Only thing I’m wondering is why are archers ranked lower? Perhaps it’s because they damage the Tactics rating by not being able to counterattack in close ranged combat, thus making a chapter run longer than it should.
And I hate you guys so much, you’re gonna make me waste hours replaying FE7 for the 6868454984756313248645th time. :shake:
Speaking of FE7, one of the things that urked me is that the juicy “backstory” of it is hidden to most players, assuming that they don’t take the time to uncover Support Conversations. If it weren’t for me being curious with Support Conversations, I would’ve never discovered that Renault was so involved with a couple of characters. And thank God for the good people of Serenes Forest, if it weren’t for them, we would’ve been left in the dark to most of the long, pain in the ass to get Support Conversations.
I remember playing through FE6 about a year or two ago. That game gets brutally difficult at some points, especially since there are certain mechanics that exist specifically in that game and not FE7-8. In particular, enemies reinforce before their turn starts instead of after, so they can surprisingly wound/kill one of your units if it’s your first time through a map. Also, spears and axes have far lower accuracy than they do in the later games, even with type advantages. The thing I hate the most, though, are those maps with Druids/Bishops using those long-ranged staffs/spells (forgot the names, it’s been a while) that practically never miss and completely screw with your units.
Surprised they never released New Mystery of the Emblem in the U.S. I guess Shadow Dragon didn’t do very well, so Nintendo decided not to bother.
The RNG always hated my Eliwood. For me he always seemed to be the worst lord. I always had my Lyn turn out decent though and she seemed to dodge everything when she needed too, even on HHM. I guess I just have a soft spot for her because she can breeze through a lot of the early to mid game stuff with mani katti critting every other hit.
That tier list looks good. I thought Hector would be up with the rest, since in Hector’s storyline there seems to be more lance users for him to beat to a pulp and he’s available for a lot of it. Surprised Serra is right up at the top with Pris, since Pris has the advantage of being a mounted unit and they functionally are similar (healing then dealing out damage when no one needs it).
Dart is also a very good unit, if you didn’t care about fund ranking. His class has good caps and decent growths in strength. What hurts is that you have to buy his seal.
edit: also Athos being low seems weird to me. He always seemed strong (comes with those drops too). Only downside off the top of my head is that he is only in like 2 stages. He seemed to me to be one of those characters, where since its the end of the game and you may or may not have fucked up your other characters, the game designers gave you a character who has a chance of winning against the final boss. Sort of how the radiance games gave you the royals to work with on the last parts of the game (Even then it’s not like a free win because Ashnard and Ashera were pretty damn tough).
edit: I never liked Florina too. I know personal experience should not go into constructing such a random game but she starts off crappy and needs babying to get better. Even then it seemed more effort than its worth because at times it felt like a gentle breeze can knock her out. I thought she would be lower on that list honestly. On the upside she is the earliest available flying unit. But her ass is out there once I get another. I also didn’t find Vaida to be bad at all. I tend to find Wyvern > Pegasus knights in the fire emblem games.
I can agree with this for the most part, though I’m partial to a few of the “lower” tier units, such as Rebecca and Nino. All the Top Tier Units are of course the best in the game, though I’d put Hector up there with them. This is mostly just me and my dreaded “personal experience” talking though. I don’t like Pent being that low either, guy’s an absolute beast.
FE4 and FE5 on the SNES, while not free of it, do have a weapon repair mechanic. Be warned, however, that you will NEVER play another game that will stomp on your balls with steel toed boots quite as hard as FE5 will.
I remember one playthrough, I decided to level Nino to the max. She pretty much becomes a killing machine with effort. Though what sucks is that it’s that late in the game, and you need to put effort to make her decent from her low starting level, where by then you probably had a team of killers all set to go. If she joined earlier in the game, she would be up there imo.
Don’t lie, tell us the **REAL **reason you *want *to get Nino early. :lovin:
My personal experience with actually trying to make Nino into a beast machine revolved around risking Nino’s life almost every turn in her Gaiden Chapter. At the very least, she would gain at least 10 levels. Having Jaffar build up a Support Conversation with her helped. And it was sweet how Jaffar became a family man (kind of sort of) afterwards it you managed to build up their Support to level A.
Speaking of personal experience, I remember on one of my playthroughs, I had an Eliwood who **BARELY **received any Speed boosts. His speed was so fucked to the point where wielding Durandal against the Dragon would have him get hit twice. :shake:
The Beserk staff is a bitch to deal with, I always gun for the unit that wields one (mostly druids put in odd places) was one of things I hated about FE6 also. It was so broken you could of used it to steal a dragonstone near the end of the game. FE6 had that Aircalibur tome that I thought was also sorta broken. It’s was light, affordable, and could rape flyers in one shot.
