Fighting Game Tournaments Need to Evolve

Go on, please! I’m finding this thread amusing!

Dis gon b gud!

I agree that was a bad statement and isn’t completely true. I’m just trying to find ideas from people on how to grow the FGC and those I mentioned in my first post are just the first two I have thought up.

I’m not even going to bother re-typing any of this

Heres how the last random select tournament I attended at a major went. People literally forgot it was going on mid tournament.

You aren’t proposing anything new, you are proposing ideas that died a long time ago. If you tried one of those Ideas at a major tournament you would get a handful of signups, possibly not even enough to run a tournament. It would not be the game changing revolution that you think it would be, mostly because you don’t seem to know that it’s already been done before.

Okay. I don’t follow Starcraft, but are there Starcraft players who play with an arcade stick or a pad or something else other than the keyboard and mouse? Are there moves that are difficult like I-no’s Chemical Love FRC Airdash or whatever it’s called from Guilty Gear? Please enlighten a Starcraft Scrub like me.

I agree with OP. I mean , look at games like StarCraft 2. Have you seen high level play of that game?! All they do is pick the same 3 races and it gets sooooo boring. Like, nobody watches that! No wonder the genre is dying.

Totally convinced me!
:wink:

Hard to MASTER is not the same as hard to PICK UP. I could pick up Starcraft 2 RIGHT NOW and in a week I’d be winning matches even though I’d be terrible at the game. Starcraft is not a game about intense frame precise execution, it’s a game about strategy and resource management, skills that even the newest players should have a basic grasp of because it’s not something that is exclusive to that game. Fighting games on the other hand are hard to even try to learn, so much so that people who have been playing for years cannot get past the average player plateau where they can beat new players but high level players destroy them without even trying. A new player might have a concept of the strategy or the resource management, but then you have to get into execution and character matchups and everything else that comes with fighting games that pushes casual players away.

Once again, if you think tournament payouts have anything to do with how tournaments are run, you are dumb.

I would say their play style is just as difficult and they all play with keyboard and mouse. Below is showing what a pro Starcraft player plays like.

http://www.youtube.com/watch?v=YbpCLqryN-Q

Watch UFGT next month, they have a number of fun side tournaments: character auction, mystery game, etc. Also, tournaments already have casual-play stations, raffles, money matches, side tournaments, etc. so there is no shortage of things to do if you go 0-2.

To directly address your ideas: there are a bunch of things going on at a major: you have 8 games, team tournaments for half of them, etc. All that you’re doing by adding more tournaments for popular games is making sure that even fewer people enter for poverty games.

Your ideas work better for a local where you’re always trying to mix things up so new people stick around, or a convention where you have a bunch of casual people who might enter something silly, but are afraid to enter a real tournament, the problem there is lack of setups.

This has got to be a troll thread! What the fuck is this shit?!

It can become somewhat boring but it’s not dieing. Go look at twitch.tv and it’s the #2 game behind LoL which is basically a sub-genre of RTS games. I’m a fan of multiple types of games and see that there is lots of room for growth in the FGC.

Fuck it.

I think this can be said for both types of games. I have friends who won’t even give Starcraft a chance because they can’t mentally handle the loses and learning curve. Yet I have other who deal with the same issue in fighting games. That’s why I feel its a good comparison.

Mate, did you SERIOUSLY not notice his sarcasm?!

No because some truly believe in the Starcraft community that it is dieing but it really isn’t and that just because MOBA’s are all the rage and don’t worry I’ll present my other ideas later.

I’m also open to hear anyone else ideas on how to grow the FGC.

Hmm, a little insight from somebody from the Smash community would be welcome here.
Developing your own ruleset is not something I would advise. It shows that you have no confidence in your editor’s ability to make the game you are playing good, or even worse, that you feel like you would do a better job than them. You have support from your editor, and somehow respect from the general public, wasting it would be the worst decision you could make.

But aside of changing the rules of the game, you can and should tweak and play around with the rules of the tournament itself to have a side event. And like its name tells you, it’s not supposed to outshine the main event, but to bring more players and money.

-Amateur and Professional brackets : everybody gets pools, but those who fail in pools get a chance to experience brackets anyway by going to the amateur brackets. We usually have T shirts, games or something as prizes for the amateur brackets when we run them. We have sponsor provide us material prizes, usually. Pros : doesn’t slow the main event because of players who have several sets to play at the same time. Cons : slows the main event because more setups are used at all times.
-Japanese team tournament : 3v3, stay until you lose a match. When a team has no player left, they lose. Pros : players bring their friends to the tournament. Cons : you have to gather six players to the same set. I advise you do not run this on the same day as the main event.
-Bets : players bet money for the top 4, or top 8. The more of it they get right, the more money they get. Pros : give players a reason to stay until the GF even after they’re DQ’d, doesn’t slow down the main event at all, and gives a sense of fame to the ranking players. Cons : legal stuff, depending on your country/state. And crowds being lame when they lose money.
-Meet a pro : ask several of your top players to play a bo5 against people willing to pay to play them, and have them give a couple insightful advices. Pros : gives money to the pros. Cons : mustn’t be run at the same time as the main event.

However, your attitude of ‘I want old players to stay in, even if it means new players have to stay out’ is kind of counterproductive. If you don’t think that this attitude can hurt your tournament scene in the long run, then think again.
Yes, I share your feelings about the general scrubisation of the video game industry that seems to be happening. But if what you want is sponsors, then remind yourself that what sponsors want is exposure.
So yeah. Your feelings about side events are logical, but I [activate ultimate flame shield] think they are out of place.

Very informative and helpful, I like these ideas and this is the type of responses/discussion I was hoping for.

Spoiler

http://www.youtube.com/watch?v=PaFLezxS1tA

If this isn’t a troll thread, it makes me wonder if this is what people think about FG Tournaments. It’s obvious that OP doesn’t know what fighting games are, but to be This naive is a bit worry some.

Instead of posting pointless stuff why not join in on how to grow the FGC? Similar to how Trekiros did or BillyBones. There is room to grow and my ideas might not be great but I truly believe there are things that can be done to get fighting games to have pots that are $100,000+. I’m open to hear any ideas and opinions on how this can be done.