It’s because the audience is older and doesn’t have the time to put in the work anymore. Telling a 35+ year old Japanese business man that if he wants to play your game with others at a decent level he is going to have to overcome these barriers doesn’t fly. This is true of all Japanese games these days, not just fighting games.
Do you honestly think they would care that much? There’s a big difference between being competent and being good at something, and for most being competent enough is the primary goal.
It’s like Tekken’s movepool. A lot of the “casual” crowd loves the limb based input system because of how intuitive it is. You’ll never hear them complain though about learning how to properly apply each of the 100 moves each character has in the 40 + (and even larger in Tekken Tag Tournament 2) matchups, they don’t even think about that.
So they don’t understand the high end level play, they don’t give a shit. They want to just feel good and confident enough to go and play online. If they don’t feel like they have some hope of a chance (Ultras) or can’t even do basic moves (input shortcuts) they won’t even bother with the game. As long as they land their random ultra in a match or two, or get that reversal, they don’t feel cheated.
That’s kinda bullshit when eldergod says that it’s mostly competitive people who shell out money to buy FGs in the olden days compared to now. SF2 sold millions and millions of copies on console back then and tournaments weren’t that common, compared to SF4 and other fighting games selling way less and tournaments happening all the time.
I think you’re confusing the word “renaissance” and “revolution” with “resurgence.”
Is there a fighting game resurgence? Yes. But a renaissance, a revolution? No. SF4 may have brought a whole influx of new players but it did not create a cultural movement of new ideals, philosophies, and widespread reform; which is what a renaissance is. As long as developers stick with their questionable gameplay decisions and their archaic character designs and gaming philosophies that renaissance will not happen and fighting games will die from the mainstream faster than they did in the 90s.
Funny thing is out of all the games you listed, only two of them (Skullgirls and BlazBlue) are completely new IPs. Everything else is reboots, sequels, and collaborations based off of existing IPs. There are no “new” fighting games that have achieved mainstream success, which also needs to happen for a renaissance to occur. And BlazBlue doesn’t count.
SF4 also reminded a lot of people who somehow forgot along the way that 2d fighters were still fun. there were some people who grew up on 2d fighters, and then at some point switched to only play SC, VF, and Tekken until SF4 brought them back to playing 2d again.
Yeah SF4 was pretty dumbed down in comparison to 3S,CvS2,MvC2. However, if you compare SF4 to MvC3, then MvC3 is like a joke with even more scrubbiness. And I pray to the lord it doesn’t get worse from here.
Quoted. I’m not part of the SF4 community because there is no such thing. There are only fighting games, and people who imagine that some fighting games are not fighting games.
Well considering the amount of time people have spent explaining to new players that the game they enjoy doesn’t play like the games you enjoy, can you blame them?