I never trained Nino in HHM, it’s just not worth it. Pricsy and Pent was all I really needed, maybe Serra/Erk on some playthroughs. She is the best mage in the game though, I used Afa’s Drops on her once and she maxed everything but DEF, and her DEF was like 13! Beastly. I guess for HHM players believe she’s too much trouble to get up to speed, In remembering her gaiden chp is one of the more difficult ones anyway.
Many people forget that Hector can use Swords upon promotion, but it’s rather a useless gain because by that time there’s more lance wielders to kill than axe ones. I’m torn on Eliwood, I mean he’s good just not great or anything. He’s virtually an inconsistent unit because you never know what you’ll be getting from him. I’ve had some real badass Eliwoods where he could do everything Hector could, probably better since he gains the better promotion bonus (lance). Then I’ve seen some that struggled against brigands, and was unusally slow. The only reason I’d ever play Eliwood’s story was for the Uber Spear, I love the Uber Spear on Oswin. You haven’t seen a real, badass tank until you’ve tried that.
You didn’t have to buy Dart’s seal. You can find one in the desert chp, but chance are if you miss out on it (or don’t know about it) then he makes the terrible unit as so. I’m not sure if he gains HHM bonuses also, he starts off as an enemy in his gaiden, but then in the next chp he is auto-recruited. Most of the characters that got HHM bonus are ranked high, for good reasoning. Characters that come very late in the game aren’t particulary seen as useful, that describes Athos (Athos in general isn’t generally overpowered, he’s your only alternative to defeat the dragon if your lords suck enough)
The Pegasus Knights in FE7 are 1000 times better than the Wyverns there. Wyverns Knights are terrible in FE7, which is odd considering how popular they become in FE6’s setting. FE8 Pegasus Knights are shameful, they’ve totally fallen of the grace from there.
Time to discuss some FE9 for those who’ve played it. There are lotsa good units in that game and several garbage ones as well. Mia, Jill, and Nephenee are the triumvirate of complete domination, they absolutely destroy everything in their path. Soren vs Ilyana is a hotly debated topic in that game (FE10 it isn’t close, Soren all the way however). I like using Ilyana because she has a higher proficiency with Lightning magic (Far and away the best element in this game) and she actually gets a STR growth that lets her use those tomes without taking massive SPD penalties. Soren starts off with a 0 base STR (lol) and has a dismal growth in the stat as well.
I remember about 2 years ago I started Hard Mode for the first time but then I stopped. I think I left off at the Harbor stage where BK randomely pops out in the middle and even chases after your units.
To be honest, I think I screwed myself, I had Ike power level to 20 already while the rest are somewhat underleveled to the point where at least 2 people needed a heal every turn, something I can’t provide all the time. And of course Ike and Titania can’t handle everything. :shake:
In the middle of Hector Hard Mode for the very first time (already have done all the other modes) getting all the Gaiden chapters as (as I always do) no deaths and all optional characters (except Karla, fuck her) and I would just like to say FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK THE MOTHERFUCKING HIT RATE.
FUCK YOU RATH FOR MISSING AT 80% WHEN I REALLY NEED YOU TO FUCKING HIT THAT WYVERN
FUCK YOU FIORA FOR NOT DODGING ANYTHING AT 40% WHEN I REALLY NEED YOU TO FUCKING DODGE
FUCK YOU ENEMY DRUID WHO ALWAYS FUCKING HITS WITH NOSFERATU AT 50% ACCURACY
FUCK YOU INTELLIGENT SYSTEMS AND YOUR FUCKING BULLSHIT RNG MADE OF LIES!!!
I said whenever FE:A comes out I will be forced to buy a 3DS. The new class additions don’t look all that steller, but some are still interesting like Strategist and Dark Pegasus (I’m guessing that Dark Pegasus will still atain the flyers weakness to bows).
Speaking of HHM (yes I know this hasn’t been bumped in forever), I beat the game on that setting about a month back. And yes, without a proper strategy developed for some of these chps things can get pretty bad. Some gaiden chps are really, really hard even for people that have played the game for years. One particular example is that Genesis gaiden, all kinds of derp: beserk, OHKO bolting (Hector!), Luna tomes, goddamn. Big mistake when I brought out Heath, DO-NOT-BRING-HEATH. HE WILL DIE. Another bad move on my part is that I didn’t train Matthew on that playthrough, so he could not steal that Guiding Ring off Zolom or the Silver Card off Aion because of his low speed stat.
There’s some YT vids out of somebody playing HHM with 0 growths. They look very impressive, makes even the best players look like scrubs.
Oh man I fucking love Fire Emblem. Pretty hyped for Awakening, I’ll be buying a 3DS when that comes out.
I was doing a Let’s Play of Sacred Stones on another forum I go to; hard mode, no Valni. Man, that game changes completely when you take away Valni. Especially FUCKING PHANTOM SHIP.