Then what are you asking for? Because it seems that you’re sitting on the fence. You sound like a prima donna that says "Oh I’m very humble, I want my fans to treat me like a regular person" where in reality you relish the fact that these people would want to pay you to wash your car. You want balance, but you don’t want balance…just so you can come off as Oh I’m not bitching. Is that correct?
People like you have been bitching about balance since SF2 came out. They scream foul saying that Dhalsim sucks in VS, or Juggernaut is horrid, or E-Honda sucks ass. But the second Capcom does anything to balance the next iterition of the game, people bitch even more because some other schmuck becomes top tier.
Oh yes…by your wonderful suggestions that you put up earlier right? Please, tell me how will making Gief have a more damaging FAB stop Magneto Rushdown? Or Sentinal lockdown? Or CapCom assist? How will it defend better against a tri jump rushdown, or ANHBx3?
I know that you don’t want Gief to be the top tier, or even soar like 3 different brackets, but seriously, your suggestions seem more aesthetic than practical. It’s not going to close the gap between top tier or the rest, nor is it going to make him rise higher than his current tier bracket, because the reality is, increasing the damage of the FAB does not increase his ability to defend against the tactics that are keeping him down in the first place.
If top tier could avoid Gief’s FAB in the first place, why would a more powerful FAB change that? As well with Akuma’s Lvl 1 Raging demon suggestion…if players can avoid his lvl 3, then why would they have trouble…even incremental trouble…in avoiding a lvl 1 Raging demon?
That is the problem because you say Oh you should choose a character that fits your pesornality but the problem is…in adding these suggestions that you made, or saying Oh they should add moves that counters that BS of top tier it ultimately leads to LESS VARIETY between characters.
I mean you asked why not improve Hayato to have a ranged attack that leave him open for a million years. What do you want? A beam special? A fireball? That minor adjustment itself would have made Hayato LESS Hayato and MORE Shotokan. You see in that simple example right there, that in creating this artificial balance (by your suggestion) it decreases the variety/personality that you so adamandantly defend that people should keep in mind.
You brought up this discussion and it’s good. I think we do need to take balance more seriously. But it seems that you are coming in with answers that are equal if not no better than to what Capcom developers consider. And those suggestions like I said before are more aesthetic than pratical.
Ultimately if you want to create a balance in the game like SF3:3S, you should get on your arcade and play like the pros play…with the dedication that the American and Japan pros play and show them all.