From my experience teaching FG’s, i have never seen someone showing interest on the genre but not in a particular game, they always want to start on a very specific game that catched their attention.
It could be the game from an anime, a game that they saw on a tournament or saw someone else playing.
My little nephew started showing interest on GG, MK9 and MVC3, now he is moving into DOA5 and SCV for 3d games and P4A
He was six when he started playing FG’s btw.
I just see them as mini-jack thompsons. People who in general are looking for scapegoats to blame for everything and who can’t tolerate the mere existence of things they don’t personally like, and choose their victims based on relative lack of popularity.
I never played the first one but played Plasma Sword on Dreamcast. I liked it, though have no idea how it holds up to proper competitive play. Some of the character designs were pretty cool and at least the clone characters had different supers.
Sexperienced is right, Capcom will never revive it because Ryu isn’t in it.
I don’t think it’s idiotic to not release a sequel to a little known fighting game without substantial market research questioning how much profit could be made from doing such a thing.
How about instead of just tossing around salty opinions, someone actually answer the question at hand and tell us about how it was actually received in the arcades back in the day.
People who play FPS tend to not like fighters because there is an execution barrier. Not really much of a “Pick up and beast” genre. COD players are the worst offenders of this.
The logic that teaching ST to help build you’re overall awareness of fighting games is both flawed and impractical. ST will only teach you the basics of ST style games but it won’t help whatsoever in learning tekken or VF outside shared terminology.
Calling FPS a “pick up and beast” genre is a little unfair, as you’re essentially comparing tournament level Street Fighter to j.hk, c.hk level FPS.
Now I’m not going to lie and say I don’t think current FPS isn’t bitchmade compared to games at the beginning of this console cycle and earlier, but if you want to win at a tournament level in FPS, you can’t win without top shelf teamwork and communication.
I would definitely agree the individual effort in FPS isn’t even close to that of fighters, but you can’t just make a blanket statement suggesting FPS is such an easy genre. It’s just a different skillset.
It’s like in a fighting game, at tournament level, both players are going to finish their combos, and the winner is decided by the player who reliably puts himself in an advantageous position. In tournament level FPS its very much the same. Everyone can hit their shots, but which team controls the map better?
I suspect you’re jumping on the CoD hate bandwagon, but if you’re not, jump on Quake Live and pwn the shit out of everyone. Go ahead, should be easy, right?
That’s not entirely true. Skills you learn like spacing, patience, reading your opponent and not going on auto-pilot translate to every fighter regardless of what it is.
Battlefield does require teamwork and tactics. It’s not really a “Dudebro” shooter.
Shooters aren’t as in depth as fighters but I could see why people would like them and learn them. To be semi decent at any genre or anything for that matter it takes a certain amount of skill and knowledge. That’s just the way it is.