Yes a cheat would be helpful. Thanks
<cheat desc="Development Tools"> <comment>Please use before a match starts</comment>
<parameter>
<item value="0x01">Intro</item>
<item value="0x02">Score Screen</item>
<item value="0x03">Start Game or Demo</item>
<item value="0x05">Hit Generator</item>
<item value="0x06">Pattern Generator</item>
</parameter>
<script state="change">
<action>maincpu.pb@101003=param</action>
</script>
</cheat>
Mame version of the cheat. Just copy and paste on to the karnovr.xml and put it back in the cheat.zip

Here is a legend what each color means if you leave them at default.
Thanks.

What the hell is this? It kinda looks a little like her neutral jump C but itâs not. Unused animation for unfinished special move?
An unused normal I donât see that fitting in with any special. The other foot is grounded so that rules out air normal. I looked through the Pattern generator to if it was used in any of the normals or specials and it never appeared. And, that hitbox placement is fucking better then Clownâs jab.
Isnât that her rapid flame kick special? or part of it.
Nope, thought the same thing too, but like I said its not in the Pattern generator(aka move maker).
Wouldnt be to suprising if she had some unsed moves. Shes basically a new character in that one sega saturn game. Maybe thats where some of her moves came from. Anywho cool stuff
Amazing, thanks jedpossum.
isnt that part of her close 2 hit kick heavy =/
Nope, second hit of that looks exactly like standing LP.
Anyway, I figured it out. On the Super Famicom âsequelâ (Fighterâs History: Mizoguchi Kiki Ippatsu!!) she has a new double kick move done by doing hcb+K. The first hit of it looks like her far standing HK, and the second hit is whatâs seen in that screenshot (although Iâm not sure if the hitbox is that ridiculous). The LK version knocks down on first hit but the HK version lands both hits before knocking down. Unfortunately it doesnât combo off light attacks but oh well.

So itâs pretty interesting to see they were probably planning on giving her that move in Dynamite but didnât have time to finish it. Sheâs always felt like an incomplete character to me and this just confirms it.
No game is ever complete just in a finished enough state.
she sure takes a dump on mars tho =[
Well yeah⌠you know what I mean though. Itâs lame that she canât really buffer any of her ground normals safely into anything on block⌠DP is punishable on reaction by most of the cast, and fire kick takes way too much mashing to come out. The double kick would have helped her a lot in FHD. (also in Mizoguchi Kiki Ippatsu she has the ability to buffer into ground fireballs)
Everyone takes a dump on Mars⌠except Lee and Ryoko
i personally dont feel terrible about the zazzie match either, but i could be mistaken
Mame Version
<cheat desc="Select Level">
<parameter>
<item value="0x00">Ray</item>
<item value="0x01">Feilin</item>
<item value="0x02">Ryoko</item>
<item value="0x03">Matlock</item>
<item value="0x04">Samchay</item>
<item value="0x05">Lee</item>
<item value="0x06">Mizoguchi</item>
<item value="0x07">Jean</item>
<item value="0x08">Marstorius</item>
<item value="0x09">Yungmie</item>
<item value="0x0A">Zazie</item>
<item value="0x0B">Clown</item>
<item value="0x0C">Karnov</item>
</parameter>
<script state="run">
<action>maincpu.pb@103465=param</action>
</script>
</cheat>
FBA version
cheat "Level Select"
0 "default"
1 "Ray", 0, 0x103465, 0x00
2 "Feilin", 0, 0x103465, 0x01
3 "Ryoko", 0, 0x103465, 0x02
4 "Matlok", 0, 0x103465, 0x03
5 "Samchay", 0, 0x103465, 0x04
6 "Lee", 0, 0x103465, 0x05
7 "Mizoguichi", 0, 0x103465, 0x06
8 "Jean", 0, 0x103465, 0x07
9 "Marstorius", 0, 0x103465, 0x08
10 "Yungmie", 0, 0x103465, 0x09
11 "Zazie", 0, 0x103465, 0x0A
12 "Clown", 0, 0x103465, 0x0B
13 "Karnov", 0, 0x103465, 0x0C
Some of the interesting glitches I caused while making these cheats.


This is amazing. Thanks for this!
Hello. I wrote some shit on Matlokâs page on the Wiki, so check it out if you care, itâs probably 90% crap. http://wiki.shoryuken.com/Matlock_Jade_(FHD)
Also, any other Eurotrash playing this game? Or how the hell am I even supposed to tell whoâs really playing Karnov and whoâs playing 3s on GGPO? Why did those yokels have to pick the Karnov room for 3s :arazz:
GGPO names
409
Mikeboy
jedpossum
maybe JLW and Runningwild
Are the only few that comes to mind.
As for good normals for Matlok Neutral Jump Jab it is godlike(beats BALLOON), His throw is awesome, and his HP which is pretty good but very slow I should mention you should use his cr.HP as his anti air not the hurricane kick. As for the rapid normals is another way to stay in place while charging up your moves and keep the rush down to a minimum. As for your chain you want to end on sweep always so youâll always hit a weak point once and go for a mix up. Super you can keep mashing at least one kick button to keep the super activated.