FGD Lounge: for general fighting game discussions that aren't thread worthy

Good question. Maybe it got quietly canned? That’s usually what I think when you hear nothing about a game for a long time.

edit… wrong thread, lol

Someone’s scanlated the Daigo manga. There’s an interesting story in it about how he figured out how to beat Guile’s low forward by playing Ryu vs Guile in turbo 10 in the Super Famicom version of HF.

Spoiler

http://img.batoto.net/comics/2013/08/31/u/read52225b6e49159/img000004.jpg

Daigo-senpai is so kakkoi ^-^

TL note:Kakkoi means cool

was turbo guile really that good?

Every CPS1 version of Guile is deadly. He´s been in nerf city ever since.

I’m curious about something. I know why most people think most games are bad (even though I love playing UMvC3, I definitely know its flaws). Skullgirls is the exception, though. I’ve seen some people who aren’t random idiot scrubs say that Skullgirls is a bad game, but I’ve never seen much elaboration on this point. What are the major problems Skullgirls has? Are they things from pre-patch? Or if they aren’t, are the things that can/might get patched?

general design ideas. the universal restand combos and [now patched to be less ridiculous] ridiculous universal otg
team based game with only 8 (9?) characters
movement options kind of bland
ground pokes are pretty universally bad. most chars have 0 poke option or 1 poke option. this is somewhat of a weird problem given that it has 6 buttons for normals. but yeah anyway it turns the game into all assist. and since there are only 8 chars there are limited assists overall

I get the 8 characters thing, although I think that’s a little bit silly to complain about considering that has real-world constraints and I’m sure MikeZ wouldn’t want it that way (they are doing DLC, after all!). I sorta get the movement options thing too, if we’re comparing to Marvel (which would be fair, after all the game is hyped up as a relative of MvC2). The combo-related stuff, though, that’s getting toned down isn’t it? I mean, universal OTG was a feature of MvC2 and it wasn’t broken there, right? I thought the restands were cool, what’s broken about them?
I did not know about pokes being bad, that sucks.

The universal otg is toned down now, I was referring to how ridiculous it was when it dropped. There were other problems that have been addressed, but the original otg bugged me a lot, especially how they interacted with assists.

Small cast really isn’t a valid complaint when it’s a team based game with custom assists meaning that you still have multiple team combinations. Remember, just like MvC2, changing an assist can change how an entire team plays. Universal OTG was intended by Mike. The game was meant to have the same combo freedom as the Versus series, balanced out by the IPS.

As for movement options, Mike has stated that he will never implement full 8 way free dash into the game, though one of the DLC characters (Hive) is supposed to get 5-way dash.

The game as it is now continues to develop more and more like MvC2 each day (which is why you get vets like MegamanDS excited over it).

I don’t think the characters are balanced well enough to warrant it being a team game.
From what I’ve seen: Valentine, Ms Fortune, Painwheel, Peacock = pure point or second characters.
Double, Filia, Parasoul = never put on point b/c their assists are good

And the assists are all boring

And I would disagree with you, I think all the characters and teams play very similarly outside of Peacock being the only zoner

@DrSlouch
The thing is SG is a combination of many factor.
A) People going only by the Vanilla stuff like the Big combos for example
B) People not being able to understand that not liking something =/= Bad game

Now don’t get me wrong, there are valid complaints about SG like phantasy pointed for example, but i don’t necesarilly think that those warrant to consider SG a bad game, i mean if you want to see a bad game look at stuff like Millions KNight Vermillion or Hokuto no Ken (a game that i love and think that is really fun, but it is certainly not good :looney:)

I don’t know man, while is true that a different assist can change how a team is played, i feel that in the case of SG it doesn’t bring a drastic change.
Also keep in mind that while you and me don’t mind only 8 characters (for now), other people do and for them only 8 is a flaw.

guess that explains why Alpha Charlie sucks even-though he’s one of my favourite characters.

I wouldn’t say that exactly. I’m not sure where he stands in A1 or 2 but he’s upper-mid in A3. He can be pretty beastly.

From what I’ve seen: Valentine, Ms Fortune, Painwheel, Peacock = pure point or second characters.
Double, Filia, Parasoul = never put on point b/c their assists are good

And the assists are all boring

And I would disagree with you, I think all the characters and teams play very similarly outside of Peacock being the only zoner
[/quote]

This is like complaining about Marvel 2 saying that because Psylocke is always going to be an assist with Mags on point, or that Capcom or Doom will always be assists for zoning teams, is not balanced enough to be a team game. And what about the rest of the cast below the top 16 who never see much serious tournament play?

They’re drastic enough where it counts. CockSoul with pillar assist will never play like PeaDouble with bomber assist. One is Cable/CapCom while the other is Spiral/Sent. For assists with the same character, Peacock with Bang assist brings something different from Peacock with Item drop assist. One is Sent drones while the other is a nerfed Hidden Missiles.

Marvel 2 has the worst balance of anything ever. It’s a bad idea to emulate it directly. Especially when you have such a small cast.

Marvel 2’s saving grace is that its characters are actually pretty cool to play and have quite distinct playstyles. Sentinel has no parallel, and Painwheel tries but falls quite short. Storm with Psylocke and Storm with Cap and Storm with Cyclops do different things ; all of the Skullgirls characters are too slow and don’t have as wide range of motion as Storm to vary their playstyle with the assists.

Peacock is the only exception because she is a zoner. Pretty much the only zoner.

All the other characters are “get close jump press assist do mixup” when in Marvel 2 the only team that really did this was MSP and they went way more ham

someone once told me that Skullgirls is what you would get if someone made MvC2 with only the top tier characters in it

he also said that MvC2 is a perfectly balanced game, but only if you’re playing top tier

By that logic the First Street Fighter is the most perfectly balanced game in all of existence second only to Karate Champ.

Street Fighter 1:

First player to actually land a Shoryuken wins!