Fighting against the Ninja Glade: Ibuki Matchup Thread *11/5 Update*

There is one video that I may have crossed up a kunai, but no garuntee. You can check it in the battle lounge replay against a ken player. Cfn is TEGRedCaliburn
I managed to land on the other side and continue the hit confirm.

I’ll have a look at that later today.

I’ll check it out. Normally the game is supposed to bring up that “cross up” message when something crosses up. If it doesn’t show up then supposedly it didn’t cross up. I know some people were supposing that they fixed meaty kunais so they can’t cross up anymore (don’t see the cross up message on cross ups).

With that said, it may still be possible since there are cross ups in the game that don’t bring up the cross up message. Which means they cross up without being detected by the game. Like the Sako v trigger bomb dash reset. From what I know it doesn’t make the cross up message appear even though it crosses up.

^ bomb crossup doesnt bring up crossup message therefore i assume kunai crossups are actual crossups despite not showing crossup message.

How’s the Ibuki vs Gief matchup in general? I usually struggle with trying to get in; I know his normals have a lot of startup in general but they have way more range than Ibuki’s. If I can get a knockdown it’s great but getting the knockdown is tough. I usually pester from full screen with ground kunais and look to anti-air. He has way more health to take risky gambles with though, and I think one mistake or a bad read can cost her the round/match. Any pointers?

Also I’ve been finding the Guile matchup to be extremely frustrating. It’s very difficult to get anything started versus a runaway style zoning Guile. It’s not like playing versus other characters with projectiles. It seems more often than not Guile’s sonic boom will nullify the kunai as it seems to have a wider hitbox than a standard fireball and I have to get lucky with the timing and throw out a kunai slightly before Guile throws out his sonic boom so that the kunai hits him right at the startup of his projectile. Further, if I get him in a left/right mixup his ex flashkick will just put an end to that as he’ll always have a down charge, so those already are not as good versus Guile compared to most other characters. Very frustrating.

gief:
he cant jump at you. at all. cr.hp/st.hk beats everything.
counterpoke with cr.mp into raida/ex.kunai.
if he likes jab a lot - random ex kunai into dash - raida.
f+hk just because.
if he charges his punch, charge v-skill for 100% hit (if you are out of range)

also forget bomb, just spam v-reversal to get him off you.

I dont have a lot of experience in that matchup but im guessing ibuki vskill is hell for zangief

I fought a Zangief at WNF. Needless to say other than landing a few s.hk AAs I got blown up and had to switch to Chun to win. Ive done alright vs some of the Zangiefs online though and yeah, it should be manageable once the neutral game is figured out.

A lot of his buttons are long and many of them have extended hurt box so thats perfect to fish with Ibukis v skill. I like the idea of charging when he charges to beat the armor. I would imagine you just have to be more careful when hes in V Trigger. F hk spaced should counter hit or priority trade win vs his lights and mediums. Kunai occasionally to keep him honest. I imagine hes one of the characters that you can viably reload your kunais against.

The alex match up is hell… damn she can’t do shit in neutral… and the ass damage ibuki puts out is nothing to what alex puts out

Most match ups seem hard at the moment, honestly it feels ibuki should have more health and stun.

im only really having lots of trouble with fang and alex, everything else seems playable and im sure everyone will improve in the matchups soon. Her v.skill is definitely her saving grace for neutral game and fully charged vskill charges half of a vtrigger meter.

honestly, properly placed v-skill is like one of the best buttons in neutral. people whiff normals trying to counterpoke it and get rekt

I will try vskill bec nothing else is working… ex air kunai is really hard to space when they are moving around all the time.

His cr.mp has more range than f.hk… ground kunai helps alot tho.

They gave her v skill on purpose so she can build towards V Trigger fast and play more of a counter poke game. If she was a rushdown character with footsie character level buttons she would be undisputed number 1. She already has footsie character level walk speed which is OD as it is.

She still is at core a rushdown so her neutral will have to be more situational to compensate. The V Skill is definitely there as your poke when the buttons may struggle.

Crossup air kunai with light punch after a crush counter sweep.: Crush counter sweep --> frame kill by doing st.lp, b+mp then do a light punch air kunai.
If the kunai hits it leaves the opponent in enough hitstun that Ibuki can follow up with a guaranteed hit.

Ibuki is at frame advantage even if the kunai is blocked.
IIRC, I practised this against 3 frame guard recovery normals and I scored counter hits against the training dummy.

This is not my tech , I saw Sako perform this setup in a random replay I watched on CFN.

As soon as I see Nishukyu without a wall of Ryubenda, if I’m playing well then my immediate response is M.Kasumigake to ______ (pick your poison). As soon as I see Ryubenda placed right in front of Ibuki, my immediate response is** Ex.Raida**. Everything else so far is just waiting my turn for the typical punish opportunities (against Nirenko, Sotoja, Cr.Fierce, and Cr.Roundhouse). So those are the key animations to look for.

I’d upload my best “in match” work against FANG showing what I mean here, but my Casual Match history still isn’t loading and it seems I didn’t save it using Share. It’s weird that my Ranked matches load, which, if accurate, says I haven’t played Ranked since… early April? I can believe it, but dang…

So zangief match, he’s a damn wall especially with jab. I’m not sure what to hit with when it comes to facing him. Her stubby normals arent doing anything for me at all.

