Sweet, thanks! I’ll be sure to do this next time I load up the game! And yes, that vortex looks scary. I doubt I could actually get out of it.
Who does that particular combo not work on?
Which particular combo? The BnB?
The Loops and Ender are character universal, so it’s just the starter that is char specific
Bella one can exchange the first j.HK with a j.MK(2) instead for a bit less damage
Peacock needs an entirely different whatever, I don’t have my notes here atm
Whether you think Painwheel/Parasoul/Valentine are practical or not is up to you (it works, but the timing is very strict)
Quick question, if I grab the opponent while in the air, can I follow up with any combo? or even super? I would test this for myself but I don’t have access to a ps3, and was just wondering about SG right now 0___0 I think I’m addicted to SG
omg this combo is classy, when I have the time I’ll try to pull it off.
H.Airball after an Airthrow hits and (if you haven’t airdashed already) allows you to meterlessly followup with [xx AD] into combo (alternatively, if you have 1 bar, [xx Samson] > Combo always works).
So if I do H.Airball I can cancel by dashing and then follow up with a bnb?
I hope you guys are happy now =D
[media=youtube]X1D23M6g0pg[/media]
Start with 1 meter and build another meter for the second super.
Can be done midscreen.
Works on everyone except Cerebella, Double, and Peacock
Hard to do on Painwheel and Ms. Fortune, but possible.
Notation (broken up to make it easier to read):
j.HP > ADC > j.HP > j.HK > 5HP > j.HK > j.214HK > dash cancel >
5LP > 5MP > 5MK > 5HP > (j.LK) > j.MK > ADC > j.MP > j.HK > OTG >
2LK > 5MK > 5HP > j.LP > j.MP > j.MK > j.214MK > j.214KK > 5HK > 623HP > 623PP
Version that works on Cerebella, Double, and Peacock
j.HP > ADC > j.HP > j.HK > 2MP > j.214HK > dash cancel > etc… (same as above)
NOT touch of death on Cerebella, Double, and Peacock, but pretty close.
Peacock version of the combo (thanks to guitalex)
Works on Peacock, Ms. Fortune, Painwheel, Parasoul, Valentine (but is shy 26 damage from a KO), MIGHT work on Double if you can get the OTG to hit.
Works on Filia if you swap j.LK and j.LP
Doesn’t work on Cerebella
j.HP > ADC > j.HP > j.HK > 5HP > j.HK > j.214KK >
5HP > j.MP > j.MK > j.214HK > ADC > j.LP > j.HK > OTG >
2LK > 5MK > 5HP > j.LK > j.MP > j.MK > j.214HK > dash cancel
5LP > 5MP > 5MK > 5HP > 623HP > 623PP
worldjem7 had about 3 different versions before the combo you guys saw, I decided to stick with the second version which you see here lol
[media=youtube]IIfK8T9DECc[/media]
c.LK > s.HP > j.HK > j.214HK > dash cancel > s.LP > s.MP > s.MK > s.HP > j.MK > ADC > j.MP > j.HK > OTG > s.MK > s.HP > j.LP > j.MP > j.MK > j.214HK >
623PP
I also decided to take a bit of the 3rd versions final part, and add it to the 2nd version, creating a touch of death for 3 person teams. (I really need to have death enabled lol. It is a touch of death, I checked.)
[media=youtube]Aa4zLRK3rPQ[/media]
j.HP > ADC > j.HP > j.HK > s.HP > j.HK > j.214HK > dash cancel > s.LP > s.MP > s.MK > s.HP > j.MK > ADC > j.MP > j.HK > OTG > s.MK > s.HP > j.LP > j.MP > j.MK > j.214HK > > j.214KK > 5HK > 623PP
I got video of my BnB here:
[media=youtube]ZGON3eeQaqM[/media]
Everyone probably knows this, but
j.HK starter:
Painwheel
Fillia
Valentine
Ms. Fortune
j.MK starter:
Double
Cerebella
Parasoul (can get j.HK but it is super spacing specific)
Peacock
Basic BnB I am currently doing, a bit less damage than my old one on half the cast but more reset opportunities and can be done after super/throw unlike my old one.
