Good to know people aren’t too open-minded on giving a community’s project a chance before bashing it.
Why rebalance MK9 when you could just play MKX? It has GGPO netcode and dev support on PS4, and from what I hear, PC support soon.
And everyone bitches about 3S balance, but no one plays 4th strike on Fightcade. Maybe it’s shit, idk, but there seems to be very little interest in playing hacks.
MKX & MK9 are two completely different games and there’re people out there who want to play MK9 without the broken mess.
Right! Like nobody in here except @NeverYouMind said anything positive about this project. Just shitting on it from the gate.
have you ever played a competitively game seriously? you rock what ever it takes to win,(within the confines of the game). If can’t handle the competition or game is not your cup of tea, play another game.
But if want to play say game then “git gud”.
I’ll mark that as a No.
so how was the comp scene for marvel before mvc2? May have just been the era they were released in but barely able to find anything about it.

Don’t know where this hate coming from, but oh well.
The thing is, the mainline FGC has never really been open to this kind of modding. The prevailing mentality has always been to play whatever it is that the devs put out as the standard, competitive version (usually the arcade version). Anything broken or unbalanced was simply accepted unless it was stuff that actually froze the game or crashed it. The idea was that anyone who complained or wanted stuff nerfed, banned, etc. was a weaker player, or scrub who was suggesting something detrimental to the metagame in the long run. Hence any “rebalance” attempts, even official ones haven’t been well received, case in point Super Street Fighter II Turbo HD Remix which died a quiet death after most of the scene stuck to classic Super Turbo instead of HDR.

Weeaboo:
Don’t know where this hate coming from, but oh well.
The thing is, the mainline FGC has never really been open to this kind of modding. The prevailing mentality has always been to play whatever it is that the devs put out as the standard, competitive version (usually the arcade version). Anything broken or unbalanced was simply accepted unless it was stuff that actually froze the game or crashed it. The idea was that anyone who complained or wanted stuff nerfed, banned, etc. was a weaker player, or scrub who was suggesting something detrimental to the metagame in the long run. Hence any “rebalance” attempts, even official ones haven’t been well received, case in point Super Street Fighter II Turbo HD Remix which died a quiet death after most of the scene stuck to classic Super Turbo instead of HDR.
Well as far as I know there have only three revision of popular FGs: HDR ( a rebalance of ST) 4Th Strike (a rebalance of 3S) & UMK3: Jugg Hack & UMK3: TE ( a rebalance of UMK3).
2 out of the 3 were poorly received because of how perfect or balance the original game played ( I will never in any arguments I have with someone say that 3s or ST were imbalance or broken, because its completely not true.)
But in regards to UMK3 this is not the case… Jab infinites, noob saibot, etc. As far as playability goes, it need a “rebalance” to be tournament playable. Now I can’t say in the same breath that MK9 was as broken as UMK3, but having input bug, P1 Advantage, Meter drain glitch, etc didn’t help its case.
I wouldn’t go as far & call REO, Pig of the Hut, Lord of The Fly, & 16-Bit weak or scruby player because they are helping in rebalance of MK9 with MK9: Trilogy Edition.
You SRK guys might not respect this modding of a official game, but could at least respect the community as whole on what they’re trying to achieve.

d3v:
Weeaboo:
Don’t know where this hate coming from, but oh well.
The thing is, the mainline FGC has never really been open to this kind of modding. The prevailing mentality has always been to play whatever it is that the devs put out as the standard, competitive version (usually the arcade version). Anything broken or unbalanced was simply accepted unless it was stuff that actually froze the game or crashed it. The idea was that anyone who complained or wanted stuff nerfed, banned, etc. was a weaker player, or scrub who was suggesting something detrimental to the metagame in the long run. Hence any “rebalance” attempts, even official ones haven’t been well received, case in point Super Street Fighter II Turbo HD Remix which died a quiet death after most of the scene stuck to classic Super Turbo instead of HDR.
Well as far as I know there have only three revision of popular FGs: HDR ( a rebalance of ST) 4Th Strike (a rebalance of 3S) & UMK3: Jugg Hack & UMK3: TE ( a rebalance of UMK3).
2 out of the 3 were poorly received because of how perfect or balance the original game played ( I will never in any arguments I have with someone say that 3s or ST were imbalance or broken, because its completely not true.)

