it will be very hard to buff characters to meet the god tier characters. do you make ryu’s super to 60% damage on sent? give everyone fast tri jumps, like storm and magneto? were people really expecting 50+ characters and a balanced game where characters are unique? all this bitching about balance is gona make capcom make a shitty ass game either characters who were fun at high lvl play will be nerfed and made boring or they are gona do some dumb shit like give everyone 8way air dash. think about it, think of 2 games, one with only the top 13 or so characters from mvc2 and one with everyone else. which one can u see lasting 10 years? i guess people would be still perfecting their jill, gambit, amigo etc to this day.
While i’m not totally sure it will be done, the number 1 step to making most of the cast more godly would be serious damage off of fast overheads. ALL of the god tiers, except maybe cable, can pretty much wipe 3/4’s of your life at LEAST and put you in a terrible position off a low, super fast overhead, or throw. Ryu doesn’t need to do 60% dmg off his hypers if he could actually land a hit on someone crouch blocking.
To add to that the game needs mobility options. The amount of shit you can have on the screen at one time with a marvel game is absurd and those who can’t fly, tri jump, or find some other special way to fucking move will spend most of their life getting chipped to death in a corner.
So if you don’t want 50+ 8 way air dashing monsters with tri jump, then you’re only other option is extremely impressive zoning tools with insane high damage punishment options(cable).
That doesn’t solve the issue at hand, though, you’re merely replacing one problem with another. No one wants 50 characters that all play the same, either. Still, good suggestion.
This is why the MvC2 Assist system is so great/versatile. Of course, there will always be issues with a Servbot facing a Strider/Doom trap (or even a Sentinel for that matter), but with 2 assist available, the point character has so many more options.
My argument is that there shouldn’t be a character that’s shitty if it’s a good fighting game. If Vampire Savior had 90% of the characters able to be played successfully, then why can’t it be that way in all fighting games? I honestly don’t care if you call me a fanboy or not for wanting that. I’m just saying: what are the other characters doing in the game, if they aren’t just as important as the “good” ones? Like I said, I’m not trying to knock anyone’s game or anything, I’m just trying to understand something here. Why doesn’t that seem like a flaw in the game to you? I feel like it’s perfectly reasonable to want a game that’s chock full of viable characters.
jesus christ
I wanna take you for a ride
sorry guys. Honestly, I’m done with trying to explain what I meant. I really understood what pimp bishop donjon and the others ended up telling me. I would rather be explained the different reasons why I would be wrong about something, than just be criticized with an answer that doesn’t explain anything to me. Thanks you guys who helped me out
Welp, guess there are no good fighting games!!
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You can’t judge viablility in vs games like you do in most other fighting games. Why? Because everyone in vampire savior was built to be in vampire savior and everyone in SF3 was built to be in SF.
In every vs game except TVC you have characters from a different fighting game environment for which they were made being thrown into someone else’s system, which generally favors the side with the “home field adantage.” Just like marvel stomps the hell out of Capcom in MVC2, Capcom Stomped the hell out of SNK in CVS2. Ripping characters away from the system they were made for is almost always going to have a dowgrading effect on them. -
Everytime a new technique came out in marvel it changed something around for a certain set of characters. Wavedash doesn’t effect everyone equally. Unfly doesn’t help unless you can fly. The uniqueness in this sense partially to blame for the imbalance. No matter what the game was like with developers before the release all of that changes when the general public gets their hand on the game. If one month after SRK and youtube get their hands on MVC3 some flight exploit comes out that wasn’t picked up in testing that makes flying character god tier, do you think everyone will just universally agree not to use those character, OF COURSE NOT. Thats going to be your new top tier. If some universal unblockable beam setup comes out people with beams would shoot up the tier list. Therewasn’t a ton of tri jumping when MVC2 came out, at least not here. But once it caught on it caught on big, the thing is only a small group of character can do it, but it increased all of those character.
Your arguments are giving the people who make these games a level of godlike foresight that they just don’t have. Yes there are some intentional joke characters, and yes some character are built with better tools, but sometimes what make tiers comes out after the game has left their hands.
Storm is god tier because she has too many tools, Cable is because of an oversight, and Sentinel is because of a combination of the two.
It might be reasonable to want it but if the game is good when played with only the viable characters then how big a “flaw” can it possibly be
Due to the fact that not everyone would agree the game isn’t good that way I’m not one but I know alot of people that are.
first off, its not being a fan boy to want every character to be able to compete. Secondly, if a fighting game does not have every character viable, that doesn’t make it a bad fighting game. Yes, its not a bad suggestion as its been done in the past and quite successfully.
There are 2 types of balance when it comes to fighting games:
A beats B
C beats A
b beats C
- this is what you see in most capcom games. Rather than every character being viable, every character has a weakness in another character.
type 2
A beats B, C
B beats A,C
c beats A, B
this is second type of balance where every character can be played effectively. Virtua fighter has been mastering this concept for quite some time and there are other games that come close to this like GG\VS.
Its very hard to create a game like that. GGAC is the one I think most people like and that is like what, the 5th or 6th incarnation of a game? VS was the 3rd I believe and VF5 is also deep in the series. It takes time to get this balance right, years in fact. The smaller the roster is, the easier this is to accomplish with refined tweaking. Tweaking a game with 30+ characters while making it extremely balanced would take quite a long time if you wanted every character to have decent option sets.
as you know time = money which is why balance type 1 is more common. That type of game can be pumped out rather fast.
You know, if they buffed up servebot, he could potentially be top tier.
He’s got the ‘super small size’ factor which is an interesting concept. Even if you gave him just regular damage output/input, he’d already be pretty good. I mean he can run under Sentinel’s HSF already, right? And everyone would have to learn modified combos to fight against him.
I think he’s a cool character design. Hopefully in mvc3 they run with it and make him useful.
The more ‘new’ character designs there are, the better the game . The challenge is still making each character design balanced with the others.
I’m gonna yell at you in person next time I see you.
only thing i want fixed is BALANCE god dammit
lol that’s all good man XD
Flaws from MvC2: not enough debugging and beta testing and no updating to fix issues.
All the cool shit that we see in MvC2 is basically a glitch Capcom either didnt catch or didnt bother to fix.
Funny part is, if you make a game where everybody has bullshit and not just the god and top tiers, nobody wants to play it. See: X-Men vs. SF.
This is probably why people talk so much about nerfing god tier characters. 'Cause even if you have a game where everybody or nearly everybody can do broken stuff, well, it’s shelved after a couple months.
dont act like the “broken stuff” in mvc2 is remotely on the level of xvsf