Fire Emblem thread: Now with more permadeath!

There are translation patches for FE6, they simply fix the japanese translation (since FE6 never came to US). There was a time FE6 was really hard to find around the web, but as of late you can find it pretty much anywhere now. I have FE6 on my PSP Slim, along with 7 and 8.

You have to use Marcus at some point in HHM, the enemies are just too strong and you’ll need protect your units from the AIs rushdown early on. If you choose not to use Marcus expect many battles were some of your characters are breaching near-death points. All the characters that recieve HHM bonuses are generally useful, since they start out as enemies they gain advantages of the HHM boost stats. Raven, for example, gets the HHM boost. Raven is pretty godlike in HHM, almost necessary that you use him.

To get an S rank you have to be a pure perfectionist at the game. Your tactics rating means how fast you beat missions, so don’t AA (Arena Abuse). Your money rating varies on how many chest you opened and your end game funds, if you miss gaiden missions I think that could affect your fund rating since there’s always chest in them. Survival means you can’t let anybody die, etc.

SoS (Sword of Seals) or Sealed Sword - FE6 subtitle

Thanks Fir.

Edit: Never mind I guess it’s only on GBA

Funds rating is counter-intuitive. You actual MONEY has no bearing on your funds rating, it’s based on the total value of the items in your inventory. If one wants to S-Rank their Funds, you have to never sell gems, only promote a few units, things of that nature.

I’ve never bothered to try to S-Rank anything because even without Arena abusing my Tactics rating never goes above three stars.

S-Rank is stupid for several reasons mentioned before, but especially in Hector’s modes because the Tactics rating is actually GLITCHED.
The Tactics rating is based purely off of how many turns you take (both per mission and running total for the game). The problem is that in Hector’s mode, certain chapters are actually GLITCHED as the maximum number of turns allowed in a few chapters is set to ZERO, meaning your tactics rating is going to take a hit in those chapters no matter what you do, meaning a 5-Star rating in Tactics for Hector is just about impossible.
Also the Funds rating is retarded because it’s based off the total value of your money plus the retail value of your inventory. That means every time you sell something you’re hurting your Funds rating because you only get half the value of the items that you sell. This includes gems. So you’re actually taking a big hit to your Funds rating by selling gems and also using Promotion items.

Source:
http://www.serenesforest.net/fe7/rank2.html

I liked 8 a lot, played it through many times, trying to use different characters and getting “perfect” playthroughs. It had the strongest story I think, a nice branch spot, great music (for GBA). It actually had me questioning what really happened and thinking about the characters afterwards. That’s really amazing because very few works of fiction will get me to do that. That indicates these characters were very deep. Mostly Leon and Ephraim a little, although I suppose Eirika was a good foil in that. To this day I’m not quite sure how much control Leon had and how much he had planned out. Leon’s easily in my top 5 video game characters of all time list.

For 6 most of my characters actually would die haha. Every map I’d lose like 2-3 people. But every map they’d give you like 2-5 new people so it would balance out. It’s too bad Roy is useless most of the game because his class change is so damn late.

6 was funny because 90% of the characters you get were garbage, and 10% were all but invincible. The real challenge was finishing maps quickly so that you could get the secret ending, but I never managed that.

I played the first Wii one but never got the second. It looks like the series pretty much ended at 8, since the Wii ones were kind of different and I don’t think there has been a new one since the second one either.

FE9 and FE10 didn’t sell very well, but the series isn’t dead.
Intelligent Systems is just in “remake” mode a la Square Enix in the early 2000’s. They’d just rather re-release the FE games popular in Japan on DS/3DS right now before sinking the time and money in a brand new FE.

At this point I don’t know what they can do to expand the series in North America. Shadow Dragon for DS seems to be their way of trying to appeal more to the NA audience by dumbing down the gameplay and easing up on the challenge.

FE7 will always be my favorite out fo the GBA set, it was just challenging enough to not be boring but no a complete ball crusher like some other FE games. FE8 did have my favorite FE character in the series though. Lute can solo the entire game more or less, except maybe a couple of later bosses.

