FFA SF4 Ranbat S1.4 Tournament (10/29/08)

Good job, guys! Had family obligations, couldn’t come, but good stuff to everyone who entered and placed!

When I came to AI the jap sticks felt weird to me too. I’m used to Denjin’s sticks, and for whatever reason they’re a little bit different from AI’s and from Family’s. And Nathan, didn’t Max have this same complaint about something being off about the setup before?

Bah I keep forgetting AI is only jap sticks…Ima have to practice playing ELF on the jap sticks at FFA for the rest of this week.

EVERYBODY fucking go to AI’s tourney this sunday

oh and listen to gootecks new podcast on gootecks.com, shoo is on it, he runs the AI tourneys so you can get a sense of whats up if you havent been to any tourneys with us

also, AI setup rawks your face

Yeah, and I couldn’t find anything wrong with it back then either.

I haven’t seen AIs SF4 setup personally, but I can’t think of what they’d be doing differently. The only thing I can think of is that they didn’t turn the dipswitch for HD/widescreen on, which I’m sure they did. Nothing else that I know of in the options could affect this. Also, has anybody noticed this same problem with Super Arcade? They’re supposed to have an almost identical setup (in the sense we’ve been talking about).

Our HDTVs are 1080p (as opposed to 1080i) so there won’t be a frame skip as seen with 1080i TVs.

Is FFA faster or slower than AIs?

doesnt matter if the TV is 1080 whatever it doesnt affect frame skip. Besides SF4 doesnt support 1080i/p.

Right, but it would just drop down to the lowest compatible (720p). The i means that it will meld the frames together, essentially giving 30fps merged together, which could affect gameplay, but would be fine for movies. Since ours is p I don’t see that as being the problem.

i dont know what youre talking about.

all LCD TVs run in progressive modes.

SF4 ONLY runs in progressive mode.

everything outputs in 60fps no matter what.

I’m saying that that isn’t the problem. Whatever it is that’s causing different “speeds” it has nothing to do with the HD settings.

I’m aware that LCD doesn’t do i, but I’m just brainstorming out loud.

I wasn’t aware that SF4 only runs in progressive mode, because I haven’t tried it any other way. But it doesn’t matter, because that’s not the problem.

If we had a 720i TV instead of a 720p TV, it would be outputting the picture in two different sets of 30fps. So half of the picture would be showing up every 30fps, and the other half would be showing up every 30fps as well. I’m sure you know about the difference in HDTVs. All I was saying was that the HDTV is not the problem, because I don’t have to worry about any of those complications with our SF4 setup.

Our SF4 setup is as follows:
-We are using 2 LCD 1080p HDTVs
-The connection from the boards is run through a DVI converter to an HDMI cable which runs to the TV.
-Dipswitch 2 is turned to On, which is the switch which changes the mode from Standard 4:3 (Off) to Widescreen 720p 16:9 (On)
-Every other setting in the menu (that could possibly affect speed) is turned on default. The only options I can think of that have been messed with are: mode select off, difficulty, pricing, and win limit.
-For the networking options, they are both assigned to the same group (A), with one machine as master and the other as slave.

I’ll look into it again tomorrow and see if I can find anything in the options, but theoretically I can’t imagine what it would be.

EDIT: typo. Also, I looked up what “i” stood for, since I forgot. It’s “Interlaced Scanning”.

First of all, there’s no such thing at 720i.

And i still dont know what you mean about interlaced signals melding to 30fps. 30 frames of interlaced video can ALWAYS be converted to 60 frames of progressive scan called INTERPOLATION. But we’re not even talking about 30fps interlaced or whatever, because like i said -SF4 ONLY runs at 60 frames in progressive.

Secondly, the fact that It’s in HD, has nothing to do with anything.

People (gootecks) that can do headbutt-ultra, can do that shit with their eyes closed. But because theres a problen with the jpn sticks and not the american sticks, then the problem is probably the way the jpn sticks are wired up. Input problem, not a Video problem.

