He would do focus, then backdash immediately. I think I tried cancelling to MP palm and it just got blocked.
Ugh, I hate that old LP palm is gone lol. Glad it’s coming back for 2012.
He would do focus, then backdash immediately. I think I tried cancelling to MP palm and it just got blocked.
Ugh, I hate that old LP palm is gone lol. Glad it’s coming back for 2012.
We hope it is. It’s not for sure.
Blah, looking back, I think I’m just a tad too salty and seriously need to step my game up lol. I’m back to being happy with Gouken. Just need to get my shit in gear.
I still insist on the close Hk issue. I agree with Reipin on not being a command normal so we don’t lose kara backthrow, but the fact that it is dependent on the proximity to activate really ruins many situations it could be used.
[SIZE=3][FONT=arial]For instance, if the opponent jumps at you (from a distance) and you press Hk, you get the straight forward version. When the opponent is (in the air) close enough for cl.Hk to activate, it end up stuffed because we get hit in the startup frames (despite it is really fast). It just works when the opponent jumps from really close or neutral jumps in front of you.[/FONT][/SIZE]
[SIZE=3][FONT=arial]I feel we could use this move so much more. Cr.Hp is the go to move when the opponent jumps in front of you or diagonally at you. But when he jumps over you, from a distance, you can’t use cl.Hk and cr.mk won’t reach. If we could use this move whenever we want, it would be an awesome move. Like Cody’s st.mp (godlike AA) or Ibuki’s Agemen (b+mp). To solve the kara backthrow thing, the close Hk version could be the command normal (f+Hk) or better yet, leave the close version his regular and standard one, and both b+Hk and f+Hk are the same command normals for the straight version of the kick. The reason I’m insisting on this is that I feel that above his head is the only area (space) we can’t control yet. All his other normals take good care of everywhere else.[/FONT][/SIZE]
Yes! F+HK as the forward-kick would be the perfect solution. That’s how Oni has his two Heavy Kicks.
GIMME cr. mp > cr. lk and cr. lk. > cr. roundhouse and in addition to the new enhancements gime me no further buffs.
I’d murder everything!! and when I say everything, I mean EVERYTHING!!!
nope, that would kill my beloved kara-backthrow.
“ahem…We , Goose, we…”
“Thanks Mav”
I covered that and the solution for that in my previous post above his.
11/30/11 - Final change log release date
Thank you kind sir and I guess now we just WAIT lol.
Then on that day we will have 14-13 days left till release
I’ll be at the arcade…hmm maybe vid some of the new shit
Not sure the cabs in America will get the “patch”. Do ou know for certain they get them?
Do you guys think EX Flip should have been an overhead?? Just curious.
I wouldn’t mind it, but I think there are way more important things that could be addressed.
Look at you always wanting to give Gouken Oni tech. You make me sick!
Pretty sure he’s mistaken, and even if they do come it won’t be on the 3rd like the jp ones since they aren’t connected to the internet. I’d like to be wrong about them coming stateside at some point though.
Sunnyvale golfland is home of srk im assuming so its a guaranteed venue …its the most storied of them all and about a 3 mins drive away ill be right there trying to make my appearance with the old man for a second nstallment. I hope all our bay area goukens stop by!
@iam if it abided by todays flip dynamics to a tee id love it , just in vanilla it seemed to transition slower therefore getting reversaled more than I do know when i transition to dive …sowhen folks wanted i thougt they wanted a vanilla revert
I agree like Fixing Tastu’s for example. Id like to be able to get my little 120 damage 100% of the time on my 7 frame tastu capcom lol.
I don’t care what they give him as long as they do something about his wake-up game. I personally think everything else he has is pretty solid