So far, pretty much everyone here who can’t seem to understand why balancing is so hard has been saying the most ignorant things i’ve ever heard.
To the person who said that guy made the most ignorant comment you ever heard… I think you really just had a nerve struck by something he said about one of those other games he was talking about.
First, let me start of with this:
“That doesn’t change the fact that they nerfed him and plenty of others way too much. You don’t balance a game by making characters unbroken, you balance a game by making more characters broken.”
You know NOTHING about game development. You have no credibility in the field after this statement. You are uninformed.
There’s a reason why “balanced” games are never released at first. EVERYONE wants their games to be balanced. It’s just not oging to happen. These developers spend a lot of time on balance. Otherwise, they wouldn’t even edit the games. Capcom makes unbalanced games? EVERYONE makes unbalanced games! Well, MVC2 I wouldn’t say was supposed to be that serious of a game. But hey… people always say “frick it… add a lot of characters!” (well, uninformed people do) and that is exactly what happens when you do.
SFF3TS is balanced VERY well. True balance is not oging to happen. It’s impractical from a business standpoint, therefor impossible. Phone signal patches? Internet systems? Glorified, unrealistic BS nonsense. This shows where your minds are at. With games like MMO’s, sure. Patch away. But the scope of a fighting game is so small and defined that being nothing but a Beta tester for 3 years doesn’t sound fun.
Got your links and super cancel down for Evo? Not anymore, because they just patched the game. When would they release the console versions? And what would be the point? Frick’ online play and all that crap anyway. I personally hate that, but that’s not the point. What you guys don’t understand primarily is the business world.
Capcom (and most other companies that have successful fighting game franchises) is a business with MANY OTHER projects. Each one has a time frame and a budget. Want online patches? That money comes from the SF3TS budget, meaning something has to be sacrificed. But you didn’t think of that, did you? You’d be the first to complain when SF3TS comes out with 6 characters and 4 stages, no win portraits and no dialogue.
Heck, the smallest varialble can tip the balancing scales. Look at tic tac toe. It’s even, except one person goes first. That person, if you know the game remotely well, is unbeatable. just like that.
SFA3. Same character vs same character matches aren’t even equal. Player side only combos and side only cross ups… that’s all crap that involves changing the base programs to fix. Impractical to go back and do that. Now a character with a good cross up has an advantage. To balance that, they’d have to give every character a good cross up. And it goes like that. EVERY character would have to do good damage. EVERY character would have to be able to do everything. You end up playing the same universal style. BORING. There goes everyones craved for diversity.
Capcom makes nothing bu broken games? Forget you. What an insult. What ungrateful BS. Look at games like SVC. That’s how things COULD be. What happens during Beta tests? Capcom fixes broken things. But they can’t beta test forever. And WE find broken stuff. Most of the time, we CREATE it. Do you think Capcom tested how everyone’s RC moves were in CVS2? No. WE created that mess. We use it. It wasn’t supposed to be there.
We play MVC2 nothing like what Capcom had in mind. NOTHING. Of COURSE they’re not going to Beta test it like it’s the year 2002. Tiers come from players advancing in games. If we can’t advance in the game, there’s no point. So I think unbalances here and there are a small price.
What’s stopping you from picking who you want? I believe with comments like “Give everyone something broken” that you’re not to concerned with true balance but with having cheap options for the characters you like.
I play Ibuki in SF3Ts. IBUKI. My choice. I don’t complain because i’m not eating infinites or glitches that make things unblockable. And you know what? I prefer her over her 2I incarnation because I think this weak version is the perfect character. I work for EVERYTHING I get in a match and I pay dearly for mistakes. But I hcoose to take her and hopefully be one of those people known for turning crap into crystals.
Most of you don’t know what is involved in game development. You know how to complain, but you’re solutions are unrealistic and your view are groundless. “What’s so ahrd about giving X a decent Y?” Some say. As if we’ve always known that X needed Y.
Give me a break and go take a class. Then come back and tel me it’s easy to balance and developers just decide 95% of the time not to do it.