If it was me- i’d look at the Jpn setup(stick and connectors) themselves and the A-B Switcher, and not the dipswitches and Options Menu

Hey there sorry to interupt your talk about the HDTV’s but I wanted to ask Anyone from FFA going to the AI Tourney this sunday feel like givin me a ride? To AI and back to FFA? I will gladly pay for gas expense :lovin::woot: and i dont think I spelled it right but whateva. :looney:

yes, sticks were a lil iffy. i missed a lot of hop -> ultra opportunities.

also, i was a little disppointed that everyone left right after the tourney. i was looking forward to play more of the ffa peeps…see what you guys got :wgrin:. instead, it was just me, fuson and ryan. this made the drive not worth it at all since we play each other at ai anyway. maybe next time? :wonder:

on a brighter note, it’s nice to put faces to the names! i hope to see you guys this sunday. oh and ed ma was a ‘no show’ because he was busy racking 86 wins at ai - grats

A 32 man bracket is split in half. If MOVAL and fuson were in different halves, then they would not have played each other because if you lose in the top half, you go to the bottom half in losers, and if you lose in the bottom half, you go to the top half. Therefore, MOVAL and fuson were in the same half of the bracket because they played each other in losers relatively early on (pre-top 8).

I’m pretty positive that it’s laggy and not faster than AI.

I think the problem is with the buttons and the sticks and it was on both sides because I played on both and missed stuff on both sides.

See you there!

“do or do not. there is no try.” -yoda

BAM! STAR WARS REFERENCE!

See you there!

see yoda quote above ----^

All three arcades’ sticks feel different. IMO, AI’s are best and denjin and family should both use whatever AI is using.

Super has the same problems, lag and taunts instead of ultras. FFA and Super are the only places that I get taunts instead of ultras.

From seeing scott’s posts as well as talking with a few other people, I believe the problem is with the TVs. What make and model # are the tvs? It also might be useful for everyone to read fubarduck’s HDTV video game lag faq to see if that sparks some ideas.

EDIT: http://hdtvlag.googlepages.com/home <-- might be better

so dope

lol allright! Just need to bum a ride off of someone from FFA again willing to pay for gas :slight_smile: :lovin::looney::woot:

Moval was in the bottom half, Fuson was in the top. It’s very easy for them to cross over into the other bracket. Say Moval won his first match and fuson lost his first match. After Moval loses his 2nd match, it’s very possible that they would end up fighting each other. When Fuson lost, he got a buy immediately, then his next opponent left, so he got another buy. After that he faced against Moval.

I did notice a problem with the P1 Japanese stick, which I’m going to replace. I’ll look into the lag issue with the HDTV. Was the problem just lag or was there a speed difference, also?

I’m trying to figure out how taunts would happen accidently. Since it’s HP+HK, it seems like it would be a button malfunction, where the button would activate without you pressing it, but I couldn’t find anything that would cause that when I was checking it this morning. Is Boxer the only character where this taunt problem happens? I just want to know every aspect of the problem I’m looking at.

oooh a piece of candy!

its “bye” not “buy” boss

Thanks.

Sometimes even the best brackets can mess up, no matter how well-designed. Sometimes you run into double-jeopardy (when two people fight each other again in the same tourney) just out of sheer chance.

In those instances, a manual swap is usually done. Unless you’re in quarter-finals, it’s not out of the question to ask for one if you find yourself playing against your brother in a tourney or something.

PS: If taunts are accidentally going off, there might be an issue with Roundhouse kick (either the button or the wire).

That’s what I was thinking, however, I couldn’t find anything wrong with it. I checked all buttons on both SF4s and they passed 100/100 tests. They worked every 100 presses and there were no “hiccups”, either. What I had assumed was that the button was faulty and was activating with other button presses, but upon examining it I couldn’t find anything wrong.

My guess is that when Gootecks was doing headbutt and holding both charges (:db::l::ub:), he lost the:ub: into a :u: due to the stick being faulty. This made him lose his :l: charge, hence, no super. I don’t know how he could have gotten a taunt, unless pressing :hp: had crossed over into his :3k:, and since his super didn’t go off, it registered the taunt instead.