FGD Lounge: for general fighting game discussions that aren't thread worthy

Yes I am @Hecatom wanna fight about it?

The fighting game genre is fine as it is, to be honest. But despite that, what would you like to see be implemented in future fighting games? I’m curious.

I’d like to see fighters take more risks. Seriously, if I have to be frank, Revelator has been the best fighting game I’ve played recently. It’s wonderfully polished and well executed. The game is fun to play and watch at a high level. It has a lot of interesting mechanics and fully fleshed out characters that just click with their moveset. Same thing happened with Dengeki Bunko Fighting Climax. I also revisited Akatsuki Blitzkampf, Melty Blood, and some of the earlier 2D Capcom games. All of these games I had a blast playing, moreso than any recent fighter lately. Then I find myself asking, ā€œWhy? Why can’t I put these games down?ā€ and then I realized that they have something about them that aren’t only unique but hasn’t been seen yet. Look at Akatsuki Blitzkampf. A fast paced SF esque game with parries, parries that are night and day compared to parries in other fighters. The game’s surface was barely discovered though as it didn’t have that much of a fanbase, which is unfortunate. But it was different, which I liked.

A lot of people are already bemoaning SF5 and EVO hasn’t even come around yet. Is it SF fatigue? Same thing with KI and MKX. I’m not impressed. It’s interesting.

I’m not saying there’s anything wrong with the genre. I just would like to see things get shakken up a little that’s all. Something that gives a refreshing take on the genre. I haven’t fully realized thought out the ideas I have. Still thinking on it.

street fighter is and always will be the greatest fighting game ever. everything else suck or copied from them

It would interesting to see something really unique show up. It’s not we would have stop playing more traditional games if it did. There has been very little experimentation lately.

Also, As far as traditional fighters go I think there really needs to be some more new IP’s coming out.

See, I just came back from playing HOURS of Under Night In Birth, an incredibly refreshing experience that not too many people know about or gave a chance as a whole. Now I’m starting to understand the people who are part of small fanbases that die out because the game they really like and enjoy just isn’t given a chance whatsoever. It’s a shame too since the game is amazing.

Here’s a list of fighting games that are part of the Steam Summer Sale (thanks to @Eternal for most of these).

Gave Verdict Guilty a shot. Here are my early thoughts;

  • A simplistic, 4-button layout fighting game with easy to learn controls.
  • Reminiscent of Capcom’s Street Fighter 2 games.
  • Minso with those cute legs~
  • Currently lacks online multiplayer.
  • Training Mode is practically useless (no essential training options, only CPU). You’re honestly better off on using Versus Mode for practicing.
  • Needs push-back on hit and block. You can pretty much ToD your opponent simply by holding forward and pressing the quick punch button repeatedly.
  • How the knockdown mechanic works in this game is very wonky. If you cause a knockdown, the opponent will simply re-stand instantly, therefore extending your combo.
  • During a late jumping attack before touching the ground will make the player remain in jumping position for a noticeable amount of frames (and it also makes the player invulnerable to certain attacks as well).
  • Apparently throws whiffs on crouching opponents(?)
  • There’s slight input lag, especially when going for throws. Addendum, the player can input quick punch into heavy punch and get a throw as an alternative.

Overall, the game seriously needs to be balanced if it want to be played from a competitive sense.

Can someone link me to whatever this smash drama is at CEO?

Anyone knows what game is this?

It’s called Dragoon Might.

Fighting games genre worst enemy is gaming press, and FGC itself.

For starter Fighter don’t need to innovate (though its welcomed). What they need to do is stopped relying on Community to explain their games and their function, take a page from ASW book. GGX reavalotr is prime example how tutorial should be done, NRS, Namco been catching up on the ball. The only other fighters I can think of is KI3 and skull girls. But then we have Examu and frenchbread do piss poor to nothing (though frenchbread seem to have those Japanese Uniel video, but this was when they partner up with ASW so I wouldn’t be surprise if they pushed for that).

Their also the fact Westerm gaming press is pure shit when talking about fighting games, out side of Maximmilion ( necessary evil), we have gaming press doing one of the following.

Poor review on game,
Poor coverage
Poor Advertising.

Fuck out of here saying you want new innovative fighters, we’ve been getting those since the genre started but no one bother with them because they just want the same stuff. never stepping out of their comfort zone.

Were were you guys when games like Anarchy reign, Urban Reign, J star victory, One Piece burning Blood, Rise of Incarnates, Wartech(senko no ronde), Dragon Ball super sonic warriors, Lethal league, Power stone, Seran Kagure Esti-versus.If you want something new then why no stop looking for the same thing and exploring your options?

Took a peek onto the Steam forums for the game and it sure doesn’t look like the developer knows how fighting games should work beyond the most basic things.

@Eirokaj any chance you can record video of some of the busted shit?

Yeah, I’m currently working on it now. I should have it up later today.

- During a late jumping attack before touching the ground will make the player remain in jumping position for a noticeable amount of frames (and it also makes the player invulnerable to certain attacks as well).
Never mind about this one, I should have explored it a bit more before posting. Although the player will remain in jumping position a certain amount of time, they can still be hit out of it (and is blockable as well).

https://twitter.com/Eirokaj/status/747853183741898752

https://twitter.com/Eirokaj/status/747856531891314688

What the hell that game had interactables looong before Injustice/MKX!

Correction NRS during midway days was doing interactable way before MKX/ injustice use them. MK4/64/Gold was their first attempt.

While patches are perhaps the single greatest thing to happen to fighting games, I still think that there’s something to be said for the more old school mindset of just learning the game. Nowadays, we get people begging for nerfs and changes almost immediately. Back in the days, you were stuck with all that shit until the next iteration, so you better just learn to deal with it. For all the rightful praise Third Strike, CvS2 and Garou get, those games have so much stuff people would shit all over if they were released today. Nerf Chun, roll cancels are broken, just defend makes matches boring, Grant is brainless.

Like I said, patches are perhaps the best thing to happen to fighting games since it allows the fixing of undetected shit that would otherwise ruin a competitive game, but at the same time I don’t think you should be rebalancing a competitive game constantly. Sure, youtube and the like allows for tech to be discovered quicker, but at the same time I feel that unless it’s obviously broken shit like infinites you should probably give the game at least six months to a year before you start changing shit around. Part of a fighting game, to me at least, is learning to adapt. Or git gud, if you will.

@LordWilliam1234

I think that since you have a scrub mode on your game, you could also add something like this for a hardcore mode :rofl: