Flaws of MvC2 and what Capcom should learn

thats actually a huge exaggeration, it may seem so because of what is happening at tournaments, because thats for money, so even if a guy has a really good rogue, ken, colossus he will opt for a better team to increase his chances of winning and that can be seen in every fighting game. look at the evo vids from zachd.com there was a guy doing well with BB hood, jugger and omega red, even tho it was casuals it still shows that so called low tier teams can win vs god tier teams like santrax and msp. i am some where around mid level at mvc2, and when i run into guys like mixup online it really does not matter who he plays i lose, i also player quite a few games with preppy, out of maybe 50 i think i beat him once and i play msp while he plays whoever.

To clarify - the purpose of my original post wasn’t to nerf the top 4 characters of MvC2, rather these are tips to improve all the other characters. Giving ryu a x3 shinku or a triangle jump wouldn’t really fix the flaws of the character, that would just make ryu move up in the tier rankings and leave BB hood and Jin behind. If future fighting MvC games is to be balanced, tools need to be given to other characters so they can be competitive and have different attack options. Does that mean giving each character an air dash or x3 ahvb? Heck no - that’d make the game dumb. Rather, I was just suggesting general rules Capcom might want to consider to improve the game.

Someone mentioned characters need more options that will prevent people from nullifying 90% of all attacks by just blocking low. This is exactly my point. New methods of attacking a character need to be implemented if MvC3 needs to be “fun.” Implementing combo-able overheads, new AAA’s, better throw options, and new assist types (ie low attacking assists or overhead hitting assists) might be some suggestions. All things considered, even if Ryu in MvC2 form got all these new tricks listed above, would he still be a top character? The answer is probably still no, but at least he’s got more tools to attack other than dashing low and jumping high.

-Cyrus

I agree with the above on all counts. The only good **fireball **in the game is the sonic boom or BBhoods missile.

Guile & Charlie lp sonic boom is a great projectile because it allows Guile/Charlie to rush down while the sonic boom is spinning at the opponent. Here’s a question you should consider - would you take guile’s sonic boom or Iceman’s icebeam? Both are good because the ice-beam acts as a long-range poke, but Guile’s takes the cake because it allows you to have more attack patterns at a distance.

Guile’s sonic boom = rush down tool
ice beam = poke

Just hear me out. The ‘slow’ moving projectile property of Guile’s sonic boom is what allows Dhalsim, BBHood, and Doom an alternative ways to attack an opponent. They all allow the user to be covered by the fireball when they rush-down. That’s why most low-tiers pick Sentinel because Sentinel fills this assist property w/ his slow-moving drones - it allows Ryu to rush down while the drones are covering him.

The problem is only Guile has the “good” fireball property that allows him to rush-down. All other Capcom characters who have fireballs (Ryu, E. Sakura, Chun-li) have fast-moving projectiles that end up having beam “poking” properties, but ultimately suck cause the fireballs move way to fast for Ryu to do anything. Another question to consider is, why would any character throw out a fierce fireball (or beam) when a jab fireball is usually the preferred choice? Jabs come out faster, recover faster, and cover the character.

These are just some examples of how to balance beams v. fireballs. Beams are generally better but fireballs need to have new properties given to them if they want to be better.
-Cyrus

Honestly the only reason I never saw too much of a problem with MVC2 was because of the difficulty levels in the cast. Generally speaking, the more powerful characters DID have more options, but took longer to use. So If I get beat by someone who’s mastered 16 Magneto infinites and I’m Colossus or something…maybe…just maybe…he earned it. With the exception of Cable, the other top characters took some work to use.

Anyway I think the assist system should be a hybrid of MVC1 and 2. The stronger the assist (and by now EVERYONE knows what properties make an assist good) and just make it so that it can’t be used as many times as the weaker ones. It could be done by either having a set number that resets once that assist chaarcter has been put on point, or just make it so there’s a gap in when the assist can be called again. The stronger the assist, the longer you have to wait. Hope that made sense.

As for the big characters, they need regular command throws. I don’t know why they took away Juggernaut’s command throw or why Colossus’s throw can be blocked. That stuff never made sense to me. Aside from that, it would hurt to look at the stuff that other “big men” have to attack from a distance. A move similar to Hugo’s anti-air throw could work or something that’s not as straight forward as what they were given in MVC2. The only big man who was versatile was Sentinel. I dunno just give all the characters a realistic answer for some of the stuff that people could do. In the end, there will still be tiers and people complaining about stuff, so things will neevr be perfect. An honest attempt is all I would look for.

Oh and Capcom knew about most of the stuff that people use in MVC2. The only thing they didn’t know about were unfly. In MVC2 the aim was to make characters who (one-on-one) weren’t as powerful as they were in previous game. They were hoping for the assist based battles that people use. That’s all I got…sorry for rambling…

i lol’ed when OP mentioned ken AAA in a group of aaas that were lacking invincible frames :rofl: so far so good thread. not too much trolling from people who aren’t good/know nothing about this game (or any other game) (yet) except of course by psychojosh. why isn’t he banned yet?

