FightCade 3S (GGPO killer)

OE 360 > FightCade > OE PS3

For online, anyway.

Ggs to those of you I got to play! The new player base is a nice change from the 15-20 people I get to play all the time on 360.

Online sucks overall though.

I don’t think your experience is an accurate one. For me, 3S on fightcade is pretty much perfect when playing against other people in the US. I honestly don’t notice any delay or anything. The game feels similar to SG online for me. You can adjust the rollback frames in the fightcade options too.

You said that you experience input delay against the AI? That isn’t normal. Judging from your system specs, I’m guessing it’s more a problem with your computer being able to keep up. Aside from turning off all effects, and running something like game booster, I don’t know what else you can do(assuming you’re on a laptop that can’t be upgraded).

FBA has innate input delay, Aero adds more delay, and unless you’re on CRT your monitor adds delay. and of course playing on anything except rollback delay = 0 will make it worse. laggy pcb is a factor too. there’s a stick lag thread in tech talk that can help you see how much input delay your stick is adding to the mix.

my monitor is relatively low lag and I play with Aero off, but the game still feels pretty bad on FBA/Fightcade. change the rollback delay to 1 or higher and I can no longer quick stand reliably.

no one’s ever tested XP but if you’re playing on Vista/7/8 (especially if you’re playing on LCD) your feeling of “this feels really laggy” is probably warranted. there’s a lot of things that can add delay in a computer setup and even in an ideal setup you’re still playing on FBA.

people often bring up “maybe your computer isn’t good enough” but I ran it on a 5 year old computer as well as a few months old computer with an i7 etc. no apparent difference between the two. I don’t think system requirements have an effect for most people, it really is just a lot of individual sources of latency adding up.

disclaimer: not saying people who play on Fightcade are bad people or play the game wrong or whatever. don’t yell at me you GGPO people.

hmmmm…maybe I’m just used to playing fighters on my PC. If my 360 wasn’t dead, I’d try the game out on that. My PC is pretty good though, and I try to keep background apps to a minimum. The hardware definitely plays a role when you consider that usually more is running than just the game and the OS.

I would stick with delay 0 unless you’re playing someone with a high ping. The whole point of GGPO is that you can play online without delay. It being adjustable is just a nice way to make high ping matches somewhat playable.

I only say 360 > FightCade because the environment is a lot more controlled, and while it does have it’s own issues, they’re mostly minor in comparison to the major ones experienced on FightCade.

While everyone’s experiences differ, I’m also including feedback I’ve received from other people I’d asked about FightCade previous to using it too. The general consensus among the 360 user base is FightCade is mostly worse with lag, though its better for having a larger number of skilled players to choose from.

Actually, that’s not entirely accurate. I’ve heard “it’s garbage” verbatim on quite a few occasions, and was of that opinion until recently. It’s something you can adjust to, though by no means is it perfect. No such thing exists where online is concerned.

I’ll give it this though; it’s way better than PSN. PSN is mostly unplayable, and much like the GGPO player base, their player base claims otherwise.

So, seeing as how I’ve actually played using all 3 methods, I feel like I can form a bit more of a solid opinion.

Fuck, I thought he was talking about FightCade’s emulation.

Commenting on that last part.

I’ve been on arcade for about 10 years, console for about 7 or so, and playing online for like 2 to 3 years now and no one will listen unless you are willing to abuse the shit out of any of those platforms. Take it from me, just keep it to yourself, scrubs gonna scrub and srk was never a good place for 3rd strike anyway. That forum was called pacific south matchmaking.

Here’s the thing though. I just went into SG and fightcade 3S, put both windows side by side, and tested to see if 3S had more input delay than SG. I can see no difference between the 2. I haven’t tested it online though, so this is regarding the input lag you experience against the AI. To me though, the online feels no different with 0 delay set.

So unless the PC version of SG suffers from more input lag than the console versions(which isn’t something I’ve ever heard about), then I’m gonna say that there is no difference with regard to input lag on either platform. Maybe someone else will chime in with more than anecdotal evidence to the contrary, but I’m of the opinion that my PC plays fighters with just as little input delay as a console. I’m also not some PC elitist, this is my first gaming PC. Up until 2 years ago, I’d mostly only played games on consoles(with the exception of UT and DOOM).

OE on psn is totally fine, it crashes sure but the matches themselves have far less lag and hiccups than fightcade. I don’t find it any different from 360 OE.

