For Honor launched - happy Valhallentine's day!

I wish everyone had a spamable emote like Lawbringer or Conqueror do, S tier stuff right there

8:38 lol lots of stacked ring outs

https://www.youtube.com/watch?v=8i_RDDqiP04

Is the Warden any good?

Just got noticed of this game and he looks amazing.

Yep

team knight if u want to be spared when lord jesus resurrects

Stop hiding from my blade, Nick.

i like when kenseis realize dodge+light won’t work.

lawbringer shove is great.
more characters need things like shove and nobushi backdash on block to encourage blocking instead of just parrying. making parrying harder isn’t a solution really.

the solution is to make block and parry distinct options with their own advantages. since you don’t need to guess for a parry there’s really not much danger to it unless the game lags.

I think parrying is fine how it is. You’ll get blown up at higher levels for just attempting to parry, because people will just bait it, feint, and punish you.

I wonder how you fix the game devolving into parry fishing
Though I guess it is that way because your defensive options are really just "don’t get hit"
No reason to risk attacking if you’ll just lose half of your life bar for it and then get put into a vortex depending on the character
If the game needs more safe normals than it needs some kind of burst mechanic so one mistake doesn’t kill you

reminder there’s a parry/feint OS so if you get baited, you’d feint otherwise.

So far my answer to the OS is feint into a light attack

Yup. That’s why I like to switch things up as much as possible.

Feint x Parry
Feint x Top Light
Feint x Guard Break
Feint x Side Dodge Light/Heavy/Guard Break/Zone (Depending on the character)

The mind games get crazy real quick and it becomes a game of Chicken… Who’s gonna commit first?


https://www.youtube.com/watch?v=opQcP7cSQJA

It’s been a nice couple of weeks, but I’m probably giving up on the game until there’s a big update. The lack of proper ranked/competitive modes, even the most rudimentary balancing and the extremely shallow gameplay just means I can’t justify playing it over SFV, KI or Rev2.

I taught one of my best friends pals who was new to the game and wanted to play Warden how to vortex and ZAFC yesterday.

I felt my soul slowly leave my body.

Oh lol the Conqueror speaks Latin like everyone else. Well at least the mystery is solved.

How does parry work xactly

You press heavy+the right direction when the red arrow flashes right before the hit.

Dodge shoudl cost stamina

I’ve been playing more and more Dominion strangely enough
It’s not balanced at all but my gear score is getting pretty high so I can deal with the bs

For Honor v1.03 patch notes – General

[details=Spoiler]Feats

Shugoki

Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death.

Orochi & Berserker

Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving
The Orochi’s Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended.

Valkyrie

The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended.

Berserker, Warlord, & Valkyrie

Tweaked the “Rush” Feat animation transition bug from idle to sprint animations

Fight

All Fighters

We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you’re Guardbroken during Guardbreak startup.
Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback.
Fixed camera clipping issues with walls on executions

Peacekeeper
Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed.

Fixed the Peacekeeper Guardbreak and Bleed stacking bug
    Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec
    Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec
    Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec
    Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix
Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
    Stab range increased from 1 m to 2 m
Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
    Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m

Berserker & Conqueror

Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior.
    Berserker’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
    Conqueror’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms

Valkyrie
Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the 1st place in Win/Loss in Duel to the last spot. We’ve made some of her moves a little faster and we’ve added some mix-ups.

