Meter Levels
-----Lv1: 125
-----Lv2: 200 (325)
-----Lv3: 425 (750)
AP Lost when grabbed
15%
Mobility Options
His surprise grenade attack (d1) makes him backdash. Decent option if want to move while staying defensive.
Attack 1 Moveset
Gun Boot: 1, 1
AP Gain: 10 | 10
Gun Blast: s1
AP Gain: 10 | 30
Causes knockback on second hit.
FSK-7 Fury Combat Knife: u1
AP Gain: 20
Anti-Air, launches opponent on hit
Surprise Grenade: d1
AP Gain: 10
Backdashes when used. Primary usage to setup traps
Double Kick: j.1, 1
AP Gain: 5 | 20
Launches opponent on second hit
VC8 Shotgun Pistol: j.s1
AP Gain: 30
Causes knockback on hit
Air FSK-7 Fury Combat Knife: j.u1
Same properties as grounded version
Air Suprise Grenade: j.d1
AP Gain: 10
Backdash covers half the distance of the grounded version
Attack 2 Moveset
StAA3 Light Machine Gun - 2 (holdable)
AP Gain - 5 | 5 | 5
VC32 Sniper Rifle - s2
AP Gain - 30
Full screen projectile. Causes knockback on hit
LS13 Shotgun - u2
AP Gain - 30
Causes knockback on hit
M327 Grenade Launcher - d2
AP Gain - 20
Launches opponent on hit. Trajectory dependent on Radec position and stage layout
Air StAA3 Light Machine Gun - j.2
Same properties as grounded version
Air VC32 Sniper Rifle - j.s2
Same properties as grounded version
Air LS13 Shotgun - j.u2
Same properties as grounded version
Air M327 Grenade Launcher - j.d2
Same properties as grounded version
Attack 3 Moveset
VC21 Bolt Gun - 3
AP Gain - 10 | 20
Sticks explosive on opponents and walls. Explosion causes knockback
TR-X Teslite Grenade - s3
AP Gain - 5
Stuns opponent. Great to use to discourage aerial approach
VC5 Arc Rifle - u3
AP Gain - 5 on each hit
Shoots beam on a 45 degree angle upwards. Locksdown opponent for a short time while giving you freedom of movement.
VC1 Flamethrower - d3
AP Gain - 5 | 5 | 5 | 5 | 5
Air VC21 Bolt Gun - j.3
Same properties as grounded version
Air TR-X Teslite Grenade - j.s3
Same properties as grounded version
Air VC5 Arc Rifle - j.u3
Same properties as grounded version
Air VC1 Flamethrower - j.d3
Same properties as grounded version
Throws
Helghan stomp - d throw
Executioner - s throw. Causes knockback
Vicious Assault - u throw - Can be followed up with u2, j, u1 or j.1, 1
Supers
Level 1 - STA-X3 W.A.S.P Launcher - A yellow crosshair appears on screen that you can control. The crosshair will turn red when lock on a target. The missiles fired will track the opponent you lock-on. If not lock-on then the missiles will go in the general direction of the crosshairs placement. Missiles will not phrase through platforms
Level 2 - StA5X Arc Cannon - Shoots a straight wide laser at the opponent(s). Phrases through platforms and pits
Level 3 - StA-X6 Jetpack - Radec gets on his trusty jetpack and jumps into the foreground going into first person shooter mode. Crosshair appears on screen and take out as many opponents as possible.