Fighter's History Dynamite thread

FHD is like the reverse BlazBlue in that the more manly you are, the higher up on the tierlist you go.

Ox is pretty manly but he sucks. Overall the list is fine how it is but there will always be debate or match ups to consider.

After playing BRICKz I have no doubt that Zazie is hands down the best character in the game.

Fucking deleted my post…Anyway second time…

  1. Im shocked someone repped me. I guess im too used to being neg repped for posting…

  2. Lol oh yea I forgot I guess I should say thanks to noc, cuz I was able to finally play as ox. Unfortunately mame doesnt work correctly on my cpu, so couldnt really test him really. Plus he wasnt even fun to play for like a single match, let alone multiple. And his win pose is scary, and literally kinda creeps me out. Gives me a bad vibe…

  3. As for matlock vs clown… Well I think clown is better id say mainly because he can take a hit. I know his weak spot is defiantly horrible. But at least he unlike matlock can survive a combo since he can just duck and avoid most of it. I think theres a big differences between a combo instantly killing matlock vs where as it hits clown he can just hold down back and ā€œonlyā€ lose 70%. At least hes still in the match. Only legitimate things matlock has is his jump neutral punch is to powerful for what it is, and he has a lot of moves that hit in diff places and can hit those harder to hit mid spots better then most. But I dont think that makes up sucking in almost every other category.

  4. And as for zazzie vs karnov. Again I think its just that karnov has a horrible dizzy spot and cant protect it well ethier compared to everyone else in that list. And zazzie well… zazzie is just dum. Is there any situation where another character can make it more risk reward in there favor then he can? Not that I know of. He is simply a dum character, who unless someone can show me, can not be discouraged from whoring any of his overpowered moves. As well of course even if you counter them, you cant do enough damage to give him any reason to stop. And yea he may have some harder combos to do then the rest of the cast, but fact is just stand hp to blue fire bitch slap does half life on almost all the cast and dizzys a large portion of it. Again the only reason I dont rate him as high as lee and ray is because they can protect there dizzy spot, and there the smallest characters in the game, so even when they make a mistake they got a half way get out of jail free card from losing the match.

Anyway just imo I guess… Though saying this although I actually like the dizzy system in the game and think that its diff, I guess where your dizzy spot does sorta change how good I think you are lol. I really do think its dum that people like ryoko has the worst combo of hit box/dizzy spot in the game, where as ray can just duck and avoid almost every big combo in the game at least to a certain extent. But in a way I guess that makes it interesting… As long as you dont like ryoko I guess…

Whenever I hear/think of the announcer proclaiming the winner I am reminded of Tony the Tiger.

Karnov…WINS!!!

i think that dizzy spots and survival is important but i think that matlock has more safe move and better noc:looney:down to damage options than clown. its difficult to say for sure because both chars get shut down hard vs top tier if anything i would have then side by side.
as far as karnov zazie goes tho yeah zazie is very safe with clearly the second best if not in some situations best dp in the game but how can zazie open someone up? rush them with blocked hands? his throw does poop damage. he still has the head dizzy spot like karnov.
now karnov is the only person who has a free moving invc move can get free crossups and has maybe the easiest and most practical inf out the top tier.not to mention hes the only char that gets more than two actions(some dont even get 2) in the air.

I see what you did there. I think Clown has better jump ins. At least he can crossup easier than Matlok. Matlok’s jump up :snka: is great and :d: + :snkb:/:snkd: can sometimes cross-up or create cross-up setups. I think Clown has better reversal specials than Matlok. Matlok’s fireball is faster so he has that also going for him. Overhead kick helps going through certain fireballs and specials. Clown has the headstomp which can sometimes cross-up and helps mix things up at times. He has also has the vertical blanka ball to create crossups with and probably his best reversal special. Matlok’s charge kick is crappy and tends to get beat out by a lot of crap. I think both characters are probably about even like Charlie already mentioned. Both they have about the same options as far as beating things go except Clown has the worst dizzy spot compared to Matlok. So Matlok is probably better I would say but Clown is more fun :wgrin:.

Good stuff so far though we need more debates :O. BBH where you at? Let’s do this.

Jean ain’t second tier, he is definitely just as good as the other 4, so it’s more like the big 5. He doesn’t really have much in the way of bad matchups, and he DESTROYS Lee which is pretty major.

I still think Mizoguchi is marginally better than Samchay but yeah they’re still in the same tier.

Otherwise it’s a good list. Clown is better than Matlok, no question. (sure there’s that infinite but tell me how to get it out reliably during fireball hit slowdown without resorting to autofire…)

play more u bum

I never play on GGPO any more because it randomly drops shitloads of inputs on me and it makes me RAGE

plus I can’t idle in FHD room because server boots me if I’m in there for more than a few minutes without constantly refreshing, dunno why

={fate conspires against us all

Dash nerd fire x N. Shit is really difficult if not impossible to punish for most characters and does good chip.