Pouncing Thrust & Hunter’s Strike damage increased from 12 dmg to 17 dmg
Pouncing Thrust & Hunter’s Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms
Light Attacks recoveries reduced by 100 ms
    Light Attack Miss Recovery 900 ms to 800 ms
    Light Attack Hit Recovery 700 ms to 600 ms
    Light Attack Interrupt Block Recovery 800 ms to 700 ms
    Light Attack Regular Block Recovery 700 ms to 600 ms
Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms
    Light Chain second Attack Startup 600 ms to 500 ms
    Light Chain second Attack Miss Recovery 800 ms to 700 ms
    Light Chain second Attack Hit Recovery 600 to 500 ms
    Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms
    Light Chain second Attack Regular Block Recovery 600 ms to 500 ms
Shield Crush can now be chained into Light Chain
    After 400 ms into Hit Recovery
    After 500 ms into Miss Recovery
Hunter’s Rush Recoveries shortened by 200 ms
    Miss recovery 1000 ms to 800 ms
    Hit recovery 800 ms to 600 ms
    Interrupt Block recovery 900 ms to 700 ms
    Regular Block recovery 800 ms to 600 ms

Orochi

Increased the dodge back on the Orochi’s “Riptide Strike”
Increased the backward displacement from 1.75 m to 2 m

Game mode

Duel, Brawl, Elimination

Bots joining an in-progress match will be dead for the current round.

Miscellaneous

Changed Music in Face Off screen
Various bug fixes

For Honor v1.03 PC-specific bug fixes

Fixes

UI fixes

Map overview is displayed when user tries to preview emblem in emblem editor when accessed in between Next Match timer screen
Non-FullScreen Videos are stretched in non 16:9 screens
UI Issues with Hero Customization & World map UI in 21:9 aspect ratio
Conflicting Scroll areas in Game Mode Selection
Wrong tip for quick chat controls appear when using keyboard and mouse
The mouse disappears after skipping the faction War video
Button prompts not displayed correctly in tutorial hints if user assigned buttons, which are too long
Controller Button depiction is displayed in instructions on face off screen even if controller is not connected
Scrollbar is incorrectly displayed to the left side of the page on selecting Key mapping with the mouse or keyboard
Bot settings in “Custom Match” blocked for keyboard when the mouse is moved
Pressing A to buy items in the store is instant instead of Hold
X/Y/Ä is not recognized properly on the Key Mapping Page with a German keyboard layout
Mapping < on German keyboard shows black icon
Key binding does not support all the special characters

Chat fixes

Post match chat position too low
Scrolling down a long list in IME crashes the game
Group leader can only see their own messages in custom matches
Chat not accessible after restarting game flow
IME – visual elements missing for edit mode (underline/rectangle)

Graphics fixes

Full screen not working after restarting the game
Crash when the correct GPU driver is not found
Shadow Flickering on Player on Extreme Settings

Controls fixes

Game does not detect Dualshock 4 controller connected via DUALSHOCK 4 USB Wireless Adapter
Game does not detect Thrustmaster Firestorm Dual Analog 3 Gamepad
“Full Block” ingame action not working for Steam Controller
“Left Guard”, “Right Guard”, “Top Guard” ingame actions not working for Steam Controller

General fixes

Recording and Screenshot capturing with ‘Radeon ReLive’ not working
Push to talk does not work if popup is on screen
Ansel – Some UI elements remain visible with Ansel enabled

Additional Changes

UI Improvements

PC Mouse & keyboard now have separated loading screen tips
Player widget is now clickable with shortcuts to (Emblem editor, Profile & Store page)
Adjust chat log position to avoid critical overlaps in menus
Removed “Map overview” from story mission selection screens
Improve Mouse + Keyboard handling of the Bot selection page

Graphics Improvements

Visual Improvement to nVidia’s HBAO+
Improved HZB generation on higher resolutions (4K)

General Improvements

EAC displays better error descriptions to players
Fixed multiple crashes

[/details]

Conqueror getting buff on light attacks it looks like. I’ve been doing well with him regardless. Infinite light chains mixed with heavy, shield smash and guard break seems to give people a hard time.

Also someone posted a vid on reddit of conqueror putting the opponent into a stagger state. He was charging his chain and hit the feint button as the other guy tried to guard break and it sent him staggering backwards as the conqueror moved in for his own guard break.

It isn’t a buff, it’s a fix. You could guard break both the Berserker and Conqueror after blocking their light attacks

Are you guys ready for the peacekeeper army