whatever ground string s.HP > j.MK/j.HK xx HK Airball xx dash j.MP(1-6 depending on character/spacing) j.HK > land s.MK s.HP > j.LK j.MP(want all but difficult on some characters) j.MK xx HK Airball land xx dash s.LK s.MP s.MK s.HP > j.LP j.LK j.MP (same again) j.MK xx HK Airball land xx dash s.LP (Big reset opportunity obviously) s.MP s.MK c.HP xx HK Hairball xx Fenrir Drive
j.HK starter worked on Double too
And I didn’t get the j.MK on Peacock to work and made a 3rd BnB for her :s
Can’t test anything right now cause stick still broken
E: Also as with my BnB above, that should be sufficient strings to make the opponent end up in the corner (and as such allow a s.HP>j.HP>j.HKxxAirball(xxGregor) stringender for significantly more damage
How are you getting HK on Double? It whiffs for me.
MK works on Peacock? Is it the MK itself or getting the j.MP j.HK to restand them?
I never have problems getting MK to hit her, but the latter is a problem and what makes Peacock the hardest for me. Have to really delay everything to get her to be low enough.
Hmm, didn’t think of using that ender. Could probably do a decent chunk for 2 meters.
This is the combo I’ve been doing in the corner
c.LK > MP > MK > HP > j.HP > j.HK > AD > j.LK > j.MP > (j.HK) > LP > MP > MK > HP > j.LP > j.MP > j.MK > HK Hairball > Dash > LK > MP > MK > HK > HP Updo > Fenrir Drive.
Works on everyone if you leave out the (j.HK). Doesn’t work on peacock as it won’t restand her. I advice not doing it against Painwheele or Ms.Fortune either as it has some strict timing to the restand and isn’t even necessary. Also you might need to adjust the height of the first j.HP > j.HK for certain characters. Peacock you need to do asap while Parasoul requires you to be more at the apex of your jump.
Does about 11k damage in a 3v3 or something like that without a jump in. I can take out a character if I DHC into Cerebella’s Diamond Dynamo and follow with this:
c.LK > c.MK > j.MP > j.HK > (hold charge back) > LP > MP > HK > Call Filia HK hairball > Run > Pummel Horse > HP > Cerecopter > Diamond Dynamo.
I usually won’t need to use the 3rd blockbuster at the end. If they just have a sliver of life before it, I usually just reset instead.
Recently I’ve been having fun in the corner doing raw j.HK, then airdashing and doing j.HP j.HK for a triple overhead. If the first j.HK hits, you can do the following combo (tested against Filia):
j.HK > airdash > j.HP > j.HK > land > jump >
j.HK > airdash > j.HP > j.HK > land >
s.MK > call Cerebella Lock n Load assist > s.HK > Lock n Load assist hits >
s.MP > s.HP > jump >
j.LK > j.MP > j.MK > HK airball > ground dash cancel >
s.LK > s.MK > s.HP > jump >
j.LP > j.MP > j.MK > HK airball > ground dash cancel >
s.LP > s.MP > s.HK > HP updo (then super and DHC and so on)
Does 10315 damage meterless with 1.00 damage ratio and doesn’t use an OTG
And you could extend it more as well, with 3 air series using j.MK xx HK airball xx dash j.MP j.HK restand
Would ToD with a little meter use.
Yeah, that sounds about right. The 6 air normals at the start do about 5500 damage, and I just tagged a general unoptimised combo onto the end of it so there’s plenty of room for improvement.
could someone please notate Filia’s optimal Midscreen and Corner solo BnBs please? I would really appreciate it…or if someone could link me to a combo video with notations I would be really grateful. Thanks to anyone who takes the time to help me. I appreciate it<div><br></div>
All these combos still usable, or in this last year of development everything changed?
Everything’s changed and all the combo threads have moved to skullheart.com, but that forum is down temporarily.
Essentially, your first air chain is the same (the j.LP j.MP j.MK airdash j.MP j.HK) and on the second one you have to use a dashcancelled air hairball to bring them back to the ground.
Use this: