New matchup notes for some of the characters I jotted down. As I fight more of the characters or have more time I’ll write stuff down for the others. If you guys have any other matchups you’re looking for notes for lemme know. It’s also updated on first page.
Cammy: The average Cammy you fight online will most likely take to the air with dive kicks. If they are jumping forward at you from a range have s.HK or c.HP ready for a jump in or wait if they plan on diving early to try and make your AA whiff. Regular dive kicks that are done too high in the air are punishable on block. If you’re worried about whiffing AA you can stick to something with quick recovery like b+MP and fish with that.
If you’re fighting a more grounded Cammy just make sure you have your f+HK and V Skill ready for their button approach. Most of her buttons can be taken care of with those 2 options. Which then gives you room to move in with your shorter, comboable buttons or throw in an EX kunai and start pressuring. As you’re pressuring her, be mindful of her meterless DP and fish for crush counters if she gets blocked or whiffs. Be mindful of her V Skill and try not to throw too many kunais or V Skills at a range where her V Skill can pass through and land. If you do end up having to block her V Skill, remember to V Reversal it so you don’t have to take the free frame trap. You can also try to stuff it before it starts if you know she may try to cross you up with it or just use it really obviously.
Chun Li: She has a lot of options and is generally a strong character so you’ll need to be mindful of them when fighting her. Firstly you’re going to need to know how to deal with IALL. If you can’t deal with IALL you’re already half way to losing against her since it’s basically the best “dive kick” in the game and most higher level Chuns will know how to do it. The main thing to note is that when done precisely its definitely plus on block so it’s not something you want to try to and V Reversal as she’ll most likely block and punish you.
Your best option is to crouch when you figure its coming to make your hurt box shorter and give you the most time to prepare with hitting a button. Then when she goes for the IALL react to it with a c.MP or c.LP anti air depending on what you have time/reaction to do. If you do it successfully she’ll reset and you walk forward and meaty her with a s.MP when she lands. By the time she starts announcing the name of the air legs you need to have a button out and she clearly stalls in the air for a second to make it more telegraphed.
From there you are dealing with her fireball and buttons. Her fireball isn’t really that scary since it doesn’t do much damage and only the HP one travels fast and has short range. Try to pester her with a MP/HP kunai to get her thinking about something else. Otherwise just use your other anti projectile options to move around it and get in. Once you get an EX meter she should’t be able to throw them much anymore as instant EX kunai will blow it up and get you in. s.HP is one of her main mid/far range buttons so have f+HK or V Skill ready for that. You can also try to walk outside of the range of it and c.MK or sweep under the hurtbox of it as it’s starting. Be mindful of her 3 frame buttons (c.LP/c.LK) and make sure your meaties are tight so you don’t get blown up by them.
Her c.MP can slide under f+HK so watch for abuse of that button. V Skill blows it up pretty nicely though. Whiff punish it if you bait it and she whiffs.
Dhalsim: Should be pretty good matchup for Ibuki. You walk and generally move way faster than him and you have a lot of options that blow up his regular fireball. Which is rough for him because he depends on his opponent’s character being one that has trouble challenging or punishing the fireball from a range once he gets space. Any bad fireball is pretty much a free MK command dash in to punish so he’s most likely going to be throwing out a lot of standing buttons instead to keep from being punished. I imagine like usual, f+HK and V Skill will be good vs a lot of these options.
Generally you want to get at least one EX meter as fast as possible. Once you do you I believe you have a big up in the neutral game over him. One bad poke can be blown up with an instant EX kunai into dash in and any bad attempt to regular fireball will be MK command dash in to free pressure. Punish any raw teleports that go near you with s.MP, b+MP, HK Kazekiri or s.HK. He has pretty good throw range so you’ll have to be mindful of throw mashing to escape as you’re pressuring him. As long as your shimmies and frame traps are solid though you should be able to blow that up as well.
M. Bison: He has a lot of good buttons, but again another character where you can use your f+HK and V Skill to fend off buttons. If he does start pressuring you have a V Reversal ready as a lot of his pressure loses to V Reversal. As you get in on him he’ll have to burn V Reversals himself to not die to pressure so it’s not a bad offset. Most Bisons usually take to the air at some point so be mindful of his different air options. If he does a non EX aerial special have one of your anti airs ready. You can anti air his EX air options, but it can be riskier so if you’re afraid, don’t be afraid to block and then just EX DP or V Reversal later.
R. Mika: This can be an annoying matchup just because her buttons are pretty solid and with one EX meter there’s a lot that you have to be careful about using or you will get punished by EX peach. s.HK is a good button to have vs her as most of her strong buttons that convert in neutral are standing buttons that it can hit. Her crouching buttons are just there for pestering unless she’s pretty close so it’s a good bet to s.HK out to catch crush counters on her scary stand buttons and force her to go for the crouch buttons that you can compete better with. Of coruse f+HK and V Skill typically in the mid range as well.
The ultimate goal in this matchup is to get in and start putting her in meaties and resets as she has no real reversal. Once that happens you can start to go to town on her. Just be careful of her V Reversal as it’s quick, long ranged and puts you in soft knockdown state. Mix up your strings with light attacks or well placed mediums so that you can block her V Reversal if she goes for it.
Ryu: This matchup is one where you should be able to fight Ryu’s buttons. Well spaced f+HK and V Skill being your main tools. Use s.MP, c.MP and s.MK as you are able to move in closer to him. Just be weary of stronger Ryus that will try to parry abuse of your buttons or V Skill. You’ll want to get EX meter pretty quickly in this match as instant air EX kunai (jump forward input EX kunai immediately) and EX raida are strong tools vs his fireball game. Instant EX kunai being the best option since you can LK or MK command dash in on hit and go for a combo into meaty pressure or reset.
Most Ryus will either get aggressive at the start of the first round or move back and shoot fireballs. If they move back and shoot remember that MP or HP kunai can angle under his fireball and stuff him. If you’re far enough away you’ll most likely have room to reload that kunai also. This will usually deter him from abusing fireballs from range as he takes stray damage trying to fireball chuck you and force him to get aggressive. You also have other tools like f+HK, df+MK slide and f+MK to hop or slide under the fireballs. Make sure you have your anti airs ready if Ryu decides to jump forward at you. Which include s.HK and c.HP from farther ranges or b+MP or jump back air throw at closer ranges.