
st mk xx lk sobat (2 hit combo)
and finally the complete package
knee shot, st jab, st jab, st mk (1 hit) xx lk sobat.

After I executed the whole combo, I threw my arms in the air like I won fucking EVO.

Excellent news, FOAMO! Personally, I prefer cl. LP, cr. LP for knee shot combos as opposed to standing jabs since you can sometimes get weird ranges where close jabs become far jabs and it throws my timing off. But of course standing jabs do more damage and don’t require a level change so if you’re more comfortable with it more power to you!

I’m sure you’re already aware, but if you’re comboing off st. MK then you can combo any version of sobat for more damage. Of course the knockdown is a good reason to stick with LK SBT.

Keep practicing!

I tried cl. LP, cr. LP first, but changed to cl. LP, cl. LP cause it is a bit easier to execute st MK. And yes I am aware that you can combo st. MK into any version of sobat. LK gives knockdown, others give more damage and for example can be FADC’ed so u can continue with cr LP, cr LP, cr MK.

Will keep practicing, thanks for all the help guys.

update:
found out my plasma has 30 ~35 ms input lag (so 2 frames)… I guess that’s bad =[

update #2:
found something while doing combo’s:
for example knee shot, cr jab, cr jab, st lk xx lk sobat
when I time st lk xx lk sobat and move the stick from charge back to walk front while tapping lk, I only have to press lt once. The timing is VERY strict though. It worked for me a few times. Is this normal, or should I learn to tap lk twice?

Hey guys,

I have one more question concerning some combo’s:
How to execute the last move when executing knee shot, cr. lp, cr. lp, cr. lk xx lk sobat for example?

I have asked several people and don’t know what to do:

  1. downback charge + lk into forward + lk (sobat)
  2. downback charge +lk into forward, tap back again + lk (sobat)
  3. downback charge +lk (and hold button) into forward and release button again (negative edge).

I made a vid of me in training mode yesterday:
[media=youtube]X2JneB55bIg[/media]

I succeeded the combo @ 0:32 only. (I am aware I most of the times don’t delay the cr. lp into cr. lk) Also, u will notice I most of the time do cr. lk into st. lk in stead of cr. lk xx lk sobat.

It looks like your problem’s very simple. You need to input the LK SBT a lot more quickly. Remember, you’re cancelling from the cr. LK or st. LK, so it needs to be as near to instantaneous as you can manage it. Your rhythm for the first three hits (cr. LP, cr. LP, cr. LK) looks fine.

It’s a hassle getting used to it, but you really need to get it down before you can progress a huge amount with your Dee Jay play.

Thanks for the reply!

In the meanwhile i’v been practicing more, and I think i’m getting the hang of it.
[media=youtube]HYuSmZUXUHU[/media]

I only practiced so much, a nerve got stuck in my arm, and i have a weird feeling in my 2 fingers, DOH.
Time to see a doc soon.

You sure hit those buttons hard. Not gonna say its wrong because i know alot of (good) players that does it. But its something to think about. Matter of preference i guess

Yea, also true. I was experimenting that also while practicing the combo’s.
Perhaps I should be more gentle :slight_smile:

Nope, you don’t have to. Muscle memory improves better when it’s more tactile. Just hit 'em like you like to.

Yes, but watch out for repetitive strain injury. You can put your hand out of commission for a long time if you’re not careful. What you’re describing kinda sounds like symptoms for it.

Safety first, bro!

I have a nerve stuck atm in my elbow, but dunno if playing the game too much caused it. I’m also a IT-engineer and I’v been misplacing my elbows while working behind a desk for years. U should be sitting up straight behind ur desk, but i’v always been using my elbows to lean on the desk near the edge, which prolly caused a nerve to get stuck.

I have a appointment tomorrow at a physical therapist, i hope they can fixx it :frowning:

Hey guys, I do not post here much, but I found this combo I did not see in your corner punish combos.

J.hp>st.hp>ex.slasher>cr.mk 299 damage / 353 stun (easier to combo, more damage/stun, but does not look ambiguous like j.mk)

j.mk>st.mk>ex.slasher>cr.mk 289 damage / 343 stun

j.mk>st.mk>ex.slasher>st.mp>ex.slasher>cr.mk 384 damage / 455 stun

Get the sweep, start the oki in the corner again.

I executed this on Gouken~