Oh that explains why my gold was like at 80,000 and I still got 3 stars in funds. I actually knew about the “not selling gems/items” ordeal, but I didn’t know it affected your rating that much. Simply put, I don’t play FE to achieve “S” ranks. FE is a game that awards its players the sense of satisfaction of not letting characters die. That means the survival rating is the only rating I deem any sense of importance.

I always see people making Lute a Mage Knight, which just boggles my mind. Why trade an extra movement space only to miss out on light magic, a cap of 30 MAG, and potential “Archsage” in stone trick? I do think Lute is the best mage in game, potentially the best unit in the game outside the lords and maybe L’Arachel (because she can’t be hit at all). Any unit can be made broken as long as you collected the member/silver cards, you can buy stat boosting items at the end of the game.

FE6 is nasty game. When I first played it I said I wasn’t going to AA and lost a character almost every chp, then on later level I would pick only the best of units and start owning. This game is brutal in its early stages, I played it in HM and oh man MARCUS IS MUST! Especially on Chp 4, the enemies just rushdown your characters and if you don’t have at least a “B” support in Lance/Allen you’re screwed. They also have some really cheesy chps like that desert one, real character killer.

I didn’t finish FE9, but remember my Ike being almost complete broken near the end. I liked Nephenee also, I think after 9 the series got dumbed down, 10 wasn’t as good as 9.

I actually liked FE9 and 10, especially 10’s 3rd tier promotions.

I’d actually like to see a remake of any FE with 8’s branching promotions and 10’s 3rd tier promotions someday.

There was another wii one besides Radiant Dawn?

Hmm, it’s been awhile since I played 8, but I remember most people considered Colm the best character in the game. I think he got the best stats. If you made him an Assassin as well he would just one shot things half the time, and crit them about 90% of the rest of the time. I remember reading however that he was better as a Rogue, but that never really made sense to me.

I liked Soren a lot in 9, I just gave him that move that lets you attack before the opponent as a counter, and he would just kill everything that got near him. I don’t know if he was broken or not, but he was like my FE9 version of Hector, except he’d destroy anything within two spaces or whatever the range was on magic in that game. It was actually hilarious watching it, I’d usually just march him into the middle of a group of enemies and watch the fireworks.

Now I’m curious so I am going to look for some sort of tier list.

Colm made the best unit in terms of utility. Both the assassin and rogue have the same promotion gains and stat caps, so it came down to whatever you needed more lockpick vs silencer. The deal is that you could already make 2 potential assassins in Marisa and Joshua, who are still very good at activating silencer (Marisa moreso Joshua) but only one prepomoted rogue in Rennac who isn’t very good especially at fighting. It was more convinent for players to make Colm a rogue because the Assassin must use lockpick tools to open chest (which hurted your inventory), and to activate Silencer almost every round (half of your critical %) Colm needed good supporting options. Considering Colm wants more ATK and DEF than CRT% (he already would get high CRT in due to his luck) he just doesn’t have a great supporting cast to choose from. His best is Neimi, but considering how people always made Neimi a ranger Colm would have trouble keeping up with her.

Lute as a Sage is just about as untouchable as L’Arachel plus she packs more oomph behind her hits. And as noted there is the Stone glitch that can give her access to the Dark tomes as well. Tana was retarded good also, and the fact that she can support BOTH of your Lords makes it even better. The three trainee units were great, thought their usefulness is hindered somewhat if you’re trying to do a “no tower” run. Amelia as a General is one of the stupidest things in the game. FE8 is just broken in general. It was the only game I managed to get 100 percent supports in also due to the Tower.

Lute is one my favorite units, I ended up giving her boots because she was just so broken as an Archsage. Lute has pretty bad CON for a Sage though, unless she uses tomes under her CON she gains speed penalties that L’Arachel would otherwise avoid due to riding a horse. One could argue that Ewan will topple her out in the end, he has the better supporting options and offensive affinity to back him up, though he takes longer to build. He can become a “Archsage” or powerful Druid (though the Anima magic gain isn’t very good, because creatures use so much dark magic), but I still prefer Lute.