Could someone (BBH?) tell me of a way to punish dash hell fire, especially with Lee / Jean? I swear those two can do little other than taking 1000 blocked dash hell fires and die.

Only way I had some sucess at fighting Zazie with Leewas trying to put him in the corner (pretty hard lol) and try to hit him with a corner crossup fast rush punch or something into infinite but it’s pretty unreliable and I get my limbs hell fired a lot / pushed into my corner and then killed while trying to do it.

If it’s not a max distance stand c x dash hellfire(or the exact same distance), it’s not safe; Jean got a guaranteed sweep and Lee got a guaranteed crouch b x rush punch. But if it’s well spaced, you cannot do anything.

As for the Lee/Zazie matchup, rush punches are very hard to deal with as Zazie. Just stay half screen away from Zazie, keep him at bay with random fast rush punches. Zazie will have to try and stop them with a random hellfire or ABCD. If he doesn’t he gets chipped to death, if he does and whiff, he is getting owned. The goal is that you should never let him get close to you. Hard but possible.

I think Jean is honestly under the bottom of the top 4 (making it top 5) He has a good AA, good fb, hands glitch, really good sweep. Only reason why I think Karnov is higher than Jean is because he can shit on pretty much more than half the cast with balloon, although his fireball sucks and has shitty weak spot and an AA that seems to trade more often than clean beat. There’s still not enough people in the US that plays a bigger range of characters that only plays that character for us to really tell how we’re are. Too bad we can’t get a trip to Japan and have a huge team tourney (US vs Japan.) I’m sure both sides would learn a ton about the game.

Soh85 on youtube recently put up new FHD vids, I’ve yet to watch all of them, but I’ve watched the Matlok guy pull off 2 spinning waves for the loop and then just stop. It’s probably an insane timing. I can’t even pull it off very well after a couple hours of grinding it.

The Matlok fireball loop is a pain. Mainly cause the game slow down during hit stuns so it makes it hard to time your charges correctly to keep going. The most I’ve done on a dummy was like 5 reps. I would probably never try doing it in a match more than 2 reps if anything. Not to mention it’s hard enough getting people close to the corner to do it in the first place. Also doesn’t Jean have an air grab? I think that would take care of balloon if anything.

I think Jean is every bit as good as the other ā€œbig 4ā€ and belongs in the same tier. He doesn’t have any majorly bad matchups, and he owns the shit out of Lee. He’s just hella solid.

Karnov vs. Jean is a weird one. Jean can airthrow Karnov out of balloon, but Karnov’s standing LP actually hits Jean crouching (can’t remember who else this works on besides Jean and Marstorius) which lets him do weird pressure strings on the ground. It can go either way, I think.

I think Ray and Zazie are a bit ahead the rest of the big 5, just because they don’t have bad matchups at all. Jean (vs. Zazie) and Lee (vs. Zazie and Jean) have some really ugly matchups, Karnov is at disadvantage against all the other tops IMO (even though I don’t think he loses really badly to any of them), but I can’t think of any really bad matchups for Ray and Zazie.

I consider Karnov to be the O.Sagat of this game, he has really dumb shit he can use to rape most of the cast yet he has trouble against the rest of the tops.

I’d say that Zazie is Ray’s bad matchup since being able to deal with fireballs safely removes 90% of Ray’s gameplan and Ray is probably the easiest for Zazie to stun in the whole cast. And once Zazie gets close… dumbness prevails.
I also think that Jean handles Zazie better than Ray but I might be wrong.

Well, Ray has a couple of matchups that can go VERY wrong for him, first being Lee then Zazie. Lee gets 1 BNB and it’s GGPO, and Zazie for obvious reasons but… Zazie vs Ray isn’t as bad as you put it. Fireball is not 90% of what makes Ray so good, because he still has Wheel Kick. Even then, you can figure out the Ducking Hellfire ranges and bait him to dash into fireballs. It’s a very slight advantage at best, like 5.5-4.5

Everyone underrates Jean hardcore. I think he really only clearly loses to Zazie and maybe Ray, but even then his most clutch normals hit Ray’s weakpoint… So if he gets in it can easily go his way if played correctly. Between 5a, 5c, 2c, 2d, Flash Kick and situationally Hyper Hands, you have the most anti air options in the game. He probably has 2nd/3rd best fireball in the game, which forces most characters into jumping or sliding eventually, which he has answers to both with his aa’s and 2b. I think his INSANE damage output is also being overlooked… ANYTHING -> ABCD -> throw is like 40% everytime. I don’t do the 2b loop much because it is riskier, but that’s even better if you have the execution. I do agree with Tei in that Jean doesn’t have the ability to create the direct offensive pressure that the other top 4 have, but I think that is made up with his incredible turtle game. Time will tell…
Edit: I should mention Mizo can also beat Jean IF he gets Jean cornered, the matchup is horribly skewed in Mizo’s favour in terms of guessing games and blockstrings…

It’s been a big ride since the beginning of this game, let’s keep this game alive in 2010!

IRL FHD all day every dayyyyyyyy… But only on Sundays.

your alive?