Fine, I’ll play this game with you.
Let’s take a recent example of “technology” and break it down, see how well the term applies to it with various definitions. We’ll use the Anti-Phoenix one since it’s recent. As a quick summary, the recent Anti-Phoenix “technology” is basically the capability of X-Factor cancelling an up or down exchange into a side exchange, which works as long as the Phoenix player is mashing to counter side exchange; the player being comboed upon can’t make another counter attempt for 15 frames. As for options to counteract this, the defender can try to guess the first exchange direction (up->side, down->side, or just side), or wait until after X-Factor to counter the side exchange, whereas the attacker can just go straight for the side exchange if they know that their opponent is aware of this trick. It’s certainly an ingenious trick, and introduces another layer of depth into gameplay vs. Phoenix. But is it “technology”?
"the study of or a collection of techniques."
Under this definition, yes, it is technology. And the techniques involved are pretty comprehensively documented, too.
"the practical application of knowledge especially in a particular area […] a capability given by the practical application of knowledge […] a manner of accomplishing a task especially using technical processes, methods, or knowledge"
Yes, under this definition, it is technology as well. It’s most certainly practical to stop Phoenix from transforming, and we’re applying the knowlege of frame data and X-Factor cancelling in order to accomplish that.
"the application of practical sciences to industry or commerce"
And here’s where it starts to break down. Fighting game technique and comprehensive understanding and utilization of its rules is not practical science by any stretch of the imagination… nor does it have anything to do with industry or commerce. No, fighting games are not an industry, and if you’re going to say they are, get over yourself. They are part of the gaming industry, but the act of playing them at a high level is, while impressive and indicative of intelligence, technical skill, and manual dexterity, NOT an industry. Not technology under this definition.
"(the study and knowledge of) the practical, especially industrial, use of scientific discoveries"
And if you think you’re a scientist for coming up with a practical combo or solution to a difficult gameplay problem, then you also need to get over yourself. You’re ingenious, but you’re not a scientist. No under this definition.
"the branch of knowledge that deals with the creation and use of technical means and their interrelation with life, society, and the environment, drawing upon such subjects as industrial arts, engineering, applied science, and pure science."
Fighting game technique does not utilise industrial arts, engineering, applied science, or pure science. No under this definition.
"advanced scientific knowledge used for practical purposes, especially in industry"
Nope here too.
"The application of science, especially to industrial or commercial objectives."
Nope.
"That branch of knowledge which deals with the various industrial arts; the science or systematic knowledge of the industrial arts, as spinning, metal-working, or brewing."
Nope.
"the discipline dealing with the art or science of applying scientific knowledge to practical problems"
Nope.
That’s two definitions in your favor, and seven in mine. And you are certainly right in that majority does not determine definition in and of itself, but the majority is indicative of what most people understand the word to mean, and the FGC’s use of it fails under most people’s understanding of it. We can mash all of these definitions together into one simplified defintion, “The practical application of technical knowledge from various branches of science,” and the way the FGC uses the word still fails under it, and cuts straight to the core of why I hate this particular piece of lingo.
Yes, it takes intelligence and ingenuity to devise and discover effective combos, methods, tricks, and exploits for use in fighting games, which developers go out of their way to try and make as rock-solid stable and balanced as possible. Go ahead and pat yourself on the back, you deserve it. You’re advancing the game’s depth and technical knowledge base, and making it more fun to play (or sometimes just breaking it outright, that works too). But when you use “technology” to try to refer to such discoveries, you’re obviously just trying to use a “fancy” word to make yourself and your discoveries look cool, and trying to pass yourself off as some sort of hot-shit scientist. It’s pretentious, it’s egotistical, and it irritates me all to hell, and a lot of people in this thread feel the same way. The word “technique” is easily sufficient, way more accurate, and isn’t pretentious and egotistical.
You can argue that you’re right and that I’m wrong all you want, but the best case scenario for you at this point is a difference of opinion. If I were you, I would leave it at that.