In my experience, this is a match-up you have to play excessively lame to hope to get around Gief. Seeing that Gief is the only character that you can reliably reload against, you really do just have to whittle him down with Kunai. I usually stay about close enough to be just outside the range of his st.HP. If he ever throws out a st.HP, you need to whiff punish every time – sadly, Ibuki’s punish options for this aren’t that great compared to most characters which can get full combos on Gief from the range where it whiffs. If you’re close enough you can maybe get st.MP into EX Kunai to start pressure, but I usually just hit him with a f.HK or st.HK.

Since you never want to be that close to Gief outside of guaranteed pressure, whenever you do a jump back, be sure to be holding down LK, so you can Kunai release on reaction to any aggressive action like jumping, dashing or something of the sort. On hit, you can regain most of your Kunais upon landing, resetting the situation back to neutral. On block, depending on the distance, you should still be able to get 1, otherwise, you’ll have to rely on getting a hit in in footsies until you can land raida to reset the situation.

Should you actually get going, it’s important to remember that Gief still can’t reversal in anyway, so you can pressure him like any other character. Usually, if I ever land a Raida, I will do the regular dash-up MP pressure, confirm into damage or flee if it gets blocked. Ibuki does not have the health to play aggressively in this match-up. That said however, despite the fact I’m telling you to flee, you should remember that this is a very aggravating match for Gief, and that you should take advantage of a Gief who is recklessly trying to get in. Even if you should be afraid, never forget to press yourself against him suddenly if he is too focused on getting in.

If you ever get cornered, this is one of the few match-ups where Ibuki’s Glide sort-of kind-of works as an escape tool.

Gief matchup (the way I play it any way) is just going to be a lot of V Skill, f+HK and s.HK. V Skill to stuff abuse of jabs or other low risk buttons. V Skill in general is really good against Gief because he’s really just a big hurt box on most of his buttons and V Skill does good against higher priority buttons so it should have no problem keeping Gief honest. If the Gief then decides to jump have s.HK, c.HP or b+MP ready to AA depending on range. f+HK you will use as your main mid to far range poke against his buttons. Try to “trade” with his jabs as you’ll get priority and win or crush counter. s.HK is also not bad to use in neutral if you know he’s abusing any of his standing buttons. Could catch a crush counter and it’s your only relatively fast button against him with great range/damage that isn’t f+HK or V Skill.

I’m sure eventually Gief players will start catching on to V Skill and try to headbutt or lariat it, but that’s why you mix up the options so it’s riskier for him to try.

Kunais come in handy too. Throw a couple regular kunais to pester him into jumping and then AA as he jumps. You can also use the full charge release kunais as those are like a big wall that he usually has to deal with and will stuff his V Skill armor. Plus like said above, you can viably reload against him. Just be careful when he has V Trigger of course.

As far as pressure goes, this new Gief is pretty free to pressure especially meaty pressure. That is UNTIL he gets super. Most Giefs know their EX moves aren’t very good so they usually just save for super. Once Gief has super you really have to tone your pressure down and just play the range game. All it takes for them is to make one read on a frame trap or f+HK blocked too close and it’s your ass. It’s the only grab super in the game that OG locks you down on freeze and 1 frame punishes. Stick to the far game once he has super or just have the best super bait setups ever if you do decide to pressure.

Idk I played it more and more and v-skill to me is useless against jab. In the area I want to use it really well he just has to jab once and he can block it just fine. That’s how I usually get a reload in by v-skill. But i can’t if he knows to just wait until my offense is over.

I thought it over and decided I need a more horizontal way of keeping him out which her buttons lack badly. Release and loading up is the most effective against him for me. And eventually it does frustrate him which is usually where my fun begins. I really like the idea of releasing kunai from jump back. I think I’ll implement that after some practice.

But I don’t personally like the match up. I can’t steamroller him like a lot of other characters just from pushing buttons.

Your main problem is you’re afraid of his jab. His jab is good, but it’s not gdlk. It has a huge hurt box on it and is 4 frames.

Can clearly see the blue hurt box goes past the red where he can hit you. Meaning it’s very viable to counter poke it at the right range.

You can always distance yourself and find a button to priority trade with it if V Skill isn’t comfortable for you. It’s when he gets closer that you have to actually worry about V SKill eating up your buttons, but just try to keep a range where you can counter poke the jab with whatever you’re comfortable with.

Gief was always a character that made things boring for rushdown characters. He’s the offensive character that shuts down the standard options of other rushdown characters. In older games it was usually because his fast, 2/1 frame long grabs could grab people out of anything but perfect frame traps and OD lariat. Now it’s things like his V Skill absorbing buttons into grab that gets scary. If he has super he temporarily goes back to being OG status where you can’t pressure him with anything that isn’t super frame tight without dying.

That’s pretty much the only time I think he’s a big issue to fight is when he has super. When he does a lot of your normal offense as you get close becomes extremely risky and with only 900 health that super is going to put you close to death no matter how big a lead you had. His V Trigger is manageable as long as you reduce the amount of kunais and v skills you throw until its over.