Yea I think you can try and abuse the fact with ryoko since anti airs dont knock down in the game. Sorta like a… you can hit me all you want, but I win in 2 combos sorta mentality… Are you solid enough to stop me from jumping in like a jack ass enough to the point you can win? So far I havnt found anyone that can discourage it. And dont get me wrong I think ryoko sucks and is the worst character in the game. But yea jump in HK has a good amount of priority and in general can realistically trade with many moves from many distances. And going by the thought of as long as your even your not losing thats not a bad spot for ryoko. All you have to do is wait for one mistimed move where you come on on favor and you have ambiguous mix up to instant death.
Slide is teleport throw im assuming hes talking about. You can use that to get in to. Empty jump in, to teleport throw is basically a quarter screen way to get in unblockable. And once you knock down wtih anything you have ambiguous cross up jump hk to mix up that kills pretty quickly.
anyway random damage just to say…
Jump attack, walk up, or walk back to walk up(depend on which side you landed on)stand hp, fire wheel does 60% life. Only need 2 to kill.
Also you can make it “easier” on yourself by comboing to shoulder toss throw, then jump foward to fire wheel is still a legitament combo and combos from a bit farther away. You can actually get a FAR stand fierce to shoulder toss.
For a potentially broken combo you can actually get jump in to stand p, stand hp, shoulder toss, then jump foward df+hp, down down+hp for 90% NINETY percent life if you mash. Unfortunately the move is terribly unfriendly if the other dude is mashing and in general does around a normal throw. I tried vs the cpu, and randomly I can get 90% off this combo, and other times ive seen the cpu literally get out after 2 mash hits. Maybe theres a rhythm that disrupts/overrides the other dudes mashing? Anyway yea this is potentially a pretty dum combo, but just doesnt work out I guess… maybe if someone had auto fire or something to correctly test it.
And of course she has infinite but I tried and personally even when you get it going its just to hard it seems, and it can be akward in the corner at best. And since your doing a very tedious non damaging infinite… well… anyway not sure how realistic this is, then again I have tons of nerve damage so long tedious combos are not my friend…
Anyway yea… I think you might be able to get a rolly polly to shoulder toss as a semi realistic combo as well.
And of course yea she does have a ton of weaknesses, worst dizzy spot in the game(mas may have the worst to start the match off with, but all around ryokos is worse)and her roll suffers that mizoguchi hurricane kick syndrome of getting you something on hit, and getting you punished if blocked but I think she can steal some wins…
and yea our connection doesnt mix well.