d3v:
Weeaboo:
Don’t know where this hate coming from, but oh well.
The thing is, the mainline FGC has never really been open to this kind of modding. The prevailing mentality has always been to play whatever it is that the devs put out as the standard, competitive version (usually the arcade version). Anything broken or unbalanced was simply accepted unless it was stuff that actually froze the game or crashed it. The idea was that anyone who complained or wanted stuff nerfed, banned, etc. was a weaker player, or scrub who was suggesting something detrimental to the metagame in the long run. Hence any “rebalance” attempts, even official ones haven’t been well received, case in point Super Street Fighter II Turbo HD Remix which died a quiet death after most of the scene stuck to classic Super Turbo instead of HDR.
Well as far as I know there have only three revision of popular FGs: HDR ( a rebalance of ST) 4Th Strike (a rebalance of 3S) & UMK3: Jugg Hack & UMK3: TE ( a rebalance of UMK3).
2 out of the 3 were poorly received because of how perfect or balance the original game played ( I will never in any arguments I have with someone say that 3s or ST were imbalance or broken, because its completely not true.)
This shows an extreme lack of knowledge of the games in question.
ST had multiple lopsided match ups (Ryu vs Honda was a 9:1 that the latter struggled to climb). 3S had its own balance issues with 4 characters clearly dominating the rest of the cast. And a little less than half of the rest being somewhat viable, but not really. Chun is probably as bad as Noob (multiple 7:3 matchups in her favor with no bad matchups).

Weeaboo:
d3v:
Weeaboo:
Don’t know where this hate coming from, but oh well.
The thing is, the mainline FGC has never really been open to this kind of modding. The prevailing mentality has always been to play whatever it is that the devs put out as the standard, competitive version (usually the arcade version). Anything broken or unbalanced was simply accepted unless it was stuff that actually froze the game or crashed it. The idea was that anyone who complained or wanted stuff nerfed, banned, etc. was a weaker player, or scrub who was suggesting something detrimental to the metagame in the long run. Hence any “rebalance” attempts, even official ones haven’t been well received, case in point Super Street Fighter II Turbo HD Remix which died a quiet death after most of the scene stuck to classic Super Turbo instead of HDR.
Well as far as I know there have only three revision of popular FGs: HDR ( a rebalance of ST) 4Th Strike (a rebalance of 3S) & UMK3: Jugg Hack & UMK3: TE ( a rebalance of UMK3).
2 out of the 3 were poorly received because of how perfect or balance the original game played ( I will never in any arguments I have with someone say that 3s or ST were imbalance or broken, because its completely not true.)
Weeaboo:
d3v:
Weeaboo:
Don’t know where this hate coming from, but oh well.
The thing is, the mainline FGC has never really been open to this kind of modding. The prevailing mentality has always been to play whatever it is that the devs put out as the standard, competitive version (usually the arcade version). Anything broken or unbalanced was simply accepted unless it was stuff that actually froze the game or crashed it. The idea was that anyone who complained or wanted stuff nerfed, banned, etc. was a weaker player, or scrub who was suggesting something detrimental to the metagame in the long run. Hence any “rebalance” attempts, even official ones haven’t been well received, case in point Super Street Fighter II Turbo HD Remix which died a quiet death after most of the scene stuck to classic Super Turbo instead of HDR.
Well as far as I know there have only three revision of popular FGs: HDR ( a rebalance of ST) 4Th Strike (a rebalance of 3S) & UMK3: Jugg Hack & UMK3: TE ( a rebalance of UMK3).
2 out of the 3 were poorly received because of how perfect or balance the original game played ( I will never in any arguments I have with someone say that 3s or ST were imbalance or broken, because its completely not true.)
This shows an extreme lack of knowledge of the games in question.
ST had multiple lopsided match ups (Ryu vs Honda was a 9:1 that the latter struggled to climb). 3S had its own balance issues with 4 characters clearly dominating the rest of the cast. And a little less than half of the rest being somewhat viable, but not really. Chun is probably as bad as Noob (multiple 7:3 matchups in her favor with no bad matchups).
So 3s & ST need a rebalance to be playable?