Tana is the best flying unit in the game. Good stats, supports, and can use Tri-Attack with Syrene and Vanessa. Generals in FE8 are way overpowered, they gave them use of swords + that no DMG skill which imo is the best skill in FE8. FE7 is more fun to tier.

The CON penalty still hits L’Arachel, her horse con bonus only affects Rescues. It’s one of the things that holds Florina back in FE7 from being absolutely retardedly broken. Lute gets enough speed to where it becomes largely irrelevant. And even if you just stick a basic Fire tome on her she STILL one rounds the vast majority of enemies anyway. And if I’m not mistaken the Excalibur tome gives a SPD bonus.

FE6 is really the first time i’ve ever tried an FE game so maybe you guys could fill me in on some good beginner strats an such. Also what does Rescuing do?

FE7 is probably the best starting point, but a good beginning strategy is to split kills, meaning you let slightly higher level units weaken enemies for the lower level guys in your party to finish them off and get the greater share of the EXP. When you get healers, always heal every turn, even if your guys are only missing 1-2 HP, as it’s the only way for healers to level up. Also if you can help it, don’t promote your guys to the upper classes until they gget to level 20 on the first tier.

Rescuing means that a unit with at least 2 more CON takes another unit and “rescues” them, which will remove the rescued unit from play until they get dropped off by the rescuer (or taken and dropped by another unit). Rescuing reduces the rescuer’s Speed and Skill stats by half however, so be cautious using this in crowded areas. One thing it can be useful for is to have high movement units rescue and drop units between themselves to get slower units across the maps sooner.

Alright. Sounds good, thanks.

Speaking of tiering FE7, I would be up for that. I’ve always had a somewhat different opinion than the regulars over at FE related boards however.

Shit you’re right see I haven’t played FE in a long while, so I pretty much fallen back in what the mechanics were. Still, both are good units. I hate Lute’s Anima affinity though, those are terrible. The best ones are Fire, Wind, Light, and Thunder if I can remember. She can gain the Fire affinity from Ross though, that’s pretty sweet. L’Arachel has better supports than Lute and has the Light affinity, can support BOTH lords, even make that Dozla dude pretty beast.

Yeah definitely start with FE7 for the tutorial explanation it gives. FE6 teaches you how to get started, but it’s a poor man’s version compared to FE7 plus FE7 does it while you’re actually playing the game. If you go with FE6 anyway, be prepared to babysit Roy A LOT and only put him up against Axe wielders (you want him at LV20 asap). Don’t use Marcus (if it’s on normal) just like in 7, he’s an EXP hog being so powerful early stages in the game just make him a scout going to houses/recruiting characters. Marcus in FE6 is even worse than the one in FE7, Lance/Allen are good units so use them.

FE7 Tiers are fun, I think this is the current list everybody seems to agree with. This is factoring the HHM challenge btw (no AA)

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***-Top-
**Matthew
Raven
Serra
Priscilla
Ninian/Nils

-High-
Marcus
Oswin
Hector
Sain
Kent
Lowen
Guy
Erk
Eliwood
Florina

-Upper Mid-
Pent
Lucius
Harken
Geitz
Hawkeye
Legault
Dorcas
Fiora
Canas

-Lower Mid-
Heath
Lyn
Athos
Isadora
Jaffar
Bartre

-Low-
Karel
Vaida
Dart
Rebecca
Rath
Louise
Wil
Nino
Farina

-Bottom-
Wallace
Renault
Karla

Currently unranked:
Merlinus*

Erk higher than Pent is questionable, the RNG really favors in Erk’s case of being good or just a flat out wimp. No way should Kent be above Harken, Harken gains HHM bonuses+you gain the Brave Sword in recruiting him. Kent will never reach the potential of Sain or Lowen, I’m sure of it. Guy gains the HHM bonus, but being a swordmaster isn’t very pleasing. Most enemies down the road wield lances, and the swordmaster class gets a laughable nerf of 15% critical boost in FE7. I noticed all the Bow users being shafted, I think you can make a case for Rath given his extreme versatility and high HP.