Glitches in the game are fine, but I would like to see a bit more of a casual friendly environment when it comes to MVC3 in the arcade. As it stands now, any casual looking to get better had best own the game at home, else he’s subjected to the vast number of infinites or insta-kills used by the “tournament players”. Trying to get better when getting infinite looped by Iron Man isn’t much of a learning experience at all.

TL;DR - Removing infinite combos would go a long way towards making a pro v casual match more of a ‘learning experience’ than a ‘infinite combo practice session’.

no. it’s all mentality. when my team of morrigan/shuma/iceman first faced an msp (I had no idea what top marvel was at the time) and got HGxxTempested to death. and then the same player got me in hella IM infinites, please believe I learned hella quick. play more defensive. look up a lot of stuff (what I did) and then just play different people.

also, arcade what? where are you from? just get the game online already. there are plenty of other games where will you lose just as bad and quickly.

also, there are no infinite combos (well, there are some very specific ones, with some low tier chars, that aren’t really practical)

not true @ all. There are tons of glitches in mvc2 that were not known. Unfly in particular was in xvsf wasn’t it, and in mvc1 I believe. If you’ve seen joo’s video, a majority of his stuff wasn’t known by developers and top US players probably know some other odd ball glitches.

preppy has had the chance to talk to the backbone people about the mvc2 code, the one that runs the actual game, and they told him that the mvc2 code is basically held together by string and glue. Meaning that the game was programmed very very poorly and it just barely works. Which is why you see the game being so broke and acting wacky.

I’d easily say that 60% of marvel glitches were not known by developers, possibly more.

Getting hit with infinites does help you get better, assuming you’re not at the most beginner level, If you don’t understand the game its really bad, but if you do it forces you to tighten up what you know and get rid of as many cracks in your game as you can. You will get better fighting someone who infinites you at every possible opportunity that someone who does 20% damage per combo.

The complete absurdity of the random events that happen in marvel is one of the best things about it. A few hours ago i was at the arcade with someone playing doom and he did something and we both went WTF just happened? I am at the arcade 7 days a week and i watch marvel every day and hes been playing doom for about 8 year and neither of us had a clue that that would happen. Marvel is still full of WTF moments even 10 years and its great so i’m all for string and glue.

How about we just say the whole game was a Playable Glitch that everyone loved. Goodbye Marvel 2 and welcome Marvel 3 bitches!

The tiers of the game develope over time, Capcom can give god like moves to any character but over time other characters will find counters to it . The tier issue is just a matter of time and coincidence.

I find it absolutely laughable that anyone that has played MVC2 in the last 7 years would complain about infinites.

Do you really think infinites are an important factor when Magneto can reset you at will? Undizzy itself essentially removed infinites as a real game-balance factor; if you are complaining about infinites in MVC2, you’re basically highlighting that you don’t know what you’re talking about.

I’m really excited for this game, coming from someone who on and off played MvC2 for years casually. Personally, I liked MvC 1 a LOT better, and my fave is MSHvSF (only because it was basically MvC with Sakura in there lol), but there were a lot of issues with MvC 2 that really made it less enjoyable to me. I was really happy when I read in the front page article about 10 years of MvC 2, when the writer said something along the lines of out of 56 characters, only 13 were playable, because that’s really what it felt like. It seemed more like the people who were good at the game didn’t get good with characters due to the fact that they simply wanted to get good with that character, than people playing with these characters due to them being “the best”. And honestly? They are the best.

I don’t think fighting games should be about that though. Someone should be able to play with what character suits their playing style the most, or like the more popular idea of picking who looks cool and learning their moves and getting good with them that way. In my opinion, when playing with other characters makes a game slower and less fun than if you played with the more popular characters, then there’s a problem with the game. No one should be forced into character repetition when there’s 56 characters to choose from. I hope that Capcom really fixes that problem and balances the game out so that each character is in depth and fun to play with and experiment with. If they’re going to “focus on characters” (via article on Marvel.com), I just ask for that. If I’m gonna only play with 10 of the 30+ characters, the game should be cheaper.

MVC1 was worst then MVC2 IMHO

Uh. So what did the Doom player do? Any kind of details?

how about we don’t rolls eyes

well…if it ends up being good. if it’s bad compared to mvc2, the generally bad players will flock to it (as will the players who don’t really care about certain games but will surely get $$$ from beating on the bad players/promoting the game) while the generally better players stay on mvc2.

Congratulations on describing everyone who wins consistently at a the top level in every fighting game ever

Also if you can’t find a character/team that fits “your style” among the viable characters in MvC2 (which, by the way, are only the only viable characters if you’re literally one of the best in the world, otherwise you can win with low tiers by just being that much better than your competition) then you won’t find a character to match your style in any game. There is incredible variety among the top tier characters/teams, moreso than in many nominally more “balanced” games. Of course what you actually mean is not “I want to pick the characters with a playstyle that most accentuates my strengths” but “I want to pick the character design that most appeals to my fanboy sensibilities,” because that’s what everyone means when they complain about this.

is that wrong?

this but harder