so how was the comp scene for marvel before mvc2? May have just been the era they were released in but barely able to find anything about it.
I second this question. I’ve been curious about this for a while now.
So 3s & ST need a rebalance to be playable?
HDR was a new version of SF2. 4th Strike was some random dude who decided that the problem with 3S was the lack of combos.
So the answer is no, neither game needed it and the tier lists have shifted from where they were 5 years ago. If w are still finding things for those games, then i’ d be incredibly surprised if the MRS people had truly explored MK9 to the fullest.

Why rebalance MK9 when you could just play MKX? It has GGPO netcode and dev support on PS4, and from what I hear, PC support soon.
MKX and MK9 have completely different metas. The games couldn’t be more different if they tried. MKX is centered around explosive offense due to how powerful mobility, jumping attacks, and mixups are within the game. Also, the game is drenched in armor. MK9 is more traditional based; classic footsies play a much bigger role, practically no setplay, and defense is more inline with the offense.

d3v:
Weeaboo:
d3v:
Weeaboo:
Don’t know where this hate coming from, but oh well.
The thing is, the mainline FGC has never really been open to this kind of modding. The prevailing mentality has always been to play whatever it is that the devs put out as the standard, competitive version (usually the arcade version). Anything broken or unbalanced was simply accepted unless it was stuff that actually froze the game or crashed it. The idea was that anyone who complained or wanted stuff nerfed, banned, etc. was a weaker player, or scrub who was suggesting something detrimental to the metagame in the long run. Hence any “rebalance” attempts, even official ones haven’t been well received, case in point Super Street Fighter II Turbo HD Remix which died a quiet death after most of the scene stuck to classic Super Turbo instead of HDR.
Well as far as I know there have only three revision of popular FGs: HDR ( a rebalance of ST) 4Th Strike (a rebalance of 3S) & UMK3: Jugg Hack & UMK3: TE ( a rebalance of UMK3).
2 out of the 3 were poorly received because of how perfect or balance the original game played ( I will never in any arguments I have with someone say that 3s or ST were imbalance or broken, because its completely not true.)
Weeaboo:
d3v:
Weeaboo:
Don’t know where this hate coming from, but oh well.
The thing is, the mainline FGC has never really been open to this kind of modding. The prevailing mentality has always been to play whatever it is that the devs put out as the standard, competitive version (usually the arcade version). Anything broken or unbalanced was simply accepted unless it was stuff that actually froze the game or crashed it. The idea was that anyone who complained or wanted stuff nerfed, banned, etc. was a weaker player, or scrub who was suggesting something detrimental to the metagame in the long run. Hence any “rebalance” attempts, even official ones haven’t been well received, case in point Super Street Fighter II Turbo HD Remix which died a quiet death after most of the scene stuck to classic Super Turbo instead of HDR.
Well as far as I know there have only three revision of popular FGs: HDR ( a rebalance of ST) 4Th Strike (a rebalance of 3S) & UMK3: Jugg Hack & UMK3: TE ( a rebalance of UMK3).
2 out of the 3 were poorly received because of how perfect or balance the original game played ( I will never in any arguments I have with someone say that 3s or ST were imbalance or broken, because its completely not true.)
This shows an extreme lack of knowledge of the games in question.
ST had multiple lopsided match ups (Ryu vs Honda was a 9:1 that the latter struggled to climb). 3S had its own balance issues with 4 characters clearly dominating the rest of the cast. And a little less than half of the rest being somewhat viable, but not really. Chun is probably as bad as Noob (multiple 7:3 matchups in her favor with no bad matchups).
So 3s & ST need a rebalance to be playable?
Not to be playable–because the FGC rolls with the punches–but certainly to be anything close to “balanced”. It’s either dishonest or ignorant to pretend otherwise, and it’s certainly dishonest to pretend “playable” and “balanced” are interchangeable. MMPR:FE was also “playable”, but no one can argue Ivan Ooze was “balanced”.

