For my BnB combos I prefer the ff:
- No OTG (so that there’s no issue when an assist knocks them down and I otg for the full combo)
- Universal (or as universal as possible, so that I can maximize damage in happy b-day situations)
- Meter efficient (in general DHC combos are better than looping Gregor Samson)
- Good wall-carry (the wall is our friend in this game)
Based on the above, here is what I am using right now:
c.LK, c.MP, HP, (jump), j.MP, j.MK, j.HB (HK), GDC, MK, HP, (jump), j.LP, j.MP, j.MK, j.HB (HK), GDC, MP, MK, c.HP, HB (HK), Fenrir (6054 damage)
The above gives an easy DHC from Fenrir, but if I don’t intend to DHC or if I want to use up 2 meters:
c.LK, c.MP, HP, (jump), j.MP, j.MK, j.HB (HK), GDC, MK, HP, (jump), j.LP, j.MP, j.MK, j.HB (HK), GDC, MP, MK, HP, (jump), j.LK, j.MP, j.MK, j.HB (LK), Gregor Samson, (wall bounce), LP, LK, MP, MK, c.HP, HB (HK) (6312 damage, and can go into Fenrir at the end for 7774 damage)
Unfortunately, the above does NOT work on Double. As such, I am forced to do a variant:
c.LK, c.MP, HP, (jump), j.MP, j.MK, ADC, j.MP, j.HK, (restand), MK, HP, (jump), j.LP, j.MP, j.MK, j.HB (HK), GDC, MP, MK, c.HP, HB (HK), Fenrir (6162 damage)
The Gregor Samson loop works on Double, but the timing is strict so I rarely go for it. If I want to use two meters I just DHC from Fenrir. Oh, and I used this notation:
HB -> hairball
GDC -> ground dash cancel
ADC -> air dash cancel
Edit:
Here’s a multiple relaunch combo that works on Valentine:
c.LK, c.MP, HP, (jump), j.MP, j.MK, j.HB (HK), GDC, MK, HP, (jump), j.LK, j.MP, j.MK, j.HB (HK), GDC, MP, MK, HP, (jump), j.LP, j.LK, j.MP, j.MK, HB (HK), GDC, LP, LK, MP, MK, c.HP, HB (HK), Fenrir (7229 damage)