I thought the issue with 3S on GGPO/FightCade was that, unlike the other games, there was no access to the source meaning that it has to do savestates and rollbacks, the hard way.

So there are games on fightcade that actually use the source code for rollback? I was under the impression that they all used the same method for networking, and the source code was only a factor for fba emulation.

thanks kd alpha for not even acknowledging the advice i tried to give you
at this point,it is the only reasonable (and verified) “solution” for impossibly bad online
some people keep suggesting that you should “change blitter” and “wear a pair of comfortable slippers” and stuff like that
it’s all useless,why do they keep repeating those things ? i have no idea but it’s annoying

and why all of a sudden this thread turned into oe vs fightcade vs dreamcast ?
fightcade and ggpo are computer emulators so there are dozens of variables (just using a crt monitor makes all the difference in the world)
definitely a case by case kind of thing

which leads us to this : you said game doesn’t run well offline for you
sounds like you might having the same issue i had when i tried ggpo (offline) on a laptop
i eventually found a “solution” but have fun choosing one among these
http://neosource.1emulation.com/forums/index.php?PHPSESSID=m3m54pum9mn17esad1biurgkl1&topic=1260.45

that problem nearly drove me crazy back then so i guess some people might find that link useful / interesting
hope so anyway

edit :
i tried communicating again with that pof guy
no answer . really annoying
he’s on srk,though
pheraps someone should link him this thread

Have the 0ms 144hz panels not arrived in the fighting game scene yet or do they have some sort of a delay aswell?

SG? Supergun? Not sure what you mean there.

And I did try the direct method, Fran3S. It works a little better, but not really that much better. The combination of LCD, PCB, and hardware delay are always gonna be there until I get a new set up.

Anyway, I’ve also played on arcade quite a bit Dander, so anything that’s not arcade feels pretty delayed or slightly off. Closest to arcade I’ve played is local OE on 360.

He meant Skullgirls, which I believe is the only fighting game with a PC retail (Steam) release that uses GGPO netcode.

is 0ms the delay or pixel response time? there’s no 0ms delay monitors listed in the low latency monitor thread in tech talk. I assume if lagless LCDs existed someone in that thread would know/talk about it.

anyway what I’m getting at is that everything plays a role, it’s not just one thing. you can control for some of them, like
turn Aero off
get a stick with a low latency PCB
play on GGPO delay 0
play on a CRT

and also I know some people change the sampling rate of their USB drives, not sure if this helps or not.

if you do those things you should only be dealing with the innate delay of FBA, which if I remember right from isotopez’ tests is ~1f. the more of those things that are not ideal, the more likely you are to notice. add several of them together and you get the feeling of “it’s garbage” that KD Alpha mentioned earlier.

I was just wondering because the 144hz “0ms” panels are considered the gold standard in pc fps gaming for example. Don’t see much talk about these in the thread anyways maybe because the talk is highly skewed towards larger displays than regular pc monitors anyway. The only testing I’ve personally done is set a CRT next to one of these 144hz monitors and try shit out in training mode. Didn’t see the difference, didn’t feel the difference but then again that’s just me.

Are you talking about the evo monitor? The Asus one?

Wasn’t talking of any specific monitor per say since there’s plenty of “0ms” 144hz panels out there these days. The monitor I have (which I compared to my trusty Samsung 1100p CRT) is a cheaper 144hz panel from AOC (the G2460F model). Asus panels are supposedly one of the better ones when it comes to 144hz tho…I’m not knowledgeable enough on the subject to say which panel is the best per say but as far as comparing my old regular TFT monitor (An older BenQ 17" with an advertised response time of 8ms) to this new panel to the CRT I would have to say that the difference between the CRT and the older BenQ monitor is very noticeable while the difference between the CRT and the new 144hz panel isn’t (to me atleast). I won’t argue that there is NO difference but as far as being able to tell that difference with the naked eye/by feel? Don’t think so. Keep in mind that this is just me testing shit out in training mode with these three monitors so I’ve no statistical evidence of any sort to support my claims.

I just know two things:

  1. The evo asus monitor is considered “lag free” when it in fact feels like shit. Like I can’t even do basic shit on it eg. Dart shot super, makoto hayate seichusen, TTH.

  2. I’ve never played on a hd monitor that didn’t feel off.