Frank West Level Up Strategies

So I’m getting a weird glitch maybe 1/5 of the time when I level Frank with MillIon Dollars (via DHC not THC)…I’ll do a combo with enough hits for level 4 or 5 without a double picture assist, DHC into Frank, Snapshot, ToS to follow up…and get level 1 Tools of Survival… It’s not just the animation either, it’s actually giving me both the animation and damage of level 1 ToS while I’m in lvl 4/5…and yes, I’m sure I actually leveled and didn’t hyper cancel the picture before it actually registered :stuck_out_tongue: As soon as the hyper’s done I have all the lvl 4+ normals/hypers.

For some reason it’s never happened to me with a midscreen combo, but it happens with relative consistency (again, like a real 1 out of 5 times) when i do a corner combo and use with a Skydance hard knockdown side switch. It doesn’t matter what I follow the Skydance with, either…I tried just straight Volcano xx Beehive, Rainstormx5+Unibeam into Hammer into Volcano xx Beehive, Acid Rain into Volcano into J.s into Rainstormx5+Unibeam into Hammer into Volcano xx Beehive…it’s all given me the level 1 ToS (again not every time).

I really feel like the Skydance thing is my imagination because I don’t see how it would be the cornered side switch causing the glitch like 50 hits later (counting Million Dollars), but it’s really never happened to me with a normal midscreen combo, lol…It also never happens when I DHC with less than 100 hits and then call Jam Session for a double picture lvl 5.

Anyway I was just wondering if this had ever happened to anyone else with the Million Dollars DHC.

EDIT: Also, @Cape, if you do some updating on the level up strategies section at some point, Skydance allows a side switch as well as a hard tag depending on the combo and what assists you have/don’t have available, a side switch into a DHC can be better than the hard tag, so it’s worth putting both.

EDIT2: Also, that Grapple into Devil Trigger capture state is a ridiculously stylish way to level lol :smiley: Niiiice find on that.

That’s happened to me too. There’s a space between I guess where you numerically get the Level Up and when you physically get the Level Up. If you (mis)time the picture into super, I guess that puts it on hold.

It’s universal; if you cancel the snapshot into supers on what I believe is first frame that’ll happen. My favorite is when you x factor cancel the snapshot and don’t get your level up period. Just wait a tiny bit longer before you cancel.

Ahh I got ya. I thought that normally the only two options were cancel the level altogether or get it 100% of the way. It must just be that I’m rushing the Snapshot + ToS when I come out of the corner because that combo’s so much more intense lol. That or the extra distance between Frank and the opponent kind of creates the illusion that I have less time to get the level in.

So you mean Dante winds up on the other side right? That is good to know, and I forgot about it. Good stuff!

Yeah it’s really the go-to way to level Frank from a corner combo because Air Trick (teleport) doesn’t side switch in the corner (you could mark that as MO incidentally). It’s the same Skydance spacing that gets the hard knockdown you have listed for the hard tag (Skydance hits when the opponent is behind Dante). Unfortunately I can’t figure out a way to level Frank with the Skydance into Volcano xx Beehive that keeps the corner, so the side switch is really necessary.

You can do whatever ender into Million Dollars and DHC into Frank or do Acid Rain into Volcano into TK Grapple, Devil Trigger, DHC for the capture state. The first one lets you do an easier ender (or a harder one if you need more meter and have an assist), but the second lets Frank keep the corner (Frank crosses under during the ToS whiff) and makes the timing for the Jam Session into 2x Snapshots a lot easier.

The Dante level tech is so dirtyyyy haha. I wish I were home right now so I could make some videos :stuck_out_tongue:

You can actually do this too:
(Call Dante) Snapshot QCF+M then whatever. Works at all levels of Frank. You just have to call Dante and then do the snapshot as soon as possible. He should catch them right before they hit the ground again.

I have another bit of Dante level tech for the list :smiley:

If you do Crazy Dance (hit S after Revolver/qcb.L) and use Devil Trigger to DHC before the opponent hits the ground, it’ll put the opponent in a spinning hard knockdown state for an easy double picture. Because the timing is so tight on the Devil Trigger this only works outside the corner; the opponent’s so low to the ground that ToS hits in the corner.

That’s pretty sweet, though, because any non-corner Airplay combo can end in Revolver/Crazy Dance for lower-damage levels in those situations where Million Dollars would kill. That was already true with the Grapple DHC, but, since that requires a wall bounce (outside the corner anyway), this version lets you build more meter (over 1 1/2 bars with an assist extension). In the corner you already have the hard tag/grapple DHC option for that.

Haha yeah I’ve been using Nova with a different ender for so long I didn’t realize that you could actually hit a Tools M directly out of Jam Session. I mean, I’d tried it before, but the timing is really tight. That’s awesome, though, it at least gives a fixed-state ender if you can preserve the wall bounce during a Dante combo–definitely possible to break a bar without it.

EDIT: Not really necessary, but from midscreen you can also do MillIon Carats followed by a Devil Trigger DHC into BLS. Judging the height is really easy since Million Carats makes them fall slowly, so it should be easy to adapt to characters of different sizes. Again, though, there’s no reason to ever use this :stuck_out_tongue:

EDIT2: You can also DHC into BLS from Beehive. At least on mid-sized characters, the height is automatically right for BLS to allow a screenshot.

EDIT3 (lol): Ok so to be fair like half of his move list can DHC into BLS :stuck_out_tongue: In case it’s something you’d want to add to the list, I think the easiest way to do it while 1) building a bar and 2) having the height be more or less automatic is to do an Airplay combo to save the ground bounce and finish with Volcano xx Beehive (slight delay so Fireworks doesn’t cross up) into Revolver xx Fireworks, DT, BLS.

