I think 1v1s and 2v2s are cool, but if they don’t add way more classes or if they don’t spice up dominion mode the game can become stale very quickly. You’re basically just running around between 3 close objectives to keep them under control by ganging up on lone opponents.
OW will always look fresh and appeal to a wider audience because of its cartoony look. Also OW had at launch almost double the heroes For Honor will launch with, maps are way larger and 6v6 makes for a wider array of different situations than 4v4. In spite of Blizzard’s bad balancing I think the game will last much longer than FH unless they step up a few things.
P.S. I found this tier list for the game, surprising how close it looks to @Froztey’s:
How the hell can they even tier the Valkyrie? She wasn’t playable. I scrolled down and read what they put and it’s shit, the insight into the characters they give is ass.
“The Orochi is fast” is about all the reasoning as to why they made him S tier
Oh they put Conqueror bottom tier, fucking lol. No chance mate.
What’s weird about players preferring playable female characters, especialy women that prefer to play as women?
Not including that feature is basically developers limiting their consumerbase and interest.
Street Fighter would be nothing without playable women, and letting players choose who and what they want to play from a wider variety of character types, including different genders, races, nationalities, etc. the more diversity and selection, the more people would be interested in playing those games.
and games that previously only catered to males, like Pokemon, Fire Emblem, and Call of Duty multiplayer, become greatly more popular and successful featuring playable female characters as well. even From Software understood this since the making of Demon’s Souls. as well as Blizzard with Overwatch.
A total sausage fest is so homo and ugly, and only misogynists, oppressive dickheads, and homosexuals-in-training think playable female characters don’t matter.
Anyways, outstanding support, it’s gonna outlast Nioh and a lot of other games for sure.
Because the way you listed it was an obvious ploy to make Nioh sound inferior because it has a character driven story. You’re like a shitty telemarketer. You can’t make a post without putting something else down to compensate.
Well it’s not an expert site to say the least (just go see the things they write about OW), but it’s interesting to see they got the same feeling as many people about Orochi, Nobuchi and Warlord being top tier and Kensei being one of the worst in the game.
Why can’t you play as fem-Geralt in The Witcher? Misogyny, clearly. It’s not at all that the story is written for a male protagonist.
The ability to choose your sex in a game where your character doesn’t really matter for the story, fine and dandy. However this kind of thinking is too outlandish and isolating game qualities that exist, but don’t favor the point trying to be made – like it being a story based game. Is Nioh even a story based game? I don’t fuckin’ know, I’m just talking out of my ass because blanket statements bother me.
On-topic, since I still haven’t gotten my hands on this game, from your guys’ impressions so far, did you notice any potentially game breaking kind of gameplay choices? Games like this scare me that while they have a lot of systems and nuance, that the meta eventually devolves into something far more simplistic. Like fishing for one specific thing and the whole meta devolves into that one thing and the counters to it.
Bushido Blade one I felt had that issue, and though I can’t say that game ever actually got played competitively (like actually played for a long period with serious intent), from my experiments with 1, you could very easily beat most situations by abusing long sword’s good kill hitbox and speed, and the massive parry window.
Guard breaks lead into guaranteed heavy attacks, and you get guaranteed guard breaks from parries(Excluding long range Nobushi parries). So that in itself could turn the meta into a heavily reactive and turtle-y one, you could make the point of “But I can feint my heavy attacks to bait them” and then I point you towards the parry/feint OS and the Warlord and Conqueror who don’t need to use their heavy attacks to parry you.
Apart from that everything seems balanced logically, some people hate that guard breaks are instant kills against a lot of environmental stuff but that’s about it.
We don’t really know how story base Nioh is yet, but it’s loosely based on real events and the MC William was a real person so yea more back story based then something like Souls which is supposed to be a role playing experience and thus you create the MC from scratch.
I think I’m gonna end up passing tbh. Game is nice but I don’t see myself spending hours on it. I might just try it a little more with my friends during the open beta.