Fighting Games Are Getting Worse

rofl

Basically, people need to just not play the games they don’t like.

And now we have Yun and Yang and their offense and everyone loves it, right?

Well what that means then is that people probably don’t know what they want!

One frame links = mash DP. SF4 is a bad game.

Or that the entire internet doesn’t have a collected opinion.

But it’s more likely that people don’t know what they want.

I don’t know about you, but I like that it takes more than three guesses/whatever to win. To me, that encourages more consistency in who wins. It’s like determining the winner of something with only one round, it doesn’t tell you enough.

Of course, I like offensive-based and mixup, but that’s just me.

You can’t have too high damage or people are going to be afraid of doing anything.
You can’t have too little damage or people are going to be able to be random without fear of punishment.

I’m totally not surprised that you’re a Fuerte player from this post

And you raise a good point. You need a balance between the two.

Not every game can be so good and amazing like Garou.

[quote=“Tryken, post:36, topic:124981”]

I’m not sure if I’d say they’re getting worse. When was Third Strike made? Also, SSFIV is a solid game to me, that’s easy upfront, but contains a lot of depth. I felt they hit a decent balance.QUOTE]

Ever had all your strats beat out by just one move? How about running competitively with a character who couldn’t open up a jar of pickles let alone a decent player? I applaud Capcom for their attempt at making a more balanced SF4, but it still had some loopy matchups.

And just for the record, what was wrong with CFJ? Real talk. I’d like to know the specific reason(s) for everyone hating the game; something other than the roster.

the problem is not people liking a style of gameplay over another, the problem are people like the op that really believes that there are less thought on an agressive game over an defensive game based only in his ludicrous belive that his and opinion is a fact

For SF as a series i do believe the game should be defensive. It has always worked best as a defensive game and has been a very footsie orientated game. This random dive kick, safe rekka, mash shoryuken, less damage output crap is destroying the name and feeling to SF. There is less punishment and scrubs can do better.

Like i said before, people aren’t willing to learn anymore. They want the game “easier” so they can do better. That’s the fact. It’s hard to balance a game these days because people want it to be easy and the way to make it easy and fun is to make it random and diminish technical skill.

Like, MVC3 is a GREAT example of this. We all knew that mvc3 was one of the most anticipated games of the century…and its because of that reason that they made it more accessible. They knew NEW generations were going to learn it that maybe did not play MVC2…so they had to make it easy and stupid with X Factor and all that junk. They had to make it so that scrubs could do 0-death combos at some point and look good. X Factor in a sense, really was made for scrubs. We as players can all land 0-death combos pretty much or land roughly 650-800K per combo. (still pretty high) Low level players can’t do that so they had to make them FASTER and STRONGER so they could keep up with high level and give them that “Ultra in SSF4” feel to it. It was a way to change the pace of the match and give the BETTER player a reason to fear the scrub.

What do you do when someone activates X Factor, you’re ahead of them, you still have yours, and they are advancing? You just block and wait it out, right? It changes the pace of the game and makes the scrub feel proud and accepted into the gameplay. It’s dumb.

MVC3 is really fun…but thats all it is.

It’s so sad too…MVC2 lasted ten years…MVC3 MIGHT make two. That just shows how in and out fighting games are now. Its depressing.

I’ve said it before and I will say it again, with all this bitching about fighting games, if VF ever gets a console port, it better be the most played fighting game ever.

Ever.

actually hella ppl everywhere like mvc2 and bought it and they dont know anything about fighting games so you wrote all of that for no reason at all

I don’t get it, you think offensive games suck, then you praise MvC2.

I don’t know what this has to do with being defensive/offensive.
There are just good design and bad design.
ST and HF=Overall pretty good design for the franchise. SF4=Bad design.

Also, you know for damn sure that Capcom had no intention for MvC2 to be like the way it evolved. It actually was “dumbed down” in the sense that there were only 4 attack buttons. ROM, Fly/unfly, all that is an accident.

only for this day and age does capcom need to feel like they have to hold the hands of new players and dumb down games.

After HF-ing, Capcom tried to make simpler game for the next version of SF2 which was new challengers. They slowed the game down and the tournament community turned its back to it until super came out. Vampire savior was classic hit in Japan and when VS2 came out, it introduced scrubbier mechanics and the community said fuck that shit, we’ll stay with part 1.

after sf2 was done, Capcom decided to go with the alpha series and a2\a3 are NOT scrub friendly games. They’re fairly technical and those game were built for a new generation.

For some reason, this generation of gamers are a bunch of cry babies. SFA3 had the biggest tournament of all time, 10,000 man tournament, and that game was built for hardcore players. Its not like you need to create a fisher price fighter in order to create a good game.