Found a level four setup for Frank from Wesker. I’l try to post it tomorrow.

sorry, i havent fully had time to browse this forum for the answer i need, so i was wondering if anyone knew the answer…running tasky on point…is there any ways to level up frank asside from TAC or that up super DHC whiff (wont get him to level 4) is there anyway to maybe DHC into cart and capitalize off the wall bounce? thanks again

Only way I’ve found is unreliable. If you do your typical TM combo ending in (side switch after catching mid-air opponent in corner from shield skills) S > sj.MMHxxswing > sj.MHxxqcf.L+H then DHC into BLS at the right height you can take advantage of the wall bounce for a photo follow-up. Basically this last part of the string is coming out of the corner. I tried messing with whiffed Survival Tactics off of this as well since the sj.qcf.L+H causes a hard knockdown after a certain amount of arrows hit but I’ve never gotten the picture in time. You might be able to set something up using (in the corner after hard knockdown) swing cancel qcf.H + cart assist (OTG pickup) > shield skills xx qcf.H (1 arrow) xx qcf.LH (or LM), but I haven’t played with that enough to know if it works or not. IF it does, it’s probably unreliable as well.

TheCape: on that note, you can add shield skills in the corner on mid-air opponent to side switches. Example combo - d.M H xx swing > M xx swing > MMH > (land) shield skills > S (not delayed). If you improperly time (or properly time, depending on how you look at it) the S then you will cross under the opponent and launch them out of the corner. Unreliable for leveling purposes, but it works.

Just out of curiosity, who is your 3rd character? Sometimes point Task levels Frank better through an intermediary with the Task/X/Frank format. Basically characters who can both OTG and hard tag are good at this. Dante can definitely do it. I’ve never tried, but Spencer could almost definitely do it (not sure why it wouldn’t work, but don’t want to say I’m 100% sure when I’ve never done it).

well for this particual team, ammy is my anchor…just because tasky can take advantage of all his unblockables with her assist…and i know that frank and ammy have some good synergy too…but i cant figure out a solid way to level up from task except by TAC (which is fine i guess because this team is exactly focused on frank)

my main frank team is spencer/vergil/frank…which has an AMAZING amount of ways to level him up

Ah, yeah I don’t really know of anything that’d help that situation unfortunately. Task/Ammy/Frank could probably make something happen with a superjump DHC into slow/hard tag…I think at a certain point in the hyper a DHC’ll cause a hard knockdown even at that height. That’s not the best order in the beginning, but you’d be left with Frank/Task/Ammy after the level, so at least post-level you’d have your ideal order. If Task died you could DHC through slow to bring lvl 1 Frank in and shift Ammy to anchor. Leveling would take some serious meter like that, but you’d be giving lvl 1 Frank a solid start with a little slow.

Anyway, that’d the only thing I can think to add ftm.

ehh yeah…thanks anyways…i figured there was nothing to be done…but its fine…i took this team and played a long set with a friend of mine last night (having never even used the dog…lol) and i ended up winning 40-7…this team is mainly built around rushing with tasky…but as soon as i get a successful TAC, i just team super with frank (2 or 3 bars gets me level 4)and then i have frank with chainsaw on point with arrows and cold star which is all amazing…especially on incoming…wow…so many setups (50/50’s, instant overheads, FFC after pushblock) …not to mention frank gets the “follow my lead” with ammy in the back to punish almost anything and no nice damage/add levels

Yeah, like Slippaz said. Keep in mind that sj.qcf.L+H only causes hard knockdown out of the corner and you have to let them get about halfway to the ground before you dhc, sj.qcf.M+H dhc to slowdown hard tag will likely work in the corner. You might even be able to set up some sort of swag hard tag hit combo with it mid screen with the slowdown.

Edit: looks like I was slow to the draw, but try out the sj dhc to slowdown stuff, I bet it will work.

So here’s something that might be kind of interesting. Strange/Frank/Dante gets Frank to level 4 off any strange confirm into Spell of Vishanti including throws and even a raw Spell of Vishanti by DHC’ing into Devil Trigger and doing Teleport Skydance. It costs two bars, but then again a lot of legit Frank level methods obviously do. It’s not corner-only either, so it really is any Strange confirm. Might not be optimal, but then again Frank with Bolts/Jam Session behind him might be pretty beastly.

@TheCape Do you remember the timing for the double picture using Bolts? It’s listed like that but because of the delay between the two bolts I wasn’t getting the second one. I didn’t get to mess with it for too long, though. Happen to remember it?

I do not. I don’t think its a double picture, but a picture follow up. Generally with those you have to picture and have them land on the assist after, then possibly cM. I would have to look at it, but I am in the middle of a move and have no game ATM. I’ll try to take another look when I can.

Eventually I would like to just record all of this tech.

Thanks man sounds good. I’ll definitely mess with different timings, figured I’d ask. Gl with the move, shits a pain haha.

For anyone interested in backing Frank up with Bolts and Jam Session, here’s some reliable Strange/Dante/Frank tech. Gets at least lvl 4 even off Strange’s throws and works anywhere. It’s a preview of a much broader X/Dante/Frank video I’m slowly compiling when i get chances to record.

https://www.youtube.com/watch?v=KqP_xt7c2i4

https://www.youtube.com/watch?v=hWcQQF2u6oE

EDIT: I should have added that this method also gets level 4 off a raw spell of vishanti. Pretty cool.