Can you guys think of any normals/specials in a fighting game that are more plus on block than on hit? I feel like there must be some, but I can’t come up with any atm.
Anyhoo; are there no examples that come to mind, then?

d3v:
Weeaboo:
d3v:
Weeaboo:
Don’t know where this hate coming from, but oh well.
The thing is, the mainline FGC has never really been open to this kind of modding. The prevailing mentality has always been to play whatever it is that the devs put out as the standard, competitive version (usually the arcade version). Anything broken or unbalanced was simply accepted unless it was stuff that actually froze the game or crashed it. The idea was that anyone who complained or wanted stuff nerfed, banned, etc. was a weaker player, or scrub who was suggesting something detrimental to the metagame in the long run. Hence any “rebalance” attempts, even official ones haven’t been well received, case in point Super Street Fighter II Turbo HD Remix which died a quiet death after most of the scene stuck to classic Super Turbo instead of HDR.
Well as far as I know there have only three revision of popular FGs: HDR ( a rebalance of ST) 4Th Strike (a rebalance of 3S) & UMK3: Jugg Hack & UMK3: TE ( a rebalance of UMK3).
2 out of the 3 were poorly received because of how perfect or balance the original game played ( I will never in any arguments I have with someone say that 3s or ST were imbalance or broken, because its completely not true.)
Weeaboo:
d3v:
Weeaboo:
Don’t know where this hate coming from, but oh well.
The thing is, the mainline FGC has never really been open to this kind of modding. The prevailing mentality has always been to play whatever it is that the devs put out as the standard, competitive version (usually the arcade version). Anything broken or unbalanced was simply accepted unless it was stuff that actually froze the game or crashed it. The idea was that anyone who complained or wanted stuff nerfed, banned, etc. was a weaker player, or scrub who was suggesting something detrimental to the metagame in the long run. Hence any “rebalance” attempts, even official ones haven’t been well received, case in point Super Street Fighter II Turbo HD Remix which died a quiet death after most of the scene stuck to classic Super Turbo instead of HDR.
Well as far as I know there have only three revision of popular FGs: HDR ( a rebalance of ST) 4Th Strike (a rebalance of 3S) & UMK3: Jugg Hack & UMK3: TE ( a rebalance of UMK3).
2 out of the 3 were poorly received because of how perfect or balance the original game played ( I will never in any arguments I have with someone say that 3s or ST were imbalance or broken, because its completely not true.)
This shows an extreme lack of knowledge of the games in question.
ST had multiple lopsided match ups (Ryu vs Honda was a 9:1 that the latter struggled to climb). 3S had its own balance issues with 4 characters clearly dominating the rest of the cast. And a little less than half of the rest being somewhat viable, but not really. Chun is probably as bad as Noob (multiple 7:3 matchups in her favor with no bad matchups).
So 3s & ST need a rebalance to be playable?
Had they been released in this day and age, scrubs would be screaming for balance patches for these games. I mean, IIRC there was a stretch where Chun/Yun were just about winning every 3S tournament.

Pokemon123:
so how was the comp scene for marvel before mvc2? May have just been the era they were released in but barely able to find anything about it.
I second this question. I’ve been curious about this for a while now.
@Spider-Dan (if he’s still posting in the forums) is probably the best person to ask.

So 3s & ST need a rebalance to be playable?
HDR was a new version of SF2. 4th Strike was some random dude who decided that the problem with 3S was the lack of combos.
So the answer is no, neither game needed it and the tier lists have shifted from where they were 5 years ago. If w are still finding things for those games, then i’ d be incredibly surprised if the MRS people had truly explored MK9 to the fullest.
TBH, HDR wan’t bad, the problem boils down that the old capcom communtiy don’t really like balance changes on their games, regardless of the quality of it.
Now 4th strike, that was some dumb shit, like this mk9 rebalance nonsense
Hacks should be reserved for outright stupid mechanics (SSBB Tripping)
I don’t support these kind of hacks because players should accept the game the way it is. If you don’t like it move on to something else.
Am I the only one who wouldn’t mind seeing someone pick up the rights to Clay Fighter and try to make something decent?
Ideas for broken fighting games that are still playable?
HnK
Sengoku Basara X
Vanilla MvC3?
What else?