FGD Lounge: for general fighting game discussions that aren't thread worthy

X-Men vs Street Fighter

Marvel 2 should count?

JJBA Heritage for the Future, Petshop all day?

Chaos Breaker maybe?

Any body have the whole ā€œ8 buttons is dickā€ mantra. Can’t seem to find it.

8 buttons became the truth once recording and playback became things you could map.

Ask in the Tech Talk lounge.

I know that in the grand scheme, whether here on SRK or of course the FGC in general, my opinion may not matter, however, in the random event that someone cares, or at Capcom reads these threads, I just want to state for the record, as a Bison main for 22 years, if they neglect Bison in SFV and do not buff him in a fair way, I am effectively done with this fucking game.

TMNT Tournament Fighters(SNES version)

That’s like ST broken though. Which is far far less broken then anything listed already.

i mean it doesn’t have air dashing(well minus wingnut), but it’s a game of dumb tech killing people in one grab/combo/unblockable loops.

You know, I’ve always found it weird that I main such a varied mix of characters from different fighters. At one point I thought grapplers might be my favorite archetype, but then in another game I’ll play a rushdown and want nothing to do with any of the grapplers at all. One could argue this is because of how EXTREMELY these titles vary from fighting game to fighting game, and that’s definitely a part of it, but…honestly? I think I’ve narrowed it down to the possibility that I just love characters that force you to block. Block a lot.

Tekken? I play Jin, with a side of King and Dragunov.

Blazblue? Tager and Noel.

Street Fighter? Bison.

Guilty Gear? Potemkin and A.B.A.

People say I push a lot of buttons when I play, and I really do. But it works for most of the characters I play, and that’s why I do it. I wanna get inside your head as a player and force YOU to make mistakes, then capitalize. That’s when I’m having the most fun. Characters with dat Yomi factor are always so fun to me. Bison’s always been a character I’ve played in this fasion, and even though he’s not at his best in SFV, I love how much of a monster he becomes once you’re stuck blocking his bullshit. Even the high tiers like Ryu and Necalli have no choice but to cower in fear, knowing one wrong move will send a fourth of your health down the drain.

That’s why Tager is my favorite grappler of all time, and one of my favorite fighting game characters in general. He’s intimidating as hell to fight, and one minor mistake against him can turn into you being a hit away from death. I realize most grapplers work this way, but Tager is different. The amount of damage you can end up taking is ridiculous.

Didn’t mean to rant about pretty much nothing, but I’ve always tried to pinpoint why I like the characters I like and it makes more sense the more I actually think about it.

I’m kind of the same. I’ll think I have an archetype, and I do have certain types of characters I find awesome, but then realize I don’t actually play them in a lot of games. If you ask me who the characters I would go for in SFIV, I would say Hugo and Dudley. Who did I play? Sagat. Okay, so I obviously like long reach and fireballs. So naturally I mainly play Big Band in Skullgirls, because a slow as fuck character with no projectile is clearly in that mold. But they’re both big dudes, right? So obviously I like big buff dudes. So naturally my #1 pick in KoF is Athena, and in Guilty Gear it’s either Zappa or Bridget. I’ve narrowed it down to me being a style over substance kind of guy. If you have a move, particularly a super, I think looks awesome I will at the very least make a token attempt to learn that character. Which explains everyone but Athena. I just really like Athena and I have no idea why.

Also, am I the only one who will go into the ā€œfightingā€ tag in the Steam Store and consider buying them all just in the hopes I will find something so abysmal it becomes hilarious?

My pattern is pretty simple:
3S: Chun
ST: Claw, O.Gat, Ryu
AE: Akuma
SFV: Nash, Ryu, Cammy
Xrd: Sol (looking into Millia)
AC+R: Faust
KOF02UM: K’ / Kasumi / Nameless
KOF13: EX Iori / Mr. Karate / Benimaru
Melee: Sheik, Fox, Marth
Brawl: MK
VSav: Zabel

Does VSav count as a dumb broken game that’s still playable?

Does that mean you running K’/Nakoruru/Mature or K’/Nakoruru/Leona in KoFXIV?

Don’t have a PS4 :confused:

Time to get one then (or beg for a PC version).

I don’t know if I could say it’s dumb or broken but I will definitely say some of its mechanics or rather controls are dated. Most notable tech hitting/push blocking Like the fuck is up with that shit?

I think Vampire Savior is game design intentionally for arcades in mind. its command seemed sensible with
piano. Also wasn’t a community decision to set turbo 3? maybe developer didn’t think turbo 3 would be standard.

Not in my mind. VSav is far from dumb or broken. It’s just very difficult so low levels of play (ie. when I play) looks very scrubby.

Anyone here play on SupArc? Since the most recent update, the english version doesn’t seem to work anymore. Anyone have a workaround?

My character pattern is inconsistent so I always have hard time finding a character. I’m still trying to find what are my actual skills as player.

I can do execution demand stuff but not in long session,
I tend to be more passive and do hard reads alot.

I either rely on traps, command grabs, unlockables, or tricks to do my
offense.

or use commands/ tools that blow up offense like Counter/parry, Reversal commands or Armour commands, or projectile nullifies.