Depends on the situation. Playing with insanely broken stuff can be fun in short bursts, but over time it wouldn’t be. That’s where alternates come in like characters from old games like the Alpha series and the CvS2 series. Nothing wrong with goofing off from time to time though.
TBH i always wanted a dream character in SF that had a culmination of a lot of the best tools and options from other characters, but put together in a unique way. Something like a character that had all the best command normals from a lot of other characters and a bunch of thier best standings and jumping normals. I always thought it would be awsome for a character with a dp to have something like dahlsims hp and to combine that with fireball pressure. Also I would make this character have very interesting air options, maybe ryu/goken jumping towards mp for crazy combo potential, and a divekick that was different from yun/rufus but still had the ability to change the jump arc during most of the jump, something like akuma’s amazing second impact divekick. Also it would be cool if this character had unique air mobility options in combination with a dive kick, i was thinking something similar to 3S chun li’s wall jump stomps shenanigains but make it significantly stronger and give it combo potential. I would give this character kind of a beefed up shoto-specials for his/her/its ground game like a shoto’ish fireball, a great dp, and something that works like a tatsu in combos but would be a better move for long range wiff punishes. I would also give this character a strong escape option, maybe something like a teleport? one that’s better than yangs EX but not as good as akumas. Also since they will never put Urien in this game at this point it would be awesome if this character had some of Urien’s best stuff like if chariot tackle was changed into a focus attack, and some of Uriens amazing punishes, maybe give this character Uriens cr hp but make it safe on block, since it couldnt possibly be dangerous without aegis reflector to force the opponent into a lose lose 50/50 on followup. I also think this character could have not one but TWO command throws, like give him/her/it something like gief/hugo 360’s, maybe not as fast but still 3 frames so it makes normal throw teching against this character totally useless, also this character should have some kind of ridiculous version of a command throw that leads into a stagger state for thier second throw, something that would have the same effect as fei’s/yun/yang/makoto’s command throws but I would give it significantly more frame advantage so full combos with the urien cr hp could be used and i’d also give it 3/4 screen range somehow? I donno how they would animate that last part but from a gameplay perspective it would be cool. Also this second throw could act as like a combo extender maybe if it had an ex version, something that would let this character burn EX meter to connect the endings of already awesome combo’s into this stagger state to really reward the fact that this character has an easy time building meter, they havent had that mechanic since 3S genejin.
Of course this is only a dream character IMO, obviously capcom couldn’t introduce a character like this into the game because they would break so many classic matchup ideas by having options that no other SF character has. I imagine even if they tried to nerf this character with stuff like terrible health, terrible stun, low damage output, and even almost makoto like shitty walk speed that this character would still prove to be OP, simply because a single input from anywhere on screen could most likely address anything the opponent could throw at you and also a character with so many good specials/normals would probably end up with a lot of just broken option selects that would be even derpier than the option selects that vanilla akuma had.
oh well one can dream i guess…
This is amazingly good.
Everyone hates Seth, even Seth.
I want a Chun Li that is meant for competitive play in sf4…
Ex SBK thats a little bit more like EX Tatsu in that it “sucks in” the other player.
No charge moves except SBK.
Hosenka being more damaging. In every game chun has been in (SF wise) her style was, out poke, and then do crazy damage with a super move. She doesnt do this in SSF4, which is a big reason why she isnt that good.
Less floaty jump
JD_inc
July 10, 2012, 9:10pm
65
The first alliteration of SSFIV version Cammy.
Reliable Ryu, Condemned Cody and Kentucky Ken were the only SSF4 characters with alliteration.
Vulpes
July 10, 2012, 9:58pm
67
Very classy. Thumbs up.
You should look up the definition of “alliteration”. You meant “iteration”.
I stand corrected. Wasn’t paying attention.
ST DeeJay in every SF game
i would use st honda in every and any game, even if he ignored the rest of the games mechanics. fuck dashes, give me 0 frame oichio throw option selects.
Sho from Breakers Revenge.
Q with armor on his EX dash punches.
NIL
July 11, 2012, 1:40am
73
SSF4 AE 2012 Ken with highest priority DP and EX DP in game, fast walk speed + dash, fast focus + larger hit box on it, 6 frame sweep, stronger priority on some pokes, Shinryuken hits full off of FADC.
Quan Chi, exactly how he is in MK9. Just copied and pasted into AE. Yeah.
Guilty Gear XX Slash May and Testament were perfect for me and I liked AE2012 Blanka
spozm
July 13, 2012, 12:28am
76
Gief’s SPD extends so he can grab jumpers.
Vanilla SF4 Akuma, Kappa.
Sagat would kick so much more ass if his c.MP was a vertical anti-air. But Sagat already kicks a lot of ass. Hm.
I’ve also always wished Dudley’s Jet Upper was comparable to a Shoryuken.
3s Makoto. My waifu. Shes